EmoPrinny Posted July 16, 2009 Posted July 16, 2009 What's the general thought process for going about fighting a mirror match?
Travaton Posted July 17, 2009 Posted July 17, 2009 What's the general thought process for going about fighting a mirror match? Figure out what version of Nu they play and play the other one. If they're all melee drop into range and skewer them. If they're pure range drop into rushdown. If they switch, try to switch faster. Try to be the one that gets to pick who's playing which Nu. Range control!! *shrug* Works for me. Besides it's lame when you both try the same approach as it seems to produce a simply stupid amount of traded counter hits and no one gets to combo anyone. Sad that.
Zeus- Posted July 18, 2009 Posted July 18, 2009 General idea how a Nu Vs Nu match looks. Nu Vs Nu http://www.youtube.com/watch?v=2GqKDu6jNwg
protomanSTi Posted July 22, 2009 Posted July 22, 2009 IAD ...a lot. A lot of nu's, especially online only ones cant deal with pressure well. Close the gap, make them whiff 2d and 4d's and make sure your C combo and setup game is stronger than the others.
Darcius Posted August 6, 2009 Posted August 6, 2009 Don't even try, you're fucked if they pick Nu. Nobody beats Nu.
severin Posted August 6, 2009 Posted August 6, 2009 What's the general thought process for going about fighting a mirror match? COUNTER!
Seyluun Posted August 7, 2009 Posted August 7, 2009 My advice would be to keep it simple. Do your utmost to land a sword first, blocked or not, since it ll allow you to take the initiative and run the usual mixups, wich incidently work very well against Nu. When in doubt, go for double hit rather than to attempt to go in and eat a counter, it s just not worth it. Do not do a 236d outside of combo, as a non-rc'ed, blocked one can be punished or at least allow the opponent to take the initiative, which is almost as bad. Be wary of short dash 2c5c at the start of the round. From fullscreen, pay attention and dont do anything that can be eaten by 236236d if your opoonent has the meter (and of course look for the opening to do it yourself). As always, dont get impatient and try to goat the opponent into chasing you.
Se7enFrost Posted August 13, 2009 Posted August 13, 2009 Don't even try, you're fucked if they pick Nu. Nobody beats Nu. lulz...... On to more pressing matters. I've never actually played another Nu online. But i can tell you this i've watched alot of Nu's play. Also i've read alot of the matchup threads. Protoman is right, Nu's main problem ( most Nu's anyway ) Is she can't deal with rushdown properly. Personally i play a melee Nu so i love when you get in my face.
L1F3 Posted September 9, 2009 Posted September 9, 2009 I've played 2 v-13s online and the match seemed mostly one sided in my favor. It was easy to tell that they spammed D or at least only knew the D combos whenever they tagged me with one. Not to mention that they dropped like a combo or two... I play both melee and ranged nu, so I just mixed up my game and overwhelmed them... I saw those matches of nu mirrors with Keep8123, and man, I just got more inspired to play nu. It seems to me that whoever knows what they are doing, take every initiative, and play smart will win this match up... there is almost no way some nu player can just scrub out and win against a competent player that has control over the match.
Quomple Posted September 9, 2009 Posted September 9, 2009 What's the general thought process for going about fighting a mirror match? HOLYSHITFUCKOMGROFLOLMAOSWORDSEVERYWHEREWTFAMIDOING!?
Omega326 Posted September 9, 2009 Posted September 9, 2009 HOLYSHITFUCKOMGROFLOLMAOSWORDSEVERYWHEREWTFAMIDOING!? Best advice. Ever. I actually won a mirror match because of this...
Anticro Posted September 11, 2009 Posted September 11, 2009 HOLYSHITFUCKOMGROFLOLMAOSWORDSEVERYWHEREWTFAMIDOING!? That was fucking win. Just made my day XD
locustofchiron Posted October 24, 2009 Posted October 24, 2009 If they're pure range drop into rushdown. how do you play a rushdown with Nu? I've seen some of the combo's in the combo thread, but what else do you need to do to avoid getting pushed back and zoned?
Arcade Fire87 Posted October 25, 2009 Posted October 25, 2009 Well, what exactly is your question? I can try and help you on the Nu mirror match if I can understand a little better
locustofchiron Posted October 25, 2009 Posted October 25, 2009 Well, If they're playing a ranged Nu, and are competant, then they'll be able to stop you from getting in close and starting a combo, Right? how does one avoid that? I suppose the question is a lot closer to "How do I play this game" than I thought, now that I read it... I suppose I should go through the guide posted, figure out how to do some of these things everyone keeps mentioning, like Jump Cancelling and IAD'ing... in case you haven't noticed, I'm VERY new to playing competitavely, and none of my friends are into Fighteing games, so I only have real experience agains the CPU's
kriaser Posted October 25, 2009 Posted October 25, 2009 Well, If they're playing a ranged Nu, and are competant, then they'll be able to stop you from getting in close and starting a combo, Right? how does one avoid that? I suppose the question is a lot closer to "How do I play this game" than I thought, now that I read it... I suppose I should go through the guide posted, figure out how to do some of these things everyone keeps mentioning, like Jump Cancelling and IAD'ing... in case you haven't noticed, I'm VERY new to playing competitavely, and none of my friends are into Fighteing games, so I only have real experience agains the CPU's When I play against ranged Nu's I like to ignore the use of 5D. You know the range of all your D spams, so use that to your advantage. I tend to get full screen, when I see them throw a 5D, I toss out 4D D > Act pulsar > throw or whatever combo suits your fancy. It'll catch them every so often. Even if they tech the throw, you're still too close for them to D spam. If you haven't played as any other character vs Nu, you have to learn safe jump ins against a spamming Nu. Any jump you perform, you have to block right away while you're in the air. After you block a 6D or 2D in air, you can still dash and get closer. I do this with Haku all the time on super jumps. In short, when I'm against another Nu, I play the waiting game.
