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Command List Acronyms etc
Banishing Fang バニシングファング…236B ファング、BF 
Banshing Fang Roar バニシングファング・ロア…236B>236B ロア、BFL (Should be BFR, but hes japanese so ya know)
Banishing Fang Bash バニシングファング・バッシュ…236B>236B>236B バッシュ、BFB
Banishing Fang Raidバニシングファング・レイド…236B>236B>236C レイド、BFR
Slash Kaidoスラッシュカイド…214D カイド、SK
Inferno Crusader インフェルノクルセイダー…623CorD C(D)クルセ、IC
Overhead Kick オーバーヘッドキック…623CorD>追加 (クルセ)追加
Shift Sway シフトスウェー…214A シフト、スウェー、SS
Phantom Pain ファントムペイン…214A>28A ペイン、PP
Enhancer エンハンサー…En エンハ
Divine Smasher ディヴァインスマッシャー…632146B スマ、スマッシャー、DS
Divine Ripper ディヴァインリーパー…632146D リーパー、DL

■Shard System Stuff共通部分
Throw 投げ…投げ 投げ
Air Throw 空中投げ…空投げ 空投げ
Crush Trigger クラッシュトリガー…CT CT
Overdrive オーバードライブ…OD オーバードライブ、OD
Overdrive Cancel オーバードライブキャンセル…ODc オーバードライブキャンセル、ODc
Jump Cancel ジャンプキャンセル…jc ジャンプキャンセル、jc
High Jump Cancel ハイジャンプキャンセル…hjc 
Dash Cancel ダッシュキャンセル…dc ダッシュキャンセル、dc
Counter Hit カウンターヒット…ch カウンター、ch
Fatal Counter フェイタルカウンター…fc フェイタル、fc
Charge タメ…タメ タメが可能な攻撃でタメが入ってない場合は最速 タメがついてる場合は基本最大タメ Chargeable moves listed without Charge is fastest possible,
with Charge is max Charge

■Naoto Specific Mechanics ナオト限定の機微
D Charge Dash Cancel Dタメダッシュキャンセル…Ddc ※Dのタメをダッシュキャンセルしてコンボを繋ぐ場合に記載 Noted for combos using dash cancel while charging D
Dash Cancel after D on hit Dヒット後のダッシュキャンセル…D>dc ※Dヒット後のdcはOD時限定 Dash cancel after D on hit is OD exclusive

■A Starters
▼Midscreen
基本的に3Cかバッシュ In general, you do 3c or bash

・2A>2B>5C>3C
ダウン取って起き攻めする用 get knockdown and do oki

・2A>2B>5C>3C>236B>236B>236B
ダメージは伸びないが運べる damage doesnt increase much but has corner carry

・6A>5C>3C>236B>236B>236B
中段の6AからはガトでCが繋がる 6A's a overhead which combos into 5c gatling
また、6Aは強制屈くらい also 6A forces crouching on hit

・6A>236B>236B>236C>hjc>JC>jc>JC>J623D>followup
中央しゃがみくらいの場合236Cが繋がるが、6AからCに繋いだ場合や、ガトを多く繋いだ場合は繋がらず隙を晒してしまうので注意 
236c combos midscreen on crouch hit, but if you do 6A into C normals there will be too many moves in the combo and 236c wont connect so be wary

■B Starters
▼Midscreen 
Ddcが入ってきたり、補正の関係からコンボが伸びてくる Ddc inclusions, better proration so more damage

・5B>5C>236B>236B>236C>hjc>JC>jc>JC>J623D>followup
B系が屈くらいに刺さった場合はレイドへの繋ぎが可能 b starter on crouch hit into raid

・5B>5C>Ddc>En623C>5A>5B>2C>hjc>JB>JC>jc>JB>JC>J623D>followup
Ddcの導入 Ddc intro
Dのタメ動作が入った直後からダッシュ入力受付なので、D押しっぱなしにしながらダッシュ入力を you can input dash right as you enter D charge animation, so hold
down D and input dash

