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Posted

Ice car/truck's soft banned?

Why?

Too abusive. Insane reward for little risk if you bust them out randomly.

I believe the Japanese system requires you to whisper to the judge how you will use ice car, if judges deem your use in the match to be too random, it's instant dq.

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Posted

^I won't lie. I lol'd a bit. But seriously, I have a special vendetta against Nu players. My goal in BB is perfecting my game against her. Beatable, but a generally lame character to play. Her pwnage to skill chart starts pretty high (meaning bad players can destroy other bad players using her), and it takes a decently high level of play to overcome it. It really is all about your defense and combo execution. You don't get many openings, but if you use them effectively she goes down.

Posted

If you want to anger Nu players, when is the best time to ice carz? I want to winz by ice carz alone.

The best time to icecar in any match is after you have brained your opponent with your arcade stick (which makes for great okizeme, I recommend doing it often).

:psyduck: :psyduck: :psyduck: :psyduck: :psyduck: :psyduck: :psyduck: :psyduck:

I don't have much in the way of trouble with this matchup; Nu's fullscreen mixups are not that strong, and her D moves don't crank the guard bar much. The matchup is really about respecting Nu's pressure and zoning, just block that shit. When you see the chance to IB, instant block and get out.

Nu's 4D overhead is slow and very reactable, it's not that hard to IB it and get out; just watch her tension, if she has 50+ she can RC it and punish you.

Seriously, the matchup is literally all about blocking her shit; and if there is one facet of my game I am good at, it's patiently blocking stuff.

Posted

Don't forget the Ice Car! Jin players should learn to tech chase and throw. Works wonders after a "b" or "c" Ice Car.

Posted

So I looked and apparently Nu's 2C is 9 frames start up:psyduck: I mean, I knew this thing was good, but now if feels like I basically can't beat it (2a really our only option). I know air dashing in at Nu's is risky but it basically seems to be a non-option against the "better" ones. I really can't figure out how to consistently get in on her. Ground dashing isn't an option, b/c of her 5d. Ice car used to work fairly well, but they have learned how to block and punish. I'm trying to get used to the A ice car,but really this doesn't seem much more useful then just ground dashing in. So, how do you really get in on the better players? I know she is vulnerable after her 214D or w/e it is, but again, the better players are learning to not do that at the end of block strings. It seems like if she wants to play very safe, she can and I don't have an option for getting in.

Posted

Jin can bait 2c fairly easily because he has quite a few moves that have superior range. Hell you can punish that move on reaction. Just don't rush in blindly. And don't spam musou in any form. IB Musou A is a guaranteed punish that will hurt a lot.

Posted

Don't Ice car off the back, wait for an opportunity. Like when she does that death wheel. Perfect chance.

  • 2 weeks later...
Posted

Ice Car goes over low attacks so the typical block string of 5DD, 4DD, Death Wheel can be punished easily. You can back dash after 5DD to avoid 4DD then Ice Car to puninsh Death Wheel or Ice Wave Super. Kind of annoying though when your opponent mixes it up and does stuff like 4DD Death Wheel or changes up block strings or that overhead special. I tend to super jump and double jump at odd angles to avoid her swords then get in close with falling j.B's. Nu's 2C needs to be barrier guarded or IB in the air which means if you bursted and are caught blocking her Sword Spam super it's best not to block in the air unless you are pro at IBing because if you aren't you are eating 2C into the rest of the super. If you are blocking on the ground you are caught in a hi/low guessing game. If you block low she can 4DD or rush in with a TK overhead wheel special. If you block high she can Death Wheel behind you or rush in with 3C (? or is it 2B I don't play Nu that often) for low options. The simplest thing she can do is run up and throw which is so easy to tech out of. The worst part about this mix up is that the super lasts for quite a bit of time and she can delay anything making blocking in the right direction a pain. I just hate this super because even if you bait it and get on the other side of her she recovers from it way too fast to launch an effective punish. Nu's corner pressure is incredibly vicious and good Nu's know how to make good use of the Gravity Fields to screw your movement so you are stuck in the corner without a good reliable means to punish. This is where IB comes in handy as you can build meter to Dead Angle out if necessary. I haven't really found a good way to get out of Nu corner pressure and it doesn't seem like C/D Fubuki are the best answers as the pressure while mostly done with C moves can be done at a distance to avoid it altogether and jumps can be stopped with her angled D moves.

Posted

Ice Car goes over low attacks so the typical block string of 5DD, 4DD, Death Wheel can be punished easily. You can back dash after 5DD to avoid 4DD then Ice Car to puninsh Death Wheel or Ice Wave Super. Kind of annoying though when your opponent mixes it up and does stuff like 4DD Death Wheel or changes up block strings or that overhead special.

Safe to say you can spare the meter to do D ice car if she's close enough to the corner, to tack on the 6c>combo afterwards? If Nu is just turtling from full screen trying this crap, she may very well wind up close enough to the corner for this.

Getting used to not having the extra air movement like I do with Bang has been tough, Bang's got a much easier matchup against Nu than he does against Ara and Rachel. But Bang doesn't have a full screen ranged low crush lol.

Posted

Bang vs Nu doesn't seem all that bad honestly. I've seen a lot of epic battles between the two with Bang coming out on top quite a bit. Bang can definitely keep on top of Nu if he plays risky and does a high risk high reward game.

