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Posted

I seriously have the most problem with this match up. I find it hard to punish and defend against her attacks and pressure because she is so fast. I have learned that her diving attacks can be avoided just by back dashing, but thats not nearly enough to know in order to play this match up. How should this match up be played your in your opinion?

Posted

Guard crush her and kill her, if she ever try to dive from full screen 6a, the Taokaka i play usually keep me at bay and poking with 5c/6c/2b... so i rush her death inside

Posted

Don't get grabbed either, reverse grab to 236C (or w/e her CHING CHING combo is) hurts pretty bad =( Also look out for that damn grab distortion drive she has, she can punish almost anything with that since you can't block it and I'm pretty sure it grabs out of the air, not 100% though. Does a good bit of damage xD

Posted

Also look out for that damn grab distortion drive she has, she can punish almost anything with that since you can't block it and I'm pretty sure it grabs out of the air, not 100% though.

Quick note here. If you're expecting it, you can use either Noel's j.C or air 236C to beat it. I often find this is more effective than just trying to avoid it.

Posted
Quick note here. If you're expecting it, you can use either Noel's j.C or air 236C to beat it. I often find this is more effective than just trying to avoid it.

Agreed with kuma. A well timed or sometimes lucky jC is pretty effective against it. Keep in mind that it also varies in distance so sometimes running isn't exactly the best idea. Another thing you can do depending if you feel ballsy enough for it is jD. If you feel she's gonna fly at your nuts with that grab, jump straight up and blast down into your combo flavor of preference. From what I hear though, jB is still the best.

Posted

Further notes on the Tao pounce super: Hold 2. Seriously, just hold down. This move whiffs on crouch ALWAYS. Pretty sure it'll whiff on 3C too, I should go test that. You can also airthrow her out of it, but timing is a bitch so just crouch it instead. EDIT: 3C on reaction to super-flash will dodge it completely. If you're in the middle of 2C when super-flash starts up, cancel to 3C for counter-hit. EDIT EDIT: You don't even have to react to the super-flash. You have forever to 3C under that.

Posted

Further notes on the Tao pounce super:

Hold 2. Seriously, just hold down. This move whiffs on crouch ALWAYS. Pretty sure it'll whiff on 3C too, I should go test that.

You can also airthrow her out of it, but timing is a bitch so just crouch it instead.

EDIT: 3C on reaction to super-flash will dodge it completely. If you're in the middle of 2C when super-flash starts up, cancel to 3C for counter-hit.

EDIT EDIT: You don't even have to react to the super-flash. You have forever to 3C under that. But seriously, just crouch.

I'll have to test this. Since I'm sure that I've been nabbed 'n stabbed while crouching. Oh. Speaking of which, anybody up for starting a Noel training group? XD

Posted

Further testing says: this super pretty much loses to everything in the air. j.A, j.B, j.C, j.236C will all beat it at the right range. In my experience, most Tao's use this super as a fairly close range anti-air, so just mash dat A buttan.

Posted

I like to 6A counter the drive attacks from mid air. She has some delay when missing attacks, so if you barrier her out and they try a 3C at the end of a blocked combo it leaves her wide open for a 2D into anything you want. Her high/low mixup is easy to deal with because tao wants to start combos with a C attack or 4B+C is possible to get decent damage from it. The 6B overhead can be IB and countered once you know what to look for since it take a little while to come out, but she can 6B cancel into 236BB air attack too.

  • 2 weeks later...
Posted

Got problem with her 5b... any suggestion how do i deal with that? >_>

I play tao and Noel is probably my worst matchup. I dont know shit about noel but I can tell you almost all of her drive crap DESTROYS me when I try a combo with 5b. so I would recommend you try a drive string if your worried about it.

It might have something to do with counter hits or how i'm rushing in etc... Havent really studied it....

Posted

The only safe Drive normal that wins against her 5b is 2d, and she has like ages to counter any normal drive string with 5b :vbang: Edit : adding my strat that help a little on this fight Usually my match up with her would go like -> Noel trying to close the gap and Tao trying to keep her at bay ... poking wars! the Tao i usually play like to 5c > 3c/5d rather hard to do on reflex 2b to eat your 3c > 2d also hard to spot on reflex 6c(rarely) > j.d the above punishment option usually been done with yomi. Noel real poking worth to start on range is her 2a for it decent range and hit crouching Tao, but abusing it too much will get you 5c ch into ZOMGWTFBBQ combos, hit confirm with 1 hit to start pressure, 2 hit is no good, 3 will make Noel killed :vbang: ... and watch out for her 5b. On her pressure, wait for her 5c, IB that one and if he follow up with 6c > 5d her sorry ass Cat Spirit > back dash/Barrier her out/Fenrir This option is very re actionable, so most likely she will stop using 5c on her pressure after a while and go for 5b > if Noel trying to poke her way out... she'll eat ZOMGWTFBBQ combos :vbang:, barrier her out! Throw > Her Throw range is BS, always expect this to come no matter how rarely she use it this is supposedly a good way to dish this match up but her 5b is just retarded as hell, if u leave a hole in Noel Pressure, she'll spam this and any random 5b ch -> ZOMGWTFBBQ combos