・dash 2B>En236B>236B>236B>dc>En623C>5A>5B>hjc>JB>JC>jc>JB>JC>J623D>followup
ダッシュB系の通常が刺さった場合のコンボ  dash b starter combo

・dash 2B>En214D>dash 2B>En236B>236B>236B>dc>En623D>followup
端背負いに近い場所での位置入れ替え side swap when you're backed up close to the corner

▼midscreen to corner
・5B>5C>Ddc>En623C>5A>2C>5D>6D>214A>dc>En236B>236B>236B>dc>623D>followup
コンボに5D6Dが入る combo with 5d>6d

▼corner
・5B>3C>214D>dash 3C>En214D>2C>5D>2D>6D>214A>dc>En236B>236B>236B>dc>623D>followup
スラッシュカイド等で奥に詰めれば5D>2D>6Dが可能 when you close the distance with moves like slash kaido etc you can do 5d>2d>6d
また、始動を6A>5C>3Cに変えても可能なので、この構成は結構余裕あるのかもしれない also, works if you switch the starter to 6a>5c>3c, this combo part probably
has quite a bit of leniency

■phantom pain starter
脚と投げ以外無敵のシフト、ペインから shift is invuln to everything but foot and throw property moves
ペインは立ちガード、空中ガード不可(バリガも)なので、色々使えそう pain cant blocked standing or midair(including barrier), probably can be used in various ways
最速入力は2147A En2147Aは7入力の影響で出来ないので fastest input is 2147a, En2147a's 7 input causes some issues so it doesnt work
やりたい場合はEn214A7Aという入力で if you want to do it, input En2147a7a

・214A>28A>dash B>En236B>236B>236B>dc>En623D>followup
まだ猶予あるかも might be able to add in more

■Other
・forward throw>dash 3C>En236B>236B>236C>hjc>JC>jc>JC>J623D>followup
中央6投げ 端付近だと高高度で壁貼り付きになるので注意 midscreen forward throw, 

・forward throw>En214D>2C>5D>2D>6D>214A>dc>En236B>236B>236B>dc>En623D>followup
端で投げた場合低めに壁貼り付きが発生、そこにエンハカイドを当てるルート low height wallstick occurs off throw in the corner, from there do enhanced kaido route
ダッシュ3Cは普通に入るが、タイミングが微妙、2Cエンハカイドルートでもいけるが dash 3c will combo, but the timing is weird, 2c enhanced kaido works also
拾いの2Cの高度に気を使う事になる have to be wary of height if picking up with 2c

・backward throw>dash 2B>En214D>dash 5B>En236B>236B>236B>dc>En623D>followup
4投げからはダッシュ2Bが間に合う there's enough time to combo into dash 2b off backward throw

■Combos using meter
CT、スマッシャー、リーパー系 CT, Smasher, Ripper combo parts mixed in
ここはパーツと混ぜて記載

・6A>5C>CT>En~
屈くらいには5C>CTが入る 5c>ct combos on crouch hit
In corner dash 3C>En214D>2C>5D>2D>6D>214A>dc>En236B>236B>236B>dc>En623D>followup
とかそんな感じになりそう stuff like this

・6D>Charge CT>~
端の拾い直しから from corner pickup
CTのタメ時間はそんなに長く出来ない cant charge CT for very long
この後はEn236Bで占めてしまうのが良いと思う i think it's best to end with En236b afterward

・En236B>236B>236B>dc>En632146B
中央でも端でもエンハスマッシャー enhanced smasher anywhere

・En236B>236B>236B>dc>En632146D
端だとリーパーが繋がるが、猶予はそんなに長くないので注意 can combo into ripper in corner, not much leniency so be wary

■OD
OD>Charge 5D>Charge 2D>Charge 6D>Charge CT>dash 3C>En214D>2C>5D>2D>6D>214A>dc>En236B>236B>236B>dc>En632146D
ロマン構成 the ideal combo
OD中のみタメ5D>タメ2D>タメ6Dが繋がる Charge 5D>Charge 2D>Charge 6D only combos durings OD
その後のCTで最大タメは無理だが、ダウン前まで引きつける事で3Cが当てやすくなる max charge CT is impossible after that, but makes it easier to hit 3c by pulling them in before they get knocked down
7754 dmg
また、OD中であればCch>タメ5Dが繋がる Also ch C>Charge 5D combos in OD