Posted

Ice Car goes over low attacks so the typical block string of 5DD, 4DD, Death Wheel can be punished easily. You can back dash after 5DD to avoid 4DD then Ice Car to puninsh Death Wheel or Ice Wave Super. Kind of annoying though when your opponent mixes it up and does stuff like 4DD Death Wheel or changes up block strings or that overhead special.

If they do 5DD into 4DD, you can IB the 2nd hit of 5DD and simply run forward out of 4D, and if the space is right you can run up and CH 5C her into mad pain.

The problem is most competant Nu players dropped the 5DD4DD string and are more about 5DD into jD / j2D strings now.

Posted

For her aerial strings "b" or "d" projectile to catch her on counter hit.

  • 2 weeks later...
Posted

Frame data says act pulsar is invulnerable from frames 4-20 to everything but lows. I assume that means you can 2B Nu if she tries to use it to cross you up, but I haven't had any success with that. Is the timing just too tight, essentially requiring you to preemptively 2B in expectation she act pulsars, or is it possible to 2B in reaction?

Posted

I'm having a lot of trouble keeping an offense up once I'm in. Usually by the time I make it through Nu's zoning game and pressure, she'll almost always have the meter to dead angle. Decent players are pretty patient (frame traps aren't terribly effective) and I'm almost always pushed out without dealing any damage one way or another and it sucks balls. Jin has some decent mixup/pressure options when he has the meter to spend, but IBing swords only goes so far in building up for it, and even then it's nothing stellar. I'd like to hear how some people make the best of their offensive opportunities. On that note, anyone have any good videos for this matchup? Can't seem to find any on youtube. D:

Posted

Frame data says act pulsar is invulnerable from frames 4-20 to everything but lows.

I assume that means you can 2B Nu if she tries to use it to cross you up, but I haven't had any success with that.

Is the timing just too tight, essentially requiring you to preemptively 2B in expectation she act pulsars, or is it possible to 2B in reaction?

Yes, you can do this. I have done this, and it's pretty funny. I'm pretty sure you can do it on reaction, but maybe I'm just doing things preemptively.

Posted

It only works if they immediately stick out a move/throw you. If they opt for something like the tk overhead, you are screwed. It's going to be counter into at least 5k.

Posted

This matchup is the worst for me. I can get in a few times, but like someone already said, I just can't stay on her. She usually barrier blocks until I am just out of range. I am then worked with C moves. One backdash or 2C and I'm out with massive damage. Also, does Jin have a counter for 2C without his Gale? It seems like I have nothing else that beats it out, air and ground. At least now I have something to stop Act Pulsar half the time. Thanks.

Posted

This is one of my equal match ups. I either do really good or I get raped. If Nu is using Dead Angles to get away from your block strings vary your pressure string up and throw in some j.A, j.B's in there. If Nu Dead Angles as you start the j.A or B it will whiff altogether and she'll eat a counter hit. You should be able to do something similar to burst baiting and just jump cancel your string when you see the Dead Angle start up frames but obviously the timing is hard. If Nu is barrier blocking a lot you should use block strings ending in 5C as the barrier will push you far enough to go into 2D after 5C bringing her back into range. It'll act as a frame trap as you do have frame advantage off of 2D, however, due to range and start up of Jin's moves you don't get the best offensive options. Basically, I'll try to trick players into eating a 5C CH or B Fubuki off of a blocked 2D. If it's successful you'll get a CH combo into knockdown and your back on the offensive. Nu's TK Feints are total BS and always gives her 50/50 options in her block strings and often leads into more TK Feints if you do block correctly. Though for her to gain the best damage it usually requires her to be in close range so she can either do 3C, the actually overhead, or a throw. I suspect if you IB the hit before she attempts the TK feint guess you should be able to sneak in a B/C/D Fubuki but just as any IB DP attempt it can be baited and I think even more so in this scenario as TK Feints can give her position to just land and block.

Posted

Super jump (or hell, even regular jump) when you think an overhead is coming. If it comes out, you should IB it, if not, then you are out. Don't do it everytime though because you will burn too much barrier.

  • 1 month later...
Posted

I have a few questions that hopefully you guys can help me with. Many time I fight a Nu that whiffs a move and I really REALLY want to punish it, but I always end up eating a CH as i attempt to do so. Moves like 5CCCCCC, 2C, or 6C. It just never seems like there's time to punish them once the move is already out. Any ideas?

Posted

Depends on which move. If it's one of her non-D moves, I try to freeze via 5D or 2D. If near corner and can reach, EX DP. Guaranteed burst here. If post-burst, guaranteed game.

Posted

I have a few questions that hopefully you guys can help me with. Many time I fight a Nu that whiffs a move and I really REALLY want to punish it, but I always end up eating a CH as i attempt to do so. Moves like 5CCCCCC, 2C, or 6C. It just never seems like there's time to punish them once the move is already out.

Any ideas?

you should look at frame data and you do know moves that are jump cancel and special cancelable are not punishable.

on-topic it dpends where you are position as in most cases you are here and nu is -------------------------------x here ^^,

5c whiff? well the only way possible is to Ad and Ch, 2c while has larger recovery in most cases it shouldn't whiff but most nu player can hit confirm 2c as its meant to be AA or close range melee option. its rare for anyone to whiff 2c.

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