Jump to content
Dustloop Forums

Recommended Posts

Posted
Don't get caught in the basic 5DD4DD blockstring backdash after the 5DD so the 4DD will whiff

And try to close the gap more it's important in a Nu mirror match, one good CH 2C and it's something like 4700 dmg and even higher but ofcourse it goes both ways so it's a question of who got the better mixups and the better upclose game

  • Replies 132
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I will probably write more later.

It’s probably just me but I have a :psyduck: when I see Nu running at point blank to a ground opponent. People have rolls but also they are reacting to how close you are. 3c sweep range is approximately 1/3 of space cover. You don't have to run up all the way just enough for 3c to connect like you would for a j214d into 3c=> 236 d ender which doesn't have to be at point blank. Also use 2b -> 2c pick up to force them to tech early cause failing to do so make them eat large black beat combo which is the kind of threat you want to have force your opponent to tech early and forcing them to block you mix up, 3c what most nu are accustom but doesn't gives you enough options for mix up.

2A frame trap, or 2B into 2c tk whiff are a good options, 3c if hit confirm into gravity but risky since people are blocking low usually. You could try 2A, 2A, 2A 4B if people are twitchy trying to mash lows in your stings.

VS Tager, more tager specific combos, double jumping is unnecessary when you can do jc j2c 214D into 5d pick up.into ectera. Every time you land a j.214D/214D it should be a 5d pick up since the margin of error for a perfect combo and a imperfect one is minimal frame people find it harder to tech instantly even more so online.

note, 2c Tk j.214D can be combo into 5D pick up.

EDIT: I tend to write alot of critism but thats is how I like to express my view.

Posted

you're gettin there, remember ragna's hells fang is SUPER punishable on block, 2B into a 2C 6C 214D always works unless theres mad lag online, and practice those combos :P

Posted

you're gettin there, remember ragna's hells fang is SUPER punishable on block, 2B into a 2C 6C 214D always works unless theres mad lag online, and practice those combos :P

Hell fang follow up are super punishable with CH status on recovery, without doing the follow up it is -1, if you consider ragna's general fastest pokes are 6 frames throw is your best option for counter throws or you could risk it with 2a/5a/. of course ragna could just jump and peform a falling jc.

Posted

copy-pasted from the vs. ragna thread:

Hells fang is tricky. If you instant block or instant barrier the first hit, you can sometimes backdash the followup, but it's inconsistent. Early 2C either beats or trades with HF, and if it beats it, you get a juicy CH 2C combo. 5C has to be done in a pretty predictive manner due to its slow startup (14f), but it seem to be pretty reliable in beating it. 3C isn't really a good option, as you have to more or less guess with it. However, as Se7enFrost said, IAD backdash is a pretty safe option if you're at a reasonable distance, as it puts you exactly where you want to be. You're at a position to punish if you guess right, and if you guess wrong, you just bought yourself some space, and ragna can't do much of anything to punish it. If you must mash something, mash 5a, it's your fastest move.

Posted

Here's some vids of me in a tourney held a week ago, played nu instead of Tager for a change.

http://www.youtube.com/watch?v=rEYfATuU1g0

This one was pretty quite in my favour since Dream Maker doesn't have much BB experience, and Jin is one of my other alts so i know him well, i did a few mistakes but got away with it.

For the second match vs Carl, i played a more carefully trying to stay as far as possible and avoiding to get sandwiched, i got lucky in the end when i went for the guardbreak, i timed my burst way too late (should have done it when i got across nee-san) but he blocked it anyways.

http://www.youtube.com/watch?v=RdJ9dD4f7ic

I was not really confident for this one, i have a lot of experience against Litchi as Tager, but almost none as nu (like maybe 5 matches lol), also it was the only player in the tourney that i didn't know so i had no idea of his playstyle, all i knew is friends said he was pretty good.

