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Posted

Just dumping some Jack-O stuff Hiago tweeted

 

Jack-O

  • Short reach in her normals
  • 5HS looks like some capoeira move
  • She has a ghost icon for each one of hers above her Tension gauge; can't setup same ghost until icon refills
  • S Ghost summons a floating ghost, no idea about P and K
  • 4D strike throw is used in combos
  • 3HS is a sweep; no cancels
  • Ghost gauge takes quite a while to fill
Posted

possible to test whether you can follow up mist stance with a different mist finer? like got into stance with 214[P] then press and release K to get mid mist finer

Posted

After getting crumpled by the Blitz attack.

You are still in standing state.

So what is the difference between this and the normal one? more untech time?

Posted

More Jack-O stuff thanks to Hiago's tweets

 

Jack-O:

  • 2S' reach is so short you can't even connect 2K > 2S point blank
  • P Ghost is a floating sword ghost
  • 6K is a short jump 2 hit kick downwards; no idea if overhead or low
  • K Ghost is a walking spear ghost
  • j.HS looks like one of KoF's Kula's moves. Can crossup.
  • After ghosts come out of bag, even if you pick up the bags they stay summoned; bags can stay summoned for as long as gauge lasts

Also some stuff for existing characters he tweeted

 

Ram
- They changed something about Ram's sword setup
 
Leo
- Damage output nerfs
 
Bedman
- Air Task B has less untech time apparently
 
Elphelt
- low airdash j.P > j.HS doesn't work.
- Less defense rate.
Posted

I hate throw breaks so much, it's almost more disappointing than I dizzy wasn't to return.

 

Two people going for a throw at the exact same time as eachother is annoying without throwbreaks, especially when it's up to random chance if it's on literally the same frame.

 

YRC > throw setups are also obscenely reliable.

Posted

It's a Jackass reference (Jackass+Steve-O).

 

So from what I've read, could you say that Jack-O''s ghosts work kind of like Peacock's bombs? each traveling a different trajectory? 

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