■Combos parts i saw
・6A>Ddc>En623C>5A>2C~
6A単発からなら5A拾いが間に合うが、5Cを入れるとAの時点で受け身を取られてしまう you can pick up with 5a off raw 6a, but if you add in 5c they'll be able to tech at 5a

・6Bch>dash 5B>En~
6Bch時はダッシュ通常が間に合う、補正的にB系ダッシュB始動が入るはず on ch 6b there's enough time to combo into dash normals, proration-wise b starter combos should work

・6C>dash 2B>En~
6C後はかなり猶予短めだけどダッシュ2Bが確認出来ている Not much leniency after 6c but was able to confirm dash 2b worked
6Cを相手の真上辺りでめくると正ガされてしまうので、if you're right above them on crossup 6c they will have crossup protection
裏として機能させる場合、少し奥で当てないといけない。to make the crossup work properly, you have to hit a bit deeper
百合折りのように見えるが、前方にも攻撃判定がある。 might look like guessing, but it has a attack hibox in front also
補正的にはおそらくダッシュB始動入るんじゃないかと proration-wise b starter combos should probably work

・air throw>dash 2B>En~
端ならEn214D、中央ならEn236Bがいける in corner En214d, midscreen En236b works

・charge 5D(2D)>guard crush>6Ddc>En623C>~
距離が離れすぎてると厳しい difficult if too far away
端ならA>2C>5D>6Dコース in corner a>2c>5d>6d route
中央ならA>B>2C>hjcコース midscreen a>b>2c>hjc route
重たい構成でもないので、ひとまずはこれが出来る見込み not the best combo, but just showing what you can do

・Charge JD>guard crush>J632146B
JタメDからは必cのみ可能なので、確実にダメージをとるならこっち Charge JD can only be special cancelled, so for guaranteed damage do this
ガークラしてようがしてまいがいけるが、(think he mistyped) can make it look like you're going for the guard crush or not
ヒットしていた場合はEn236Bが狙えそう on hit you probably want to try to En236b

・low air charge JD>land dash B>En236B>~
高めだと硬直長くて無理 impossible if too high due to recovery

・214A>28A>dash 3C>En~
in corner En214D>2C>5D>2D>6D>~
が出来る見込み will probably work
chしてる時は浮きが高いので、3Cより重い構成ができるかも high float on ch, combo route more damaging than 3c probably possible
3Cまでの猶予がそんなに無いので、通常ヒット時に高度を意識せず当てにいける not as much leniency as 3c, so dont worry about height on normal hit

・J632146B>2A
赤ビまでしか確認出来てないので、拾いなおしとして色々期待できるかもしれない only confirmed it was a red beat, might be able to do interesting stuff of this pickup
2A>2C>5D~etc

・far hit 632146D>dash B>En~
端だと遠目リーパーから拾い直しが出来る you can pickup off far hit corner ripper


■他3回目ロケテまでに見たもの other stuff i saw in 3rd loketest
別ノートを参照(チェックリスト形式)
http://www.evernote.com/l/AEmQnnrF8nVFs76vobx1ztGHAmmAgW8YWDs/

Posted

Brief Naoto combo impressions (courtesy of @xlolxlolx)

  • ch 5c>6d>214a>dc>enrekka>dc>delay en214d>2c>5d>6d>214a>dc>2c>5d>(2d)>6d>214a>dc>enrekka>dc>en623d>followup, does ~4.8k
  • ch 2c>214a>28a>dash 5c>enrekka>dc>delay en214d>2c>5d>(2d)>6d>214a>dc>enrekka>dc>en d dp>followp, does 4.5k
  • charge 6d>cod>dash charge 5d>charge 2d>en214d>2c>5c>6d>214a>dc>en 632146b>5a>2c>5d>6d>214a>dc>en rekka>dc>en 632146d, probably 8.5k+