First bad thing, i dropped too much combos in those matches, when i watch the vid sometimes i really don't know why, like going for jD when i'm point blank after an anti air, wtf? Some other times i probably just got too greedy (like trying to go for dash 5A 3C after the DD4DD iad combo), some other like the jC j2C 2DD i just lacked practice against her (but that's now corrected ^^).

Other than that i think i should use 6A instead of 2C as anti air against her as i got CHed several times by her jB, i think i was too late but 6A should have work thanks to his head invuln. I also got suprised by the flame super, the litchi player i play against as Tager doesn't use it much, but that's probably because he doesn't get much occasions against Tager.

http://www.youtube.com/watch?v=yCP5LjhKUJY

I already got to play against Jackal in the first round of the tourney and barely won over him so this was expected to be a tough match. I didn't play his Rachel since the console release and he got a lot better at handling nu than before, hopefully my nu is also a bit more competent than at this time.

I tried to mix zoning and close range pressure which i think i'm better at, and i guess the latest was more efficient, like against litchi i think a need a little work at getting the combos better, i missed some char specific ones. Also have to work on confirming some things, two times at least i got an opening that could lead into big damage with a RC but i didn't went for it. Last thing i can think of is when i do a 236236D super to get a mixup, i should not go that close and stay out of her counter assault range, which i got hit by two times in that situation.

Posted

Maho, it's nice to see someone else is as in love with running at someone and then suddenly IADing back and j.2DD j.214Ding them as I am. Something I've been thinking about with that is if you're close you can just RC the j.214D from that little poke and turn it into 4k+ damage pretty easily. In any case, congratulations on winning (I think?) that tournament. Only mistakes I really saw were the ones you pointed out, as well as not dealing with Rachel's pressure too exquisitely. Jackal managed to land a lot of 3Cs against you, and hit you a lot when you thought you'd stick something in there. Oh right, and in the last round you burst when the Rachel had no wind. She was close to having a bar, but I don't think she could've continued that combo. In any case, what made you play Nu? EDIT: I forgot to mention, I make the same mistakes constantly, trying to stuff a throw in and getting Litchi's CH 5B in response is pretty ridiculously common for me. Or a 2C, or a lot of things when I should just block. EDIT AGAIN: you really were getting greedy with those combos against Litchi... j.2C > land > 2DD is not something I would ever really go for unless it's my only way of linking further. As you demonstrated it will cause you to miss a bit of damage while going for it :<

Posted

Maho, it's nice to see someone else is as in love with running at someone and then suddenly IADing back and j.2DD j.214Ding them as I am.

Something I've been thinking about with that is if you're close you can just RC the j.214D from that little poke and turn it into 4k+ damage pretty easily.

I like this because it's an easy way to bait reversals while keeping pressure if the opponent just blocks, for comboing after i sometimes go for it and RC into late j2DD > land 2DD > delay 6C > dash 2DD > j2C > djDD > j214D, 4267dmg.

In any case, congratulations on winning (I think?) that tournament. Only mistakes I really saw were the ones you pointed out, as well as not dealing with Rachel's pressure too exquisitely. Jackal managed to land a lot of 3Cs against you, and hit you a lot when you thought you'd stick something in there. Oh right, and in the last round you burst when the Rachel had no wind. She was close to having a bar, but I don't think she could've continued that combo.

Yeah i'm kinda used to deal with her pressure as Tager and Jin, but here i don't have the same tools, i sometimes IB 5B than get hit by 3CD, and realise i can't do anything there. Some other times i try to I the last hit of 3CD to 2C counter if he goes for a 5B reset (which he does a lot when i block this) and get hit, and other times i simply get hit because i expect him to go for a j2C.

For the burst i was crouched when i got hit by 5B j2C3D, he could have combo into 5B 5CC then dash 2B... or 236B then baden lilly without more wind. I have to say i tend to burst early with nu in that matchup (thing i almost never do with others unless i play vs carl or arakune), it's not the best thing to do obviously, it's mostly when i think my opponent get too much momentum in his offense, at least it keeps me away from being bursted baited lol.

