Astaroth136 Posted August 13, 2009 Posted August 13, 2009 Actually, the answer to this and the other question about why the 2nd 720 was too early are the same: Basically: a too-early held 720 isn't guaranteed. In the vid, the 720 was too early because the opponent could have just held Up and escaped; and Noel can reversal super for the same reason. To do it properly you want to have the 720 flash happen on the frame the neutral tech finishes. Analyzed: If they are vulnerable to throws on the frame of the 720's super flash, they get grabbed and there's nothing they can do. However, if they are not vulnerable to throws, for example in the middle of a neutral tech, then after that animation finishes it's possible to go straight from that to jumping (also not throwable), or a reversal throw-invin move (Noel's super has full-body autoguard until 9f after the flash, which will guard throws) and avoid having any frames where the 720 could grab you. It is worth noting that if the opponent neutral techs and holds Up during the tech so they will jump as soon as it is over, there is NO WAY for you to 720 them before they jump, perfectly timed or not. They are going from throw-invin to throw-invin. The same goes for reversal throw-invin moves. The reason it was too early in the video is because the opponent hadn't finished his tech, so he could still have reacted during the super flash, held Up, and escaped. All a perfectly-timed 720 buys you is if they weren't already holding Up, they can't get out. That's the kind of explanation I was hoping for. Thanks Mike. So, in all, neutral techs ruin everything for Tager... unless you predict and Collider them.
individuals Posted August 13, 2009 Posted August 13, 2009 That's the kind of explanation I was hoping for. Thanks Mike. So, in all, neutral techs ruin everything for Tager... unless you predict and Collider them. well i guess thats a good thing in a way. if they learn to neutraltech jump, you can just AC. although i think its a lot easier said than done, if possible to do it efficiently. but still, another way to make them scared.
Osuna Posted August 13, 2009 Posted August 13, 2009 I just 720'd someone out of an inferno divider. How did I do that? I was able to see the start of it during the superflash and he yelled out inferno divider and got thrown.
ConHuevosGuey Posted August 13, 2009 Posted August 13, 2009 Maybe a rollback occured? Not sure if BlazBlue uses a rollback system for their netcode or not.
Mike Z Posted August 13, 2009 Posted August 13, 2009 You can throw the D one (invin from 6f on), but not the C one (invin from frame 1). He even says "Inferno Divider" differently, so you can tell which one he was doing.
Osuna Posted August 13, 2009 Posted August 13, 2009 You can throw the D one (invin from 6f on), but not the C one (invin from frame 1). He even says "Inferno Divider" differently, so you can tell which one he was doing.Oh, I didn't know that. I guess I should study the frame data of the not-Tagers huh?
Shiawase Posted August 13, 2009 Posted August 13, 2009 I have problems activating the 720. I've got the buffering down (I think) but the attack just isn't coming out. Does it matter which way I rotate the stick?
individuals Posted August 13, 2009 Posted August 13, 2009 I have problems activating the 720. I've got the buffering down (I think) but the attack just isn't coming out. Does it matter which way I rotate the stick? no. just make sure you arent skipping anydirections. press hard outside to ensure you get those corners.
JinSaotome Posted August 13, 2009 Posted August 13, 2009 So when is it a good time to use 6A? everytime I use it outside of a combo, it almost always ends in disaster/CH But from what I've read, its apparently a good normal, so I guess I'm doing it wrong.
HZMN Posted August 13, 2009 Posted August 13, 2009 If the guy is making predictable jump ins from a long distance, it can serve as a decent anti air. Blocks projectiles too, I've seen it completely stuff Jin's Ice Wave Super too.
JinSaotome Posted August 13, 2009 Posted August 13, 2009 ah yeah, I remember hearing it nulls projectiles, though I thought the only very practical application for that was getting rid of bee clouds without having to sledge?
Suichi Posted August 13, 2009 Posted August 13, 2009 ah yeah, I remember hearing it nulls projectiles, though I thought the only very practical application for that was getting rid of bee clouds without having to sledge? Depending on the range, if a Bang player tries his D shurikens your 6A will null them all and hit him for CH. Usually if he tries to TK them.
DoomieJ Posted August 13, 2009 Posted August 13, 2009 ah yeah, I remember hearing it nulls projectiles, though I thought the only very practical application for that was getting rid of bee clouds without having to sledge? That is my prefered way of eating clouds lately actually. You can eat said cloud and sometimes catch the off guard for a fat CH 6A combo. leads to some seriously beast damage. Sometimes it'll catch someone air dashing in too. Ofcourse a whiff is a great setup for a 720/360 too with magnetism.
