LAMG Posted October 8, 2009 Posted October 8, 2009 sodelic your name sounds familiar... i think we´ve had some matches before....*goes to look in recorded matches*
jak d ripr Posted October 8, 2009 Posted October 8, 2009 You need to adapt bro, you got hit by the same trick(2a when you were getting up) waaaaay too many times, if some one pulls the same stunt twice at the most then dont let em do it a 3rd time. Also you gotta adapt on offence too, not once in that whole fight did you throw out an overhead, once you've trained em to block low, you punish them for their predictability by hitting high. But i must say your execution is pretty good, i actually picked up a combo from you. Anyway looking forward to seeing more of your matches
Sodelic Posted October 9, 2009 Posted October 9, 2009 Sodelic. First thing... You need to stop mashing. Both you and the other Bang you faced against kept mashing out of hitstun or on getup... Very bad. Yeah... I can't seem to find out when I can start recovering, so I developed a bad habit of mashing A. Should I just find out when the earliest time I can recover is and get rid of my habit? After the BnB, you can do dash 5A which adds to the combo. And if you think they're going to air-tech, do IAD Air Command grab. Though usually after 623B in the end of a combo, it just resets to oki most of the time which is a GOOD thing. If you know they're not going to tech you can do 2A 5B then an air combo. Also works if they tech to the side. I practiced a little in training and found out that I can hit the 5A after the BnB about half the time, which is pretty decent for now, I guess. I plan to practice the dash 5A until I can get it 100% of the time. In some of the later videos, I ended up doing the 2A 5B to air combo about 2-3 times. I guess I should do it more often. For the air combo, what should I do? When I can get my opponent with a 2A during their forward/backward roll, I usually continue with 5B, j.A, j.B j.623B, land, 5A, 5B, then end with j.A, j.B, and j.623B. Is it better to use j.C as an air combo ender? Also, do you recommend doing 3C after the 623B in BnB? It kinda sounds stupid, but against acrifolia, I was able to either: A.) Hit him as he falls down if he refuses to recover. B.) Hit him with 5A/2A as soon as he recovered as I ended up right in-front of him after the 3C, allowing me to continue the pressure. Against characters with DPs you want to do more damaging combos, like 5A 5B 2B 623B d.5B 2B 6C jBC (or just jC depending on character). They're harder and are midscreen only. Does around 2800 I think. I tried doing that combo today in training and found the dash between the 623B and 5B to be difficult. Should I start dashing as soon as 623B connects? Also in general, is it good to add a poison nail at the end of air combos for more damage? So far, I usually add the poison nail at the end of j.B -> j.C -> j.236A or the throw rapid cancel combo. Block is more helpful than you think... Use it a LOT more. Blocking is what separates noobs who just want to hit people from a decent player. Yeah... I rarely get to practice against other players, so for the most part, I'm working on learning new combos and rarely anything else. I try to low block by default and try to react to overheads, but I'm usually too slow to react to them or my opponent simply runs up to me and grabs me. Will facing more people increase my reaction time eventually? Just work on more mixups as well as D-nail resets when your opponent blocks(5A 5B 2B 2369D -> Pretty much anything) I've been getting slightly better at pulling off 2369D with the pad so far. Bang's pressure-string usually starts with either 5A, 2A, 5C, or a command grab, right? sodelic your name sounds familiar... i think we´ve had some matches before....*goes to look in recorded matches* I think we had one ranked match with each other. I can't remember if I lost or not, but I think it was a good match. You need to adapt bro, you got hit by the same trick(2a when you were getting up) waaaaay too many times, if some one pulls the same stunt twice at the most then dont let em do it a 3rd time. Yeah... That's the biggest problem I have so far. I'm way too predictable and I fall for the same tricks over and over again... After these 5 matches, I learned that forward/backward roll is the best way to deal with Bang's pressure... which I don't think is the case. Blocking as soon as getting up sounds like a better plan overall Also you gotta adapt on offence too, not once in that whole fight did you throw out an overhead, once you've trained em to block low, you punish them for their predictability by hitting high. I think it's important that I get the 2369D motion down before I worry too much about high/low mix-up for now. But I'll definitely keep that in mind the next time I go online. But i must say your execution is pretty good, i actually picked up a combo from you. Anyway looking forward to seeing more of your matches Thanks. Unfortunately, I think that's the only thing that got my Bang to level 39. : / Which combo did you pick up from me, by the way? Just curious.
jak d ripr Posted October 10, 2009 Posted October 10, 2009 Well from a 5d is usually do a j.b, j.b, a.nail, but you did a j.b, 623b, 5a, 5b, j.a, j.b, j.c, a nail i believe. Which is much harder but still gets me what i want at the end.
LAMG Posted October 10, 2009 Posted October 10, 2009 http://www.youtube.com/watch?v=wRQBUBiq1Oc 2nd round if i didint missed the daifunka it wold be a ko in record time
KomboKaze Posted October 10, 2009 Posted October 10, 2009 http://www.youtube.com/watch?v=wRQBUBiq1Oc 2nd round if i didint missed the daifunka it wold be a ko in record time You gotta chill on the Instant air dashes... Esp. On noel A plain ole jump will do the trick and you will still have 2 more dashes to use just in case -The slide you gotta chill out on -use d.5b or d.2a to start bnbs from ground - Dont keep run at the opp on knockdown .. you might miss an oki opportunity.. or run into a drive - and make sure to take time out to find notable players.. that can help your mindgame improve keep up the training
rei-Scarred Posted October 10, 2009 Posted October 10, 2009 possibly learn some bnbs in general? a whole bunch of 2-3 hit combos doesnt do much for bang (or anyone)
LAMG Posted October 10, 2009 Posted October 10, 2009 i was not paying attention to what i was doing during good part of the 1st round becouse i as talking to a friend on the phone so i was pretty much on automatic the 2nd round is a whole diferent history
10stars Posted October 11, 2009 Posted October 11, 2009 The second round you still dropped common bang BnBs. If you blackbeat on otg 2b > 623b you need to practice, and you shouldn't be dropping otg 623b > wall bounce > daifunka. You don't have the timing for it.