But you're right on the fact i should be more aware of her wind meter, it would be be a good to know all her options at a given time, but well it's not really easy to look at it when she's pressuring you ^^

In any case, what made you play Nu?

I play her as an alt since i started the game, i used her at this tourney to change from Tager as i played against everyone that was there except Uriko before with him in tourneys and ranking battles.

EDIT AGAIN: you really were getting greedy with those combos against Litchi... j.2C > land > 2DD is not something I would ever really go for unless it's my only way of linking further. As you demonstrated it will cause you to miss a bit of damage while going for it :<

I'm pretty consitent with it against most chars i usually play, that's why i tried to go for it, it's the best thing to do after a CH 2C combo after all, but yeah i should have gone for an easier option after a few misses.
Posted

Ah, I didn't realize you were crouching at the time of that Rachel's combo.

I'm pretty consitent with it against most chars i usually play, that's why i tried to go for it, it's the best thing to do after a CH 2C combo after all, but yeah i should have gone for an easier option after a few misses.

Actually, with a tip from Soniti I put together something slightly more effective than the j.2C > land > 2DD thing for CH 2C. I find it easier, but that's kind of up for debate...

http://www.youtube.com/watch?v=NptL0f-NzGY - this one, does about 5k if you do it perfectly. You can also replace the act pulsar with 2147D~C if you feel like TKing a Crescent Saber cancel is easier for you than timing the act pulsar (or you're towards a corner...)

But yeah, to be honest, I like to keep it much simpler with 2C CHs, and set myself up for a rapid if need be. Stuff like 2C CH > 6C > dash > j.C > j.2C > dj.C > dj.2C > dj.214D lends itself better to RC > land > dash 6C after all, and the easiest one that works with that is just 2C CH > 6C > 2DD > j.2C > dj.C > dj.2C > dj.214D, which is around 4500 damage (only like 300 less than the much harder j.2C land 2DD)

Posted

Another vote for paying attention to the wind meter. I noticed that Jackal would just sit there and crouch block after he spent all of his wind meter to regen wind. You can't let him get away with that and need to make him afraid of staying grounded for any long period of time. Rachel isn't very threatening with no wind and can't do much with just 1 if you stay at 2c/3c range. So go nuts with 2c > wheel/crescent/feint/throw or 5dd > 4dd/236cd/act pulsar mixups to pile the damage and make him pay for not conserving wind. France seems to have a lot of good players based on those videos. I am impressed :yaaay:

Posted

Yeah you're right, might play him again next friday, gonna try to go that way.

Actually, with a tip from Soniti I put together something slightly more effective than the j.2C > land > 2DD thing for CH 2C. I find it easier, but that's kind of up for debate...

http://www.youtube.com/watch?v=NptL0f-NzGY - this one, does about 5k if you do it perfectly. You can also replace the act pulsar with 2147D~C if you feel like TKing a Crescent Saber cancel is easier for you than timing the act pulsar (or you're towards a corner...)

But yeah, to be honest, I like to keep it much simpler with 2C CHs, and set myself up for a rapid if need be. Stuff like 2C CH > 6C > dash > j.C > j.2C > dj.C > dj.2C > dj.214D lends itself better to RC > land > dash 6C after all, and the easiest one that works with that is just 2C CH > 6C > 2DD > j.2C > dj.C > dj.2C > dj.214D, which is around 4500 damage (only like 300 less than the much harder j.2C land 2DD)

This combo looks cool, gotta work on it ^^ Note that the jC j2C combo also breaks 5K when done perfectly, 5095dmg for 44 hits to be exact.

I guess you're right about playing safe with 2C CH combo, 4500 is still high damage after all, as for me i have the bad habit of liking to do flashy combos :p

Posted

wtf. nu can get 5k meterless off a CH? and off of 2c...? geez I had no idea Nu could get such good damage even up close... I need to be more careful now T_T

Posted

wtf. nu can get 5k meterless off a CH? and off of 2c...?

geez I had no idea Nu could get such good damage even up close... I need to be more careful now T_T

She can get 6.5k on tager midscreen. Watch out yo.

