MGO_Count Posted July 24, 2009 Posted July 24, 2009 360B -> SledgeA w/additional attack RC -> Atomic Collider I got some hatemail for pulling this one off and its legit. Usually by the time you get 360B off, you'll have gained enough heat to do the rapid cancel. What's RC? Cuz that sounds like a good combo.
MisterBadguy Posted July 24, 2009 Posted July 24, 2009 Rapid Cancel. A+B+C during a hit for instant recovery. Costs 50% heat to crush capitalist pig-dogs ect.
Koozebanian Fazoob Posted July 24, 2009 Posted July 24, 2009 This is the 360B combo I use when I can land it: 360B, Sledge+Additional RC, 6C Volt Spark, C Collider. Lotta damage and magnetism.
ConHuevosGuey Posted July 24, 2009 Posted July 24, 2009 how does one land a 360B with tager anyway? Back dash -> 360:bbt:, 360ing people on blocked hits with high recovery such as Bang's distortion, ragna's carnage scissors, etc... High recovery moves or even getting them magnetized and then pulling them into it.
Koozebanian Fazoob Posted July 24, 2009 Posted July 24, 2009 You can mixup into it sometimes. Like if for some odd reason they block a jump in j.B or something, you can 360B or 2B 2C.
kensk Posted July 24, 2009 Posted July 24, 2009 dash cancels it isnt too smart to use 360B, it loses to 5A (unless you IBed the move)
bjholmes2 Posted July 26, 2009 Author Posted July 26, 2009 My apologies for not checking these forums for so long; my internet is having some issues (cursed Mozilla Hakumen!). I should be able to start back full time in a day or two.
Catastrophy Posted July 27, 2009 Posted July 27, 2009 This is the 360B combo I use when I can land it: 360B, Sledge+Additional RC, 6C Volt Spark, C Collider. Lotta damage and magnetism. What is "Additional RC"?
Raiderwarlord99 Posted July 27, 2009 Posted July 27, 2009 What is "Additional RC"? It means Rapid Cancel the follow up attack of sledge (236A)
Darcius Posted July 27, 2009 Posted July 27, 2009 The only time he is dangerous is when he has spark bolt. I was wondering what you Tager players would think of this ingenious gem. Dohohoho
individuals Posted July 27, 2009 Posted July 27, 2009 I was wondering what you Tager players would think of this ingenious gem. Dohohoho well let me revise that. The only time he is dangerous is when he still has life bar remaining.
Darcius Posted July 27, 2009 Posted July 27, 2009 well let me revise that. The only time he is dangerous is when he still has life bar remaining. Even that is saying too little, whenever I beat a Tager and they have 50%+ meter, I use my 2 seconds of post-round time to backdash away from their corpse. You gotta make sure.
Drges Posted July 27, 2009 Posted July 27, 2009 Throw, Sledge(B), C -> 6B xx Collider, F Whenever I try this, the training dummy always air techs after the collider. The only thing I've been able to follow it up with is Shot, C xx Collider.
Mike Z Posted July 27, 2009 Posted July 27, 2009 ^ in that case, the followup is Shot, 2C xx Collider. 6C etc is only possible in certain combos, but the only case to not say (F) is when you can't even followup with Shot.
Suichi Posted July 29, 2009 Posted July 29, 2009 A neat little tidbit I found out. If you jump and do Tager's j.2C literally a split second before you hit the ground, it comes out instantly. Don't know if it's really of any use but I figured I should share it with you guys anyway.
Osuna Posted July 29, 2009 Posted July 29, 2009 A neat little tidbit I found out. If you jump and do Tager's j.2C literally a split second before you hit the ground, it comes out instantly. Don't know if it's really of any use but I figured I should share it with you guys anyway.You might want to reread the first post to see if there's anything else in there you might have missed. I learned a lot from it.
Suichi Posted July 29, 2009 Posted July 29, 2009 Bah, I figured I wasn't the first to figure this out. Go, me.
individuals Posted July 29, 2009 Posted July 29, 2009 well since you found that out on your own, props to you. try (near ground) j.2C>RC>j.2C. its LulZ and u can follow up.
bjholmes2 Posted July 30, 2009 Author Posted July 30, 2009 The next thing I'm going to be adding to the guide is a how-to on pressure, lockdowns, and okizeme. I hope it'll help!
McQuinn Posted August 1, 2009 Posted August 1, 2009 Yeah pressure is one thing definitely lacking in my game. Are you going to post how much damage the combos do? I don't know if this combo has been posted before, but I found this while fooling around. 6C, J throw, 2C, 2B, 2C, AC. I should note that this doesn't work on all characters and I was just too lazy to find out.
Isorropia Posted August 1, 2009 Posted August 1, 2009 Well, it doesn't work against anyone as long as they tech the throw. If we're talking about airthrows during combo, I find spark volt > airthrow > j.2C > 720 to be quite teh lulz.
CrazyI-nomitsu Posted August 3, 2009 Posted August 3, 2009 Hey guys. I have been hard at work with my tager, and I think I might have found an untechable with him. I am only 65% sure it's llegit, but I ask you guys to test it for yourself, and give me your results. the "untechable" I found. 6A> 2C, walk forward> 6B also throw, 236B, C, walk forward, 6B And when they are together it's something like this 6A> 2C, walk forward, 6B, 236B, C, walk forward, 6B, shot, and tech wheel. I haven' ttried it on all characters though. I only did it on Jin. So tell what you guys think. Also, I'm sorry if you get a little confuse on the "," and ">" I got a little lost. P.S. that combo does over 70% on jin. Don't know about the rest.
Osuna Posted August 3, 2009 Posted August 3, 2009 6A>2C>Walk? I can't imagine how that could possibly work. I think you need to turn the dummy's aerial tech on. There's no way 6B can combo in that situation, or anything else.
HZMN Posted August 3, 2009 Posted August 3, 2009 Hey guys. I have been hard at work with my tager, and I think I might have found an untechable with him. I am only 65% sure it's llegit, but I ask you guys to test it for yourself, and give me your results. the "untechable" I found. 6A> 2C, walk forward> 6B also throw, 236B, C, walk forward, 6B And when they are together it's something like this 6A> 2C, walk forward, 6B, 236B, C, walk forward, 6B, shot, and tech wheel. I haven' ttried it on all characters though. I only did it on Jin. So tell what you guys think. Also, I'm sorry if you get a little confuse on the "," and ">" I got a little lost. P.S. that combo does over 70% on jin. Don't know about the rest. Its all techable on the "walk forward part" on all the combos(even the long one). Make sure all your techs are turned on. Try this: 6a> 2C > atomic Collider > walk forward > 6C > Spark Bolt > Magna Tech > Terra Break > 6c > Atomic collider Untechable for 6375 damage. Though requires 100% tension. smaller versions are: 6a > 2c > atomic collider > walk forward > 5D 236B > 2B > 2C > atomic collider > walk forward > 6C > 5D 236B > 2B > 2C > atomic collider > spak bolt > 5C > 6A > atomic collider (hold and release atomic collider to reset the combo back to 6C> 5D. Timing will be required on this one though and a lil luck since they can tech after 6a and potentially hit you but they WILL be magnetized so holding atomic collider can catch them and reset the combo counter if you release it at the right time) nice try though
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