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Posted

Going through Jin's projectiles with sledge wouldn't be smart though, because if he's throwing them he's probably doing them from far away. By the time you stopped it with a sledge he's on you. Also his projectiles are so slow he can run in and go for a air attack. 360a has more range, but is way slower. Also 5b has less range then 5a, so if you land more than 2-3 5a by mistake 5b won't hit. And I can't guarrantee that I'll have spark bolt, especially if he decides to block it. He might be magnatized, but with his pressure game I don't want him near me. are you saying that if I backdash through any move at any time even if their spamming jabs my 360a will go through that? Similar to a wake-up.

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Posted

Well, even things like his 5C->5D, you can Sledge after the 5C...and no, what I was saying was that pretty much whenever you could backdash, you could 360A or B instead of backdashing. A is only vulnerable for 3f, and B grabs after 2f. You can do backdash then 360A, but they can hit the end of your backdash or the tiny startup of the 360 if they are lucky.

Posted

How viable would charging after a knock down be? Most of Jin's iad BS could be alleviated just by having a shot stocked. Would it be smarter to go for the damage, or to give yourself more options later in the match?

Posted

blah blah 5D xx Charge is usually pretty what I go for, since nobody's stupid enough to tech in the air anymore. You can get a two over-half-held Charges that way before Jin can hit you with anything.

Posted

Well, even things like his 5C->5D, you can Sledge after the 5C...and no, what I was saying was that pretty much whenever you could backdash, you could 360A or B instead of backdashing. A is only vulnerable for 3f, and B grabs after 2f.

You can do backdash then 360A, but they can hit the end of your backdash or the tiny startup of the 360 if they are lucky.

According to the frame data it takes 8 frames of startup for 360 B and 2 frames active.

Also, has anyone posted that you can instant block 360A or 720 during his rapid sword strikes?

Posted

I'm still having problems with this matchup. His air dash moves including his freeze cross-up have so much range. I can't seem to air collide them fast enough. I keep getting caught in preesure freeze combos, where I end up frozen at the end of them. And they repeat. I don't even have time to backdash. Literally. If I try to barrier block he just starts throwing out projectiles. Or he does his B blizzard. Which is his anti-air but since I'm so tall it hits me from a good distance. I actually have a harder time fighting Jin then Nu. Because her moves are so telegraphed I can advance fairly easy.

Posted

Well i Don't think im experienced enough to give you great info but i have a sound solution to your first problem. Collider is about the worst antiair grab in any game ever as an anti air. Your better off either A doing some silly charge gimmicks or trying to fit 2C, 2A, 6A or if hes low enough 5C against jump ins or IADs.

Posted

A lot of decent jins wont ice car as much and instead try to pressure with punch/kick combos trying to make you fall for the drive so they can combo. a lot of jins like to 5B, 5C, 5D. Usually once they hit the 5C I sledge and go into a combo that way. Works on many jins (of course dont use this if the jin doesnt use 5C, 5D. )

Posted

Thought of it due to the discution in the Tao matchup topic, here's a combo for crouch counter hit state, which can be used after blocking Jin's 623C, needs 50% heat and shot : - CH 6A > 2D RC > 6A > 2C > 623C > 236B > 41236D > 2C > 623C : 6642 dmg, delay the first 2C a few frames to be sure it connects.

Posted

Thought of it due to the discution in the Tao matchup topic, here's a combo for crouch counter hit state, which can be used after blocking Jin's 623C, needs 50% heat and shot :

- CH 6A > 2C RC > 6A > 2C > 623C > 236B > 41236C > 2C > 623C : 6642 dmg, delay the first 2C a few frames to be sure it connects.

Is it just me, or does that combo need them to be magnetized for it to work on Jin? They seem to fly over the second 6A, I try to cancel it earlier, but I'm only hitting it so far when he's magnetized.
Posted

Is it just me, or does that combo need them to be magnetized for it to work on Jin? They seem to fly over the second 6A, I try to cancel it earlier, but I'm only hitting it so far when he's magnetized.