Posted

Actuly best thing to do from CH 2C is

CH 2C>6C>jC>j2C>djC>dj2C>dj214D>land dash>3C>214A>[2DD>jDD>j214D>land 3C>236D]

wel you can do other stuff with the [] part but that's what i personly use

its a 6300+ damage combo BUT the oppenet has to be no more than half screen away from the corner something like the distance of the begining of around

any further than that its best to go with the jC j2C land 2DD combo

and against Rachel i like to do CH 2C>6C>dash 2DD>jC>j2C>land 2DD>2147D>5DD....

Posted

Actuly best thing to do from CH 2C is

CH 2C>6C>jC>j2C>djC>dj2C>dj214D>land dash>3C>214A>[2DD>jDD>j214D>land 3C>236D]

wel you can do other stuff with the [] part but that's what i personly use

its a 6300+ damage combo BUT the oppenet has to be no more than half screen away from the corner something like the distance of the begining of around

any further than that its best to go with the jC j2C land 2DD combo

and against Rachel i like to do CH 2C>6C>dash 2DD>jC>j2C>land 2DD>2147D>5DD....

That's the point, it's positioning specific, and speaking of positioning... I can't do this, but I'm relatively sure you can use 2DD act pulsar 2DD to move yourself from a corner into hitting them in the corner, making that a 6000+ combo as well. I haven't really experimented enough yet.

If you're playing the usual Nu, you're playing defensive, and don't always have the positioning for that combo to work. Though that combo's good regardless, it's roughly 4500 (probably higher) and is a great setup to RC land 6C.

And yeah, I don't generally do Tager/Rachel specific stuff (it makes me feel bad, and I feel I do enough damage without that), but there's all sorts of stuff they fall into that makes them very unlucky.

Posted

That's the point, it's positioning specific, and speaking of positioning... I can't do this, but I'm relatively sure you can use 2DD act pulsar 2DD to move yourself from a corner into hitting them in the corner, making that a 6000+ combo as well. I haven't really experimented enough yet.

If you're playing the usual Nu, you're playing defensive, and don't always have the positioning for that combo to work. Though that combo's good regardless, it's roughly 4500 (probably higher) and is a great setup to RC land 6C.

And yeah, I don't generally do Tager/Rachel specific stuff (it makes me feel bad, and I feel I do enough damage without that), but there's all sorts of stuff they fall into that makes them very unlucky.

Lemme guess you're having problem doing the dash 3C 214A part? that's where i had problems

the trick is to let all the hits in the jC j2C djC dj2C to hit so it will carry the other char into the corner

and i actuly playing a bit more on the aggresive side

Posted

Lemme guess you're having problem doing the dash 3C 214A part? that's where i had problems

the trick is to let all the hits in the jC j2C djC dj2C to hit so it will carry the other char into the corner

and i actuly playing a bit more on the aggresive side

No, I can do it (not 100% in a match, but I've been trying for it usually, and practice makes perfect), but what I mean is that no matter how lax the positioning is, it still does REQUIRE positioning, meaning that it's not a global 'no matter what this is 6.3k meterless'.

If I was going on everything being positioning required... That 2DD 2147D~C 2DD 6C combo would still probably be more damaging, though I haven't tested this at all.

Posted

me vs Ragna http://www.youtube.com/watch?v=PO8xsRsZOmk

nothing speical but i would love to hear some commets

Well, I'd say you need to be a bit more... methodical with your combos. It looks like you dropped a couple because it didn't go the way you thought it would, or you shot the sword too early, etc etc. Still, you pulled off a very pretty CH 2C combo in the second round, with the falling j.2C relaunch :>

Oh, and you seemed to almost always do a j.DD combo instead of a more damaging j.2C dj.C etc combo, as well as not really using your meter for anything but legacy edge.

Still, you won, and it looked fun.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...