mAc Chaos Posted October 26, 2009 Posted October 26, 2009 When I play against ranged Nu's I like to ignore the use of 5D. You know the range of all your D spams, so use that to your advantage. I tend to get full screen, when I see them throw a 5D, I toss out 4D D > Act pulsar > throw or whatever combo suits your fancy. It'll catch them every so often. Even if they tech the throw, you're still too close for them to D spam. If you haven't played as any other character vs Nu, you have to learn safe jump ins against a spamming Nu. Any jump you perform, you have to block right away while you're in the air. After you block a 6D or 2D in air, you can still dash and get closer. I do this with Haku all the time on super jumps. The problem with that is that half the time, she can recover and keep firing swords at you before your airdash finishes closing in on her, so you end up eating the combo anyway.
Arcade Fire87 Posted October 26, 2009 Posted October 26, 2009 I actually fight other V13s as aggressive as possible, if I can and keep zoning to a minimal
toanenadiz Posted October 26, 2009 Posted October 26, 2009 I recently discovered (after someone named Moeblob whooped me 7 times straight) that trying to zone a better Nu player is foolish so I started to be aggressive and unpredictable. Act Parser to their opposite side whenever you can and approach from the air (make sure you can block on reaction) .You should also be able to recognize a sword whiff and punish it. If you have a really bad time with it, why don't you try setting up a Nu training session with some of the Nu players on Dustloop? I assume some of them would be happy to help you.
so moe kona Posted October 26, 2009 Posted October 26, 2009 From the mirror matches I've played, I've come to the conclusion of this: who ever pokes first wins. The rest is all mindgames. Trying to counter a D with a different D, etc. This is one of the only times you can't be patient. You have to act first or lose control of the match.
Arcade Fire87 Posted October 26, 2009 Posted October 26, 2009 Yeah, Kokonoe is pretty correct about this. In truth, this mirror match is just plain stupid since both players can kill one another in two combos and can't zone well. The very first move between both players is pretty crucial, doing the wrong thing leads to losing a healthly 3000 health or more. Whoever said you should jump a lot is foolish, that'll lead to death. Right now, I'm only having trouble against one Nu online that beats in the mirror fight. The secret is to be aggressive as hell, there are so many CH 2C counters that it's not even funny. If you suspect the V13 will act pulsar throw out a 5D. I'll stop here, I've practically written a full out guide to fighting Tao and Tager, people don't need to hear me rant in this too
toanenadiz Posted October 26, 2009 Posted October 26, 2009 Does 5D stop an act pulsar before they go behind or does it stop after they get behind you? Very few of the Nu players I have faced have used act pulsar so I don't have a lot of practice on how to stop it.
kriaser Posted October 26, 2009 Posted October 26, 2009 Does 5D stop an act pulsar before they go behind or does it stop after they get behind you? Very few of the Nu players I have faced have used act pulsar so I don't have a lot of practice on how to stop it. Act Pulsar isnt exactly a teleport, just like how it wont go through Tager when he's doing sledge hammer. I'm sure a D sword would work just the same and hit someone out of Act Pulsar if you can time it properly. In the same sense, it may just be better to do a sweep or 2C > combo if they're using Act Pulsar at a range that wont reach your opposite side.
Arcade Fire87 Posted October 27, 2009 Posted October 27, 2009 Does 5D stop an act pulsar before they go behind or does it stop after they get behind you? Very few of the Nu players I have faced have used act pulsar so I don't have a lot of practice on how to stop it. Well, no, the thing is, you only want to throw out 5D on the Nu if they're pulsaring away from you. If you suspect it'll be close up, either block it, jump back, or 3C>combo. It can be risky punishing pulsar so do what makes you feel comfortable
mAc Chaos Posted October 27, 2009 Posted October 27, 2009 I'll stop here, I've practically written a full out guide to fighting Tao and Tager, people don't need to hear me rant in this too I think you should write something out for Hakumen. It'll give us Hakumen players an idea of what we're up against. Oh, and it'll probably help out the Nu players too. Usually you can just get a "feel" for what to look for and stuff, but I just like reading these kinds of things.
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