jak d ripr Posted October 11, 2009 Posted October 11, 2009 daifunka is done with C, as i'm sure everyone knows. just posting this so that any new players are not confused. imo, daifunka is not a very hard input... no need to take shortcuts. tbh, i dont know bout you but i cam straight from street fighter to play blazblue so the input was something new to me(hadnt played gg in like 3 years). It can actually be a pain to pull of in a combo when you first start playing, funny enough i had less trouble doing tagers 720 super than bangs(because i had been playing zangief in sf 4 so 720 were nothing new). Dont get me wrong i dont mess it up anymore, but for beginners i think his post could prove really useful.
DeadCellSpawn Posted October 11, 2009 Posted October 11, 2009 Always learn the way its meant to be done you are never going to become better always looking for the easy way out.
Justice7541 Posted October 11, 2009 Posted October 11, 2009 Always learn the way its meant to be done you are never going to become better always looking for the easy way out. I think in this case, it's more of a "if you can't even do this then we have more serious things to worry about" sort of deal.
LAMG Posted October 12, 2009 Posted October 12, 2009 i´ve fixed the other post. Always learn the way its meant to be done you are never going to become better always looking for the easy way out. so by that logic tk nails and iads are easy ways out too i was not looking for a easy way out(i can do 23663214C just fine), i was looking at how the input system works; correct me if i am wrong but having a better understanding of the game mechanics dosent make somebody a better player?
ShoMeYaMoves Posted October 12, 2009 Posted October 12, 2009 The second round you still dropped common bang BnBs. If you blackbeat on otg 2b > 623b you need to practice, and you shouldn't be dropping otg 623b > wall bounce > daifunka. You don't have the timing for it. On the topic of black beating... I finally did it, an entire match in which I dropped or black beated every combo and still won. Simultaneously the greatest embarrassment and the greatest sandbag. But mostly embarrassment. I blame lag. http://www.youtube.com/watch?v=G_GSUsYK2sM
zeth07 Posted October 12, 2009 Posted October 12, 2009 On the topic of black beating... I finally did it, an entire match in which I dropped or black beated every combo and still won. Simultaneously the greatest embarrassment and the greatest sandbag. But mostly embarrassment. I blame lag. http://www.youtube.com/watch?v=G_GSUsYK2sM What's up with the sound? And that is pretty funny.
PhantomX Posted October 12, 2009 Posted October 12, 2009 On the topic of black beating... I finally did it, an entire match in which I dropped or black beated every combo and still won. Simultaneously the greatest embarrassment and the greatest sandbag. But mostly embarrassment. I blame lag. http://www.youtube.com/watch?v=G_GSUsYK2sM Unless you're counting them not breaking grabs mid combo, your last combo into air command grab wasn't a black beat or dropped :P
ShoMeYaMoves Posted October 12, 2009 Posted October 12, 2009 Unless you're counting them not breaking grabs mid combo, your last combo into air command grab wasn't a black beat or dropped :P FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF ... I'll let that one slide I suppose.
zeth07 Posted October 12, 2009 Posted October 12, 2009 I guess I'll share a funny match I had recently: The Awesomeness starts here: http://www.youtube.com/watch?v=-9Qzmu3lo0M#t=0m51s *Read the description to understand*
HurricaneDennis Posted October 12, 2009 Posted October 12, 2009 i´ve fixed the other post. so by that logic tk nails and iads are easy ways out too i was not looking for a easy way out(i can do 23663214C just fine), i was looking at how the input system works; correct me if i am wrong but having a better understanding of the game mechanics dosent make somebody a better player? yeah i agree with you. i found this out on my own too, and i'm curious as to why this motion has a short cut but i haven't found another new shortcut like this. It feels more comfortable with a stick too, especially comboing from a 2C. also, DeadCellSpawn, it's not the easy way out. the more info you have, the better. these 2 different motions do the same exact thing. the move is meant to be done both ways.
rei-Scarred Posted October 12, 2009 Posted October 12, 2009 that is an interesting way to do it considering the first 2 gets buffered in the 2C so you just need to hit 624C. easy but so is the other way =/
DeadCellSpawn Posted October 12, 2009 Posted October 12, 2009 I think in this case, it's more of a "if you can't even do this then we have more serious things to worry about" sort of deal. Pretty much this. Having more knowledge about this doesn't mean anything. There are two ways to execute it and if you can do them either way why does it matter? If you can't do it either way, practice!
ShoMeYaMoves Posted October 13, 2009 Posted October 13, 2009 Finished my combo vid: http://www.youtube.com/watch?v=3jwQ0RnAVz0 Keep in mind it's more flash than actual content...
rei-Scarred Posted October 13, 2009 Posted October 13, 2009 Best. Video. Ever. But yeah good luck tech trapping a real player after A nail. ive tried =[
ShoMeYaMoves Posted October 13, 2009 Posted October 13, 2009 Best. Video. Ever. But yeah good luck tech trapping a real player after A nail. ive tried =[ I've actually landed that double Tager tech trap before...the good part is that if they're afraid to tech after the A nail you get a free poison nail and oki if they don't tech. The Ragna one is actually godly in the corner, a j.a or j.B without followup and they think you dropped the combo but then you get a free 2.5k. Again, good luck hitting them twice with it though lol.
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