Source was this new Naoto combo list:

https://www.evernote.com/shard/s73/sh/313fdce7-e2cf-4221-8ba6-9686131ddbd8/3d842503af42150155ec34200b90098c

 

  • 2 weeks later...
Posted

Naoto Basic Combos

https://www.youtube.com/watch?v=C2VrDwQinbw

Combo Transcripts

Notations:

Rekka Bash - 236B> 236B> 236B

Rekka Raid - 236B> 236B> 236C

D IC~ - j.623D/623D> 2C

EN - Enhance

See the OP for the full command list

  • 2A> 2B> 5C> Rekka Bash, Damage: 1596
  • 6A> Rekka Raid (HJC)> j.B> j.C (JC)> j.B> j.C> D IC~, Damage: 3006
  • Throw> dash 3C> EN Rekka Raid (HJC)> j.B> j.C (JC)> j.B> j.C> D IC~, Damage: 2892
  • Sway Follow-up> 2C> 5D> 2D> 6D> Sway (DC)> EN Kaid> 2C> Rekka Raid (JC)> j.D> air Divine Smasher> Divine Smasher, Damage: 4965
Posted
19 hours ago, VandelMarchen said:

So for examples this 6A>Ddc>En623C>5A>2C~ . Whats the Ddc? also what does enhance look like? sorry bout the noob questions.

I assume that Ddc means 5D into Dash Cancel, but it's commonly written as 5D (DC). Enhanced moves will leave shadow trails behind Naoto (ala Alpha 3 V-ISM).

 

Also, Naoto 8k+ Overdrive+50meter combo:

https://twitter.com/sugi_vs/status/667363247041835009

Posted

 

Day 1 Combos. Some pretty hype stuff. 

Its kinda dumb how he can get 4k meterless off an EN j.D, but I'm not complaining.

Posted
1 hour ago, BlackYakuzu94 said:

 

Day 1 Combos. Some pretty hype stuff. 

Its kinda dumb how he can get 4k meterless off an EN j.D, but I'm not complaining.

wtf is en j.D

you mean j.[D]? doesn't enhancer only apply to specials

Posted
37 minutes ago, GunBlazer said:

Hype stuff. Video thread when?

Do you know if the coding is the same before the forum got updated? I could do it if it is. Not having preview post anymore makes it difficult otherwise.

Edit: Alright I have it up now, apparently all you have to do is just copy and paste the formatting now which makes it massively easier.



Posted
37 minutes ago, xlolxlolx said:

Proly meant j.[d] dash 5b into en w/e but hes just a dirty hakumen player so its ok

Why you gotta be mean ;_;

Posted

Any specials performed from a dash will enhance his specials and distortions. Interestingly enough, it seems he's able to even cancel dash cancels into enhanced specials/distortions.

Posted

Yes, midcombo Enhancer is possible by doing DDC (Drive Dash Cancel), where Naoto cancels the startup of the Drive into a Dash Cancel immediately into an Enhanced move. That's how things like 5B> 5C (DDC)> EN C IC are possible.

Posted

I'm compiling a bunch of combos to use as a reference in an evernote. It'll basically be like the one that sugi made, but in English with damage values. I'll update it as I see new stuff. I'll likely finish it tonight or over the weekend and post. Will also take screenshots of his stuff so Tong can update the first post cause dat loketest 1 quality is bad huehuehue

Sent from my LG-H811 using Tapatalk

Posted (edited)

Wow his jb (or was it jc?) has a weird hitbox behind him. I'm a little surprised how easy his loop combo is but he's still really fun. Especially stuff like 5b 5c 5d dash cancel 623c 5a 2c jb jc jb jc 623d. It would have felt uncomfortable for his 5b to not hit crouch but it looks weird when it does hit crouch lol

 

Edited by RichyGaming
Not sure if i mistook one move for the other
Posted

Very interesting metered route, and it will be even better if a sideswap route exists (possibly more damage).

I dont think Naoto needs meter that badly to inflict good damage, except for DD enders maybe, so yea that might be a good way to spend meter.

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