Oups sorry i made a typo, it's 6A > 2D at the start, not 6A > 2C.
Posted

I'm noticing the sentiment that "All Jin's are scrubs, just punish icecar" is fairly prevalent in here. Just because you only play online doesn't mean that everyone does, also I'd like to watch you cry some moar after getting beaten down by someone who baits you with RC'ing their icecar as you go for a same shit punish; but enough trolling. As a Jin player I won't throw out any drive moves or iceballs if the tager seems to know that my drives are projectiles, and has a spark charged. The reason for this is getting hit by a spark is pretty brutal, so since the thing I worry the most about is tager having a spark; try holding on to your spark. If you're playing a cautious Jin they won't ever throw out projectile type moves if you hold onto and threaten a spark punish; so just having a spark will deny the Jin a number of zoning options, so if I were a tager I'd hold onto sparks like a mother. Also, sledge Wolfheads; but if they start using it to bait sledge and punish with a DP; you should do it less often.

Posted

For a bit more magnetism, you can also do Crouch CH 6A->2D RC 6A->2C->5D xx Shot, 6A->2C xx Collider, for 6382. (Crouch CH 6A->2D is awesome starter!) If you don't have the 50%, you can do 6A->6B->6B->6C etc (whee 2x 6B!)

Posted

Today, I've fought 2 really annoying Jin's. All they do is jump back and use Ice projectiles. When they noticed B sledges breaks those ice projectiles, they started using ice car afterwards. (Ice projectile > ice car). Really not a good idea to sledge through the Ice projectile if they're gonna ice car afterwards. I tried closing the gap with Tager's hj.C > j.c But they're still running away. It seems people online are starting to learn how to Zone out Tager's now. :psyduck: Anyways, even if they're magnetized, I don't know any good Tager moves that magnetizes + Defensive strategy if they called out a projectile. Since Tager's magnet attacks has a really understandable delay. Really tough. :wasted:

Posted

IB the projectiles for meter, XYH in between. On next landing recovery or if they fireball from the ground, spark bolt xx rape

  • 2 weeks later...
Posted

whats the best way to escape frozen? I usually rotate my joystick in a circle and its gets me out quick but I end up taking the next attack anyways because of that short sec I'm not blocking

Posted

Some of Jin's Ice Combo's are untechable, sucks huh however, some of them are techable or if Jin is that slow to the punch after your frozen. But if your hitting the wiggle and breakout, most Jin's are rushing in again if you break out. Easy backdash 360B.

  • 3 weeks later...
Posted

I was fighting my brother and friend in and they both play decent jin's. now the issue is, everytime i get knocked in the air, weather its a dp or a AA i get caught into a sequence of AA's popping my ass on recovery, anyone can help with this? i rarely lose but i like to make myself as perfect as possible? Another issue i ran into is that they would use blizzard to eat my offense, whats the best way to avoid a bliz?

Posted

I was fighting my brother and friend in and they both play decent jin's. now the issue is, everytime i get knocked in the air, weather its a dp or a AA i get caught into a sequence of AA's popping my ass on recovery, anyone can help with this? i rarely lose but i like to make myself as perfect as possible?

Another issue i ran into is that they would use blizzard to eat my offense, whats the best way to avoid a bliz?

Recover and barrier or tech n a different direction/Nuetral tech.

Which one is blizzard? An uppercut right? Which one? He has 4. Most of them you just want to bait and punish.

Posted

Recover and barrier or tech n a different direction/Nuetral tech.

Which one is blizzard? An uppercut right? Which one? He has 4. Most of them you just want to bait and punish.

blizzard is the diagonal sword swing, the A blizzard is faster, the B blizzard has invincibility but slower, gale is the straight upper which is C, and D is a 2 hit diagonal swing followed by a delayable horizontal slash...i also want to note that if he charges the second hit to D all the way it becomes unblockable.

thanks for the tip, i also figured out that if he does blizzard and gale, i cant tager buster that shit...thats a real nuisance i must add.

Posted

I'm not a Tager player, but one of my friends plays Tager and the other Jin. The Jin had him frozen and he rushed in to continue pressure and the Tager did a 720 which busted him out the ice and caught him with the 720D. Was the sweetest thing I've ever seen. Tager's hand bursting through the ice and grabbing Jin by the head, pure awesomeness.

Posted

hahahahahahha, thanks iokain. Unfortunately, you have to spin that shit fast enough to brake you out of the ice before you can 720. Incredibly hard to do if the Jin doesnt mess up. Wish i had it on replay though, lol

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