Reamatsu Posted September 25, 2011 Posted September 25, 2011 Just some other players you guys may know of, don't hesitate to help them out. http://www.youtube.com/watch?v=g2_TQgFQx0w&feature=BFa&list=ULlop3r54uLhc&lf=mfu_in_order http://www.youtube.com/watch?v=I8IcfkOc3-4&feature=BFa&list=ULg2_TQgFQx0w&lf=mfu_in_order http://www.youtube.com/watch?v=lop3r54uLhc&feature=BFa&list=ULI8IcfkOc3-4&lf=mfu_in_order
Haven Posted September 27, 2011 Posted September 27, 2011 Just some other players you guys may know of, don't hesitate to help them out. http://www.youtube.com/watch?v=g2_TQgFQx0w&feature=BFa&list=ULlop3r54uLhc&lf=mfu_in_order http://www.youtube.com/watch?v=I8IcfkOc3-4&feature=BFa&list=ULg2_TQgFQx0w&lf=mfu_in_order http://www.youtube.com/watch?v=lop3r54uLhc&feature=BFa&list=ULI8IcfkOc3-4&lf=mfu_in_order Alright, I am going to go in order, and I will just list things I noticed while I watch the matches xkurotsuxkix (RAG) vs HIGEKING4242_-42 (JIN) Higeking is consistently using 2C, that is a bit risky, especially against someone like Ragna. It looks like he is using it as an anti-air, which is a bit risky since the move is slower. He would be better off using 5A and 2A as anti-airs in the situations he is in. He should of taken the grab combo instead of trying to cross him up into the corner. It's a neat idea, but the ice effect doesn't last that long. It would of gotten him damage, meter, and a chance to be at close range against Ragna, which is where he wants to be if he is not playing a solid far range game. He used 2C again as an anti-air when 623A would of sufficed. It seems at most times in the first match, whenever he had momentum, he lost it. The fake 2B could of led to a grab, for example, but instead he got punished. (Given the situation though, I don't blame him for feeling pressured considering the Ragna was outplaying him in close and mid range.) I'd recommend mixing up 2A 2B; 5B, 2B; 2B, 5C; or 2B, 2C type of frame traps. Use things like 2A ticks, 2B ticks, and especially Jin's 6A to throw him off guard. You always have to think about how you can change the way you pressure with Jin, especially because he doesn't have the strongest mix up options in standard blockstrings. The bait to fatal was well done, he handled the situation well there. Jin has to be at a certain range for his air dash 5B's to be effective upon landing, or lead into a cross up. He should practice IAD 5B cross ups or IAD 5B -> 5C pressure strings, because he seems to mess that up a bit in this match. I think he is using 623B too much as a safety option after 6C, he should try 236A or 623C since those both hit the opponent when they are crouching. It was working since he kept landing 6C, but he could of pulled off the execution into high damage if he wasn't using Jin's BDP in that situation. He has to react in the situation, depending on safety options won't always land the high damage combo. Higeking has potential, but he should work on stronger pressure, better reaction, and Jin's air to ground game, in summary. I'll look at the other two videos after I finish my homework.
Xx_Hoshi_xX Posted October 6, 2011 Posted October 6, 2011 http://www.youtube.com/watch?v=UVpwu0aWtqE&feature=related anyone got any tips? I know I messed up on a few things, but just give me an overview I guess.
Moy_X7 Posted October 6, 2011 Posted October 6, 2011 For starters, that was one horrible punish for a blocked Noel's 3C lol. That outta the way, there's not much I can tell you since I'm actually the inferior Jin here. Just polish that 5B starter corner loop combo, you missed out on a shitload of damage and Heat by dropping it. I would also try not to use 3C that much in block strings since you don't get much out of it without Heat and the risk is not worth it. That 3C > RC > dashing 2B > stuff was nice though. I learned some stuff myself such as that 5A > 2B reset attempt and that if you're too far away to 2D/6C an Ice Blade CH then just go for a dashing 5C and either 2D to maintain pressure or 5D for baiting stuff.