  • 4 weeks later...
Posted

I agree. That 5B is ridiculous, the bodyslam, right? I played a great Tao today. He was leagues ahead of me skillwise but I also had no clue what to do in the matchup. Any pressure I'd try to apply would be countered (Probably because I'd end up 6Bing into 3C out of really bad habits. That's beside the point.) I couldn't tell when I could tech during her combos, cept the air grabs. I couldn't tell when I could interrupt her blockstrings, even if I instant blocked something I couldn't counter that overhead and would eat a CH. I suppose that's just not knowing the matchup but it was rather disorienting.

Posted

i find that i use D the most vs toa : / i usually hope for a knockdown and than apply nonstop pressure that can lead into a combo that leads into another knockdown and than rinse and repeat. if the toa is jumpy than i meet her in the air with j.a or j.b or aa her out of the air if i feel ballsy.

Posted

Just on the Pounce super, she always pounces to where ever you are when it starts up, so if you're in the air sometimes you can get lucky by double jumping backwards.

Posted

Just on the Pounce super, she always pounces to where ever you are when it starts up, so if you're in the air sometimes you can get lucky by double jumping backwards.

Pounce super is extremely easy to avoid, and you can either punish or dodge it on reaction. For instance if you are standing, just duck or jump backwards. If you are in the air, just attack.

  • 1 month later...
Posted

Tao 5B (its a knee, not a bodyslam) will beat most of Noel goods in close proximity so you have to be careful. She can be really hard to approach because of stuff luke 6A, 6C, drive attacks, etc...baiting is your best friend here. I was suggest keeping her at mid range at all times at least, as you literally have no options from the other side of the screen. Tackling her in the air will be troublesome as j.C will generally kill everything if you aren't fast enough. Be aware that whilst you CAN meet her in the air, you have to attack as soon as you leave the ground to even try and make it count. With her triple jump it can be a nightmare tring to AA counter on the ground! I suggest watching to see what your opponent is going to do and act accordingly. Following her after a double/triple jump is good, provided you hit back right away. If caught in pressure, you really need to barrier in the right places because it's not worth it otherwise, especially after Tao 2A abuse. Using it on the heavier attacks will get better results...also, her 2A doesn't provide enough blockstun so even the slightest un-mash will produce a window of which you'll have to be careful with otherwise you'll get hit. And really, beware the j.C because it destroys the best Noel counter moves - 6A will lose if not timed at all properly and even 3C on the ground will lose to it, so I recommend playing AGAINST this move because it can be the main problem in the match due to range, speed and the amount of damage that can be done from it. As for combos to use, make sure you do guaranteed knockdown combos. You can go for damage from the gunshot loop to aircombo if you want, but you don't want to give Tao space to move at all, so I don't advise it.

Posted

I use Noel j.B as my main anti air right now to crush her aerial games, and yeah keeping the game on mid range before i get my knock down is the way i dish this match up currently

Posted

j.B is Noel's best move vs. Tao's j.C by a long shot, though it's not good enough to completely stop the move it it's tracks. Thing is, you might even have to use j.A sometimes too. Depends on where you're at in the air really. Occasional high jumps are fine too.

  • 2 months later...
Posted

Make sure when you're getting pressured by Tao at any time, to just IB as much stuff as you can.

It's easily the best way to open up holes in her rushdown to get out.

lmao I love how this is in every matchup forum.

  • 11 months later...
Posted

Okay guys i came across this and i was wondering what exactly can Noel do against this tactic? Just wondering in case I ever run into a turtling tao.

Posted

To be honest, if you play against a Tao that doesnt want to get hit - he's not gonna get hit.

Dont think we've any kinds of tools to actually get to them if they're just running about.

Posted

From what I know, you have to be extremely patient. Sit back and focus on blocking whatever drives they send at you for chip damage, and try to read an incoming attack so you can 6a/5c poke them out of it into damage. After all, if it was an unbeatable strategy more people would probably do it.

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