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Posted

if they block sledge i use 2A, most people dont hit me on it..i fought a guy who would random colider after his strings. cant spell bzzt.

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Posted

hmm i got a question as a fellow tager player.

after nailing a 5D on a opponent hit or miss i follow up with a B sledge, now the question is whats the best follow up for a blocked B sledge? should i block? 2A? 5A? tager molest them?

I usually throw out a couple 5A or 2A attacks. Then I go back to adding pressure.

Posted

Curse the opponents running away and giving me negative penaltys the tao player here does that :(.

...Bunch a stuff...

That's why Tager is so weak in this game IMO... the lack of universal solutions to certain stuff (Anti-airs, clumbsy movement, slow throws, blabla..)

Well yeah, when ever I play as or against tiger, its like you just move around being careful, then wham magnetized opponent, then you suddenly have options.

Plus tagers lighting spinny super thing kinda beats out any offensive action that involves the opponent getting anywhere near you.

But yeah playing tager is p. much just blocking and doing some pokes and praying the opponent messes up, because while tager loses the rock paper scissors most the time, when he does win its really really bad for the opponents health bar.

Posted

Yeah, I have the game for the PS3 and the controller is really good for fighters, amazing D-pad. However I'm looking at buying an arcade stick, probably the blazblue one from playasia.com

Posted

Im p. sure you guys don't understand tager, you are supposed to use a stick using the "GRIP OF DOOM" its p. much the most fun way to play, but seriously BB isn't too hard with any controller though the 360s take a bit of time to get used to not accentently jumping, but if you already played SFIV with it its not too bad.

Posted

OK, here's another (likely less than relevant AKA stupid) question: Has anyone noticed that (and I'm 99% sure I saw this right) if you do his j.D too close to the ground that it doesn't do the whole move animation in that the proper sound effect goes off but there's no move executed? Is this a bug? Am I seeing things? Is there any strategy that people can think of with this?

Posted

OK, here's another (likely less than relevant AKA stupid) question: Has anyone noticed that (and I'm 99% sure I saw this right) if you do his j.D too close to the ground that it doesn't do the whole move animation in that the proper sound effect goes off but there's no move executed?

Is this a bug?

Am I seeing things?

Is there any strategy that people can think of with this?

It's because you land before the attack goes active, it isn't a glitch so much as exactly what the game should do.

There is some use for it, since even though it never goes active it still pulls people if the are magnetized. There is landing recovery though so it's not super special awesome.

This was kinda mentioned in the Tager guide.

Posted

Can Tager's 360s and 720 be teched when there isnt purple exclamation points? My friend tells me they can be teched so long as they are not Throw Countered. Thanks.

Posted

Can Tager's 360s and 720 be teched when there isnt purple exclamation points? My friend tells me they can be teched so long as they are not Throw Countered. Thanks.

Nope. Only purple can be teched. There is no green exclamation for 360 or 720.
Posted

Linking together the above few posts, in of the recent galileo matches, with his opponent magnetised he does a neutral j.D that lands before it hits, and goes straight into a 360A. Pulled the poor hakumen in quite a distance, and completely ignored his 6C. Seems like it could be useful, especially since I have trouble doing 720 off that setup. Can anyone confirm, does: 4123698D74123698C Work for a 720? Because buffering half the motion before I hit D then doing the other half doesn't seem to work.

Posted

I've only ever used square gates and I don't really have too many problems. I would have to say the only thing that an octagonal would make easier for me would be 236236 or 214214 supers. I think the trick is to learn not to touch the sides anyway. I am however new to the whole stick thing.

Posted

I just use a square gate it takes a bit of practice to get 360s down, but I just love the way the DPs flow on them, I just use wineglass between my middle and ring finger using anything else but that or eagle just feels really weird to me. Overall though if you are just starting out get an octagonal they are easier and good for 360s. The squares take a bit of time to get used to the corners, once you do though, its p. great. But in all seriousness it doesn't really mattter you should be able to input a 360(270) motion in 7 frames(6 if you include the fact you are already blocking) with any stick. My problem with the squares is in the 720 motion but even that isn't too bad.

Posted

Linking together the above few posts, in of the recent galileo matches, with his opponent magnetised he does a neutral j.D that lands before it hits, and goes straight into a 360A. Pulled the poor hakumen in quite a distance, and completely ignored his 6C.

Seems like it could be useful, especially since I have trouble doing 720 off that setup. Can anyone confirm, does:

4123698D74123698C

Work for a 720? Because buffering half the motion before I hit D then doing the other half doesn't seem to work.

I'd imagine it would work, doesn't sound too far off from the Atomic Collider setups for 360s and 720s. Though it sounds hard for a 720 setup considering the circumstances of the buffer. 360A sounds like it would be the most feasible, use j.5D for a decent distance traveled for magnetism + 360a pulling in the rest of the way with the invincibility frames for safety.

I'll try testing it later tonight

Posted

Yeah you can do that with the 720. Frankly though it doesn't matter when you hit the D as long as you get the 720 motion correctly. You could just spin the joystick the whole time you are in the air then hit C when you hit the ground, if you wanted to.

Posted

From the second voice set, the whole thing is: - Tsukamaeta zo! Inori wa sunda ka? Kisama wa kore de owari da!! which translates to: -Got you! Have you done your prayers? Because now, you're finished! the "midori" part you heard is probably "inori" (prayer)

Posted

AKA one of the coolest English quotes for a grab super in any game: "Gotcha! Any last words?! This is going to be...your end!" If only this and "Power of Science!" were in the same voice set. ;_; ("Power of Science!" goes along with "Genesic...Emerald...Tager...Bustahh!")

Posted

a question @ MikeZ

How do you overcome that everyone after playing v tager for a while stop teching after/in your combos to avoid the dreadful 720?

Whoa, totally didn't see this. Hah.

My usual strat is if they stop teching, go for an airthrow - 5A->airthrow, etc etc. Throws are unscaled, and if they tech it puts them back on their feet at neutral. That, or just do ASledge over and over until they do tech, then 720. :^)

Hey, if they let you have black beat combos, damage is damage!

Posted

its gotten to the point where 50% of the 720 setups ive done have been seen by most of the playerbase that gives a fuck so yeah i just mash out A sledges. that or i just read their jump habits and collider them (except vs like, ragna and jin who beat me on the way up far too easily).

Posted

Tell me about it! People don't even neutral tech after my [Generic combo] -> Shot -> Backdash -> 720. They just lay there. But yeah, A sledge spam works. What else could work there? A People's Elbow perhaps if they're cornered?

Posted

Tell me about it! People don't even neutral tech after my [Generic combo] -> Shot -> Backdash -> 720. They just lay there.

But yeah, A sledge spam works. What else could work there? A People's Elbow perhaps if they're cornered?

People's Elbow gets beat out by too much stuff, too risky in my opinion. Sets up for a nice combo though if its counter hit

Posted

Tell me about it! People don't even neutral tech after my [Generic combo] -> Shot -> Backdash -> 720. They just lay there.

But yeah, A sledge spam works. What else could work there? A People's Elbow perhaps if they're cornered?

Well in that situation if they don't tech you could probably just do 2B 2C Collider, or go for ANOTHER reset off the 2C. :I

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