Xx_Hoshi_xX Posted October 6, 2011 Posted October 6, 2011 Thanks, I'll work on that. 3c is pretty useful with heat though, and here's how imo: say you have 50 heat and you're somewhat mid-screen. if you use the pressure string 2a<2b<5b... you're opponent will think you'll go for 6a since you have the heat for it and you've already used 2b so the 5b<2b mix up is out the window. They stand up, and you fuck them over with 3c which can lead to about 3.3k if you do the right combo, and in the corner you could go for a 4.7k combo. But like you said, without heat doesn't do much of anything. i did it by mistake that one time I was in the corner. I don't usually use it unless I have heat to cancel.
vanfleihight Posted October 6, 2011 Posted October 6, 2011 The problem with this is that in that instance, you're gambling 50 meter on the opponent standing up and getting hit by a raw 3C. Ideally, the opponent would be reacting to 6A as opposed to guessing. Meanwhile you pretty much have to go all-in with the rapid cancel since 3C can't really be hit confirmed if you want to get optimized damage.
Xx_Hoshi_xX Posted October 6, 2011 Posted October 6, 2011 hmm... good point. I guess I'll re-think using it in that fashion.
Chris Chaos Posted October 9, 2011 Posted October 9, 2011 OK guys, I've been going through some changes trying to step up my game and I feel that I've done that with Jin so far but, I ran into a MAJOR issue fighting this Lambda. I know I need some work here and it would be really appreciated if you guys could help me out here. Don't hold back guys! I can take a verbal beating, LOL!
Moy_X7 Posted October 9, 2011 Posted October 9, 2011 A couple of things... - Try to IB those swords as much as possible, if you block the first blade then the second is almost guaranteed to follow it so IB it. - Try not to tech roll against Lambda because getting hit by the saw HURTS. - Dash and stop by using your Barrier, don't just rush in because you're going to run yourself into a 5DD. Slowly work your way in. - Try not to use 2C in your block strings that much, 2C is more of a frame trap than anything so use it as such. I don't think that Sev is the kind to mash jabs to get out of pressure so don't even use it against him. Use it against people that have no respect for your block strings. - In the same way, try not to use 236D in your block strings that much after 5C or 2C because there's a huge hole for him to just jump out of it. If you must use it then do it after 2A, 2B, or 5B but even then try to use it very sparingly. - I don't think it this is too much of a problem for you but there was a lot of stuff that didn't get hit-confirmed and a lot of stuff that did get hit-confirmed ended up in a blue beat.
Chris Chaos Posted October 9, 2011 Posted October 9, 2011 Yeah, sometimes I find myself jumping out of confirms because I think they blocked but they were hit Still working on that... And yeah, those blue beats I blame on netplay but everything else you said feels dead on, I'll apply those critiques ASAP. Also, since you were one of the few Jin players to see me develop my Jin (The others being Minoru and OmniSScythe), how much of an improvement do you see? I really am pressing to get better and I hope I'm headed toward the right direction.
Moy_X7 Posted October 9, 2011 Posted October 9, 2011 You're getting better, just work on your block strings and hit-confirms. Try to implement those j.236Ds fakes and cross-ups into your game when you feel the need for it. I saw you using 2B to reset pressure a lot, keep doing that until the opponent gets antsy and you can start frame trapping with a late 5C or a 2C.
Yuushiro Posted October 9, 2011 Posted October 9, 2011 what moi said ... also I don't see why you do random DP mid block string.
Chris Chaos Posted October 9, 2011 Posted October 9, 2011 Oh yeah, that. In our earlier Matches he was pressing buttons after 6.c so I would DP and I'd hit him. He caught on right after that and for some strange reason, I thought he would keep doing it so I kept dp'ing... Usually not my style but if it worked, I'll do it again. But you're right Yuushiro, I should have not done that as the matches went on, I did eat some avoidable damage for it. Man, I got a lot of work to do.