Nobus3r1 Posted August 13, 2009 Posted August 13, 2009 Was using wineglass when playing Noel. However recently switched to Tager and have found that a more monkey-ish grip is preferable for me and my poor keyboard ruined wrists.
HZMN Posted August 13, 2009 Posted August 13, 2009 Yeah but you'll usually have a risk of jumping when performing Qcf's , (For the Xbox) Otherwise, on the PS controller, the game is just fine. Using the analog stick on the 360 controller just takes a bit of finesse to keep that from happening. Once you realize where the points are and where to stop, its really smooth. But it is one of those things where you have to get used to though. I picked it up after playing Ivy for so long in SCIV, especially for some of the Summon Suffering/Calamity Symphony stun combos. Not to mention she did have her fair share of quarter circle motions.
Nobus3r1 Posted August 13, 2009 Posted August 13, 2009 This sort of builds off of the thread on how people grip their fightsticks but I was wondering what type of gate (for those who do use fightsticks) people are using? Square, Octagonal or Round?
Asteroth Posted August 14, 2009 Posted August 14, 2009 http://img.photobucket.com/albums/v232/AumaanRa/Fighters/IMG_0409.jpg is what I use, the 3 finger something or other, although I slightly switch up my grip to do qcb (http://img.photobucket.com/albums/v232/AumaanRa/Fighters/IMG_0410.jpg) as seen here I would direct link it but the picture is huge (edit) made a quick video of qcb qcf 360 720 etc... just as an example http://www.youtube.com/watch?v=kDBiax6dQZY
CrazyI-nomitsu Posted August 14, 2009 Posted August 14, 2009 I use a controller, and use the nomarl set up. So I don't have problems with anything.
bjholmes2 Posted August 14, 2009 Posted August 14, 2009 Please use the Question and Answer thread ! Anyways, as far as you question is concerned, most Japanese sticks use square gates, and most hardcore fighting game enthusiasts use Japanese sticks, so...
Nobus3r1 Posted August 14, 2009 Posted August 14, 2009 Please use the Question and Answer thread ! Anyways, as far as you question is concerned, most Japanese sticks use square gates, and most hardcore fighting game enthusiasts use Japanese sticks, so... This thread? http://www.dustloop.com/forums/showthread.php?t=5475 I realized on my way home from work that I should have a) made this a poll AND b) been a little more specific in my question. The idea was that since Tager's movement controls are a little more diverse than other characters that it made sense (at least in my mind) to be character specific in seeing what people where using. This question also had sinister n00bish undertones as I was trying to if other people had any specific tricks regarding easing execution at the most basic level.
DoomieJ Posted August 14, 2009 Posted August 14, 2009 He meant the Tager Q&A Thread: http://www.dustloop.com/forums/showthread.php?t=6483 So that we could keep the clutter down in the tager forums. I use Japanese, But personally i am working on a HAPP stick build right now. One day ill get around to finishing it too.
Nobus3r1 Posted August 14, 2009 Posted August 14, 2009 Go ahead and delete this thread then. I guess.
bjholmes2 Posted August 14, 2009 Posted August 14, 2009 I'll keep it. I won't start deleting threads until the first page is full, unless they violate the TOS. Welcome to DL, by the way! As far as tips, is there anything in particular you're interested in? Grips? Button configs? Motion shortcuts? Or just everything?
Nobus3r1 Posted August 14, 2009 Posted August 14, 2009 I'll keep it. I won't start deleting threads until the first page is full, unless they violate the TOS. Welcome to DL, by the way! As far as tips, is there anything in particular you're interested in? Grips? Button configs? Motion shortcuts? Or just everything? Fair enough. I'm currently in the process of transitioning from Noel to Tager. So far as I mentioned in the "Grip" thread I find that wine glass worked for Noel whereas monkey grip has worked better for Tager. The impetus for this thread was that when I first got Blazblue I picked up the Hori Fighting Stick 3 and I hated it. My first instinct was to take it apart and then pick up the SFIV TE as insurance in case I screwed up the Fighting Stick 3. I am optimistic that when I get home from work that a Sanwa octagonal gate will be in my mailbox and then I'll figure out if for Tager whether execution is easier with that or the standard square gate. Right now I know my main issue is that while the execution of a single move is fine when the time comes to string together a combo things start to fall apart. I'm fairly certain that the solution to that issue is to practice more.
waraboushi Posted August 15, 2009 Posted August 15, 2009 Are there any Burst bait setups for Tager? Other than using Magna Tech Wheel sometimes, I couldn't think of any... Also, what does Genesic mean?
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