Moy_X7 Posted October 15, 2011 Posted October 15, 2011 Time to get some critique myself. I'm aware of my failure to hit-confirm those 2As, my brains always thinks that stuff is going to get blocked, gotta get rid of that habit. That and I failed to hit-confirm those j.B into some damaging stuff, Bang throws me off with his animation after being hit, I felt like I was too far for the 2nd hit of 5B to connect and that's why I just did 5B (1-hit) > 5C > 5D > DC > reset. http://www.youtube.com/watch?v=KyemtEoyidQ
Yuushiro Posted October 15, 2011 Posted October 15, 2011 1st, you used the same mixup... 6b> throw and he break that throw. also I think you are a bit too patient lol.., not that it's a bad thing but it feels like you could probably back dash or something during his pressure to gain more range. that 2D after TK ice fireball isn't a good mixup I dont think, might try to something else. you should also realize he always use TK 3 nails on the beginning of the match..., you can do super airdash in to beat that or just super jump so he'll waste his nail and you won't be under his pressure right from the start. he also early bursted on both rounds, you could probably take advantage of that and try to break his guard. also what's up with that wake up ice car? lol, did you wanna DP and he crossed you up?
Moy_X7 Posted October 15, 2011 Posted October 15, 2011 Yeah, that wake up Ice Car was supposed to be a DP C but he slid under me and crossed me up lol. I was being pretty repetitive with my block strings as you said, should have used some cross-ups and faint cross-ups here and there. I do have that problem of being way too patient, I wasn't being as patient as I look in the first round as he was frame trapping the shit out of me. The one match where I should have just jumped out of pressure is the match where I'm pressured to death lol. I'm pretty sure those were rage bursts there, he probably thought he was going to perfect me or something, that or maybe he just wanted to keep me in the corner. TK Ice Blade C > 2D usually works just fine to continue pressure as long as I use it sparingly, it's just that this guy is too antsy. Will work on that stuff in the future, thanks.
Chris Chaos Posted October 15, 2011 Posted October 15, 2011 Oh man, you were fighting Feux! Man, that's one hellova Bang there, I know! From what I saw in this fight, its pretty much the same things I look for when fighting Bang: Most Bangs have a tendency to throw out 5C to pressure in the corner, it isn't a bad idea to use it but it is if the opponent is already knocked down, if you tech where you don't get hit because of a horribly timed 5C, that is your chance to attack! Open up the largest combo you got on him at that moment because recovery on whiff is pretty bad for Bang's 5C. Chill out on some of the 6B's Bang can 2D it and blow you up pretty bad for it, this guy did not do that but since he didn't you stuck to it and it worked well for you. Most Bangs will see that and make an opportunity to hit you for some silly counter damage, since he didn't do that against you I guess it was a good idea at the time. Dash under 2A with Bang is a commonly used cross-under, it will mess up your inputs, look out for it when you tech and he's mid-screen as you see you got ice car instead of 623C. As Yuushiro said, you seemed a bit too patient and missed out on a lot of free opportunities to capitalize on the match but against Bang, patience isn't a bad idea. Other than that, you seemed to understand the match up overall. That was my two cents on the video.
Moy_X7 Posted October 15, 2011 Posted October 15, 2011 Yup, I kept on using 6B because he didn't try to jab me or 2D me. I hope that 6B gets buffed some day, it's ok for resetting pressure but it has a HUGE startup. I need to be aware of those 2A dash-unders next time I play some Bangs as that is one of his common oki options.
Pulse Platypus Posted October 18, 2011 Posted October 18, 2011 (edited) why i scrub? http://www.youtube.com/user/TheBBVlog#p/u/5/fbESffIsk2I winners finals http://www.youtube.com/user/TheBBVlog#p/u/2/1i-A0ncuCyQ grand finals part one http://www.youtube.com/user/TheBBVlog#p/u/1/46YVW6Q8Pts part two http://www.youtube.com/user/TheBBVlog#p/u/0/7Qxon7HzNjk part three ive already noticed a lot of fuck ups but i wanna hear your guys' opinions EDIT: i just noticed that i posted this on my brothers profile . just so you guys know this is Solex and i would still like any input because i really don't like losing and im sure you guys could help me win next time:keke: Edited October 21, 2011 by Pulse Platypus
vanfleihight Posted October 27, 2011 Posted October 27, 2011 Didn't even notice this thread got updated lol, Some stuff I noticed: 1. Unsafe block string enders, namely 214A and 3C. This led to a lot of big punishes that made you lose 3-5k at any given situation. 2. You barely ever instant block. This makes Makoto's block strings that much scarier to deal with. Additionally, it seemed like you only ever IBed when you intended to DP out. This makes it really telegraphed and somewhat guessable/easy to see coming. It's also free meter, and doing it somewhat often forces him to play honestly since he has to second guess himself every time he sees you IB. 3. Hitbox fuck ups. Makoto's air hitbox makes the DP loop retarded sometimes. I'm sure you probably realized that after it whiffed a couple of times. Just something to keep in mind so you don't whiff a 623C and get nailed hard for it. 4. Meter management: There were a few instances where you tossed out j236D when you weren't in any real danger and was really far away. It just sort of made the situation reset for both players and you lost 25 meter out of it. A couple of other instances were tacking on D Ice car at the end of an air combo. Just my opinion, so some people might disagree, but it isn't really worth the meter by that point since they're already in the corner and you aren't getting any significant damage gain out of it. Last one is running up and doing 623C > Rapid on block. A lot of times you simply just did it as quickly as possible and got nothing out of it. On block all they've really lost was a guard primer and on hit or counter hit you can only get a modest 2.5k or so anyway. Better to just use that 50 for something else. 5. Last one I don't really know how to describe so I'll just sum it up as you getting randomly hit at random times. Particularly on jump ins, you seemed very prone to getting hit out of the air by jAs, whether that be from indecisiveness on what to do, letting go of block, or getting hit out of move startups. I don't really know what to say about this since I get the same problem when I play 2GB. Hope I didn't get any information wrong lol.
Solex Posted October 28, 2011 Posted October 28, 2011 (edited) thanks van EDIT: and thank you moy, your remedy is one ive never heard of before after that match ive been getting multiple messages saying how i couldve done my combos different to where they wouldnt have dropped but yours is the most unique despite it being so simple lol Edited October 30, 2011 by Solex
Moy_X7 Posted October 28, 2011 Posted October 28, 2011 3. Hitbox fuck ups. Makoto's air hitbox makes the DP loop retarded sometimes. I'm sure you probably realized that after it whiffed a couple of times. Just something to keep in mind so you don't whiff a 623C and get nailed hard for it. Something that can be easily remedied by doing dashing 6Cs, which also makes it easier to use 5B in the combo as opposed to just 5A. An example could be... Forward Throw > dashing 6C > DP B > dashing 6C > DP C > 5A > 5C > 2C > DP C. People need to start getting used to adding dashes to combos as much as possible, doing so enables you to tack a bit of extra damage to them.
xHarukashii Posted October 29, 2011 Posted October 29, 2011 Vs Owner any tips would be nice. http://www.youtube.com/watch?v=lJoR0sRlc6E&feature=channel_video_title http://www.youtube.com/watch?v=RUrNvwgg-q0&feature=channel_video_title http://www.youtube.com/watch?v=cxlX1BMPId4&feature=channel_video_title
Viewtiful_Jin Posted October 30, 2011 Posted October 30, 2011 While I don't think I should take online too seriously, I'd still like to improve. http://www.youtube.com/watch?v=h2gHi2SxLYA I'm just hoping someone can get past the mere suck. T_T But I am just looking for general advice, nothing "vs. character" specific.
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