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Posted

What's the general thought process for going about fighting a mirror match?

Figure out what version of Nu they play and play the other one. If they're all melee drop into range and skewer them. If they're pure range drop into rushdown. If they switch, try to switch faster. Try to be the one that gets to pick who's playing which Nu. Range control!!

*shrug* Works for me. Besides it's lame when you both try the same approach as it seems to produce a simply stupid amount of traded counter hits and no one gets to combo anyone. Sad that.

Posted

IAD ...a lot. A lot of nu's, especially online only ones cant deal with pressure well. Close the gap, make them whiff 2d and 4d's and make sure your C combo and setup game is stronger than the others.

  • 2 weeks later...
Posted

My advice would be to keep it simple. Do your utmost to land a sword first, blocked or not, since it ll allow you to take the initiative and run the usual mixups, wich incidently work very well against Nu. When in doubt, go for double hit rather than to attempt to go in and eat a counter, it s just not worth it. Do not do a 236d outside of combo, as a non-rc'ed, blocked one can be punished or at least allow the opponent to take the initiative, which is almost as bad. Be wary of short dash 2c5c at the start of the round. From fullscreen, pay attention and dont do anything that can be eaten by 236236d if your opoonent has the meter (and of course look for the opening to do it yourself). As always, dont get impatient and try to goat the opponent into chasing you.

Posted

Don't even try, you're fucked if they pick Nu.

Nobody beats Nu.

lulz......

On to more pressing matters.

I've never actually played another Nu online.

But i can tell you this i've watched alot of Nu's play.

Also i've read alot of the matchup threads.

Protoman is right, Nu's main problem ( most Nu's anyway )

Is she can't deal with rushdown properly. Personally i play a melee Nu

so i love when you get in my face.

  • 4 weeks later...
Posted

I've played 2 v-13s online and the match seemed mostly one sided in my favor. It was easy to tell that they spammed D or at least only knew the D combos whenever they tagged me with one. Not to mention that they dropped like a combo or two... I play both melee and ranged nu, so I just mixed up my game and overwhelmed them... I saw those matches of nu mirrors with Keep8123, and man, I just got more inspired to play nu. It seems to me that whoever knows what they are doing, take every initiative, and play smart will win this match up... there is almost no way some nu player can just scrub out and win against a competent player that has control over the match.

Posted

What's the general thought process for going about fighting a mirror match?

HOLYSHITFUCKOMGROFLOLMAOSWORDSEVERYWHEREWTFAMIDOING!?

  • 1 month later...
Posted

If they're pure range drop into rushdown.

how do you play a rushdown with Nu? I've seen some of the combo's in the combo thread, but what else do you need to do to avoid getting pushed back and zoned?

Posted

Well, If they're playing a ranged Nu, and are competant, then they'll be able to stop you from getting in close and starting a combo, Right? how does one avoid that? I suppose the question is a lot closer to "How do I play this game" than I thought, now that I read it... I suppose I should go through the guide posted, figure out how to do some of these things everyone keeps mentioning, like Jump Cancelling and IAD'ing... in case you haven't noticed, I'm VERY new to playing competitavely, and none of my friends are into Fighteing games, so I only have real experience agains the CPU's

Posted

Well, If they're playing a ranged Nu, and are competant, then they'll be able to stop you from getting in close and starting a combo, Right? how does one avoid that?

I suppose the question is a lot closer to "How do I play this game" than I thought, now that I read it... I suppose I should go through the guide posted, figure out how to do some of these things everyone keeps mentioning, like Jump Cancelling and IAD'ing... in case you haven't noticed, I'm VERY new to playing competitavely, and none of my friends are into Fighteing games, so I only have real experience agains the CPU's

When I play against ranged Nu's I like to ignore the use of 5D. You know the range of all your D spams, so use that to your advantage. I tend to get full screen, when I see them throw a 5D, I toss out 4D D > Act pulsar > throw or whatever combo suits your fancy. It'll catch them every so often. Even if they tech the throw, you're still too close for them to D spam.

If you haven't played as any other character vs Nu, you have to learn safe jump ins against a spamming Nu. Any jump you perform, you have to block right away while you're in the air. After you block a 6D or 2D in air, you can still dash and get closer. I do this with Haku all the time on super jumps.

In short, when I'm against another Nu, I play the waiting game.

Posted

When I play against ranged Nu's I like to ignore the use of 5D. You know the range of all your D spams, so use that to your advantage. I tend to get full screen, when I see them throw a 5D, I toss out 4D D > Act pulsar > throw or whatever combo suits your fancy. It'll catch them every so often. Even if they tech the throw, you're still too close for them to D spam.

If you haven't played as any other character vs Nu, you have to learn safe jump ins against a spamming Nu. Any jump you perform, you have to block right away while you're in the air. After you block a 6D or 2D in air, you can still dash and get closer. I do this with Haku all the time on super jumps.

The problem with that is that half the time, she can recover and keep firing swords at you before your airdash finishes closing in on her, so you end up eating the combo anyway.

Posted

I recently discovered (after someone named Moeblob whooped me 7 times straight) that trying to zone a better Nu player is foolish so I started to be aggressive and unpredictable. Act Parser to their opposite side whenever you can and approach from the air (make sure you can block on reaction) .You should also be able to recognize a sword whiff and punish it. If you have a really bad time with it, why don't you try setting up a Nu training session with some of the Nu players on Dustloop? I assume some of them would be happy to help you.

Posted

From the mirror matches I've played, I've come to the conclusion of this: who ever pokes first wins. The rest is all mindgames. Trying to counter a D with a different D, etc. This is one of the only times you can't be patient. You have to act first or lose control of the match.

Posted

Yeah, Kokonoe is pretty correct about this. In truth, this mirror match is just plain stupid since both players can kill one another in two combos and can't zone well. The very first move between both players is pretty crucial, doing the wrong thing leads to losing a healthly 3000 health or more. Whoever said you should jump a lot is foolish, that'll lead to death. Right now, I'm only having trouble against one Nu online that beats in the mirror fight. The secret is to be aggressive as hell, there are so many CH 2C counters that it's not even funny. If you suspect the V13 will act pulsar throw out a 5D. I'll stop here, I've practically written a full out guide to fighting Tao and Tager, people don't need to hear me rant in this too

Posted

Does 5D stop an act pulsar before they go behind or does it stop after they get behind you? Very few of the Nu players I have faced have used act pulsar so I don't have a lot of practice on how to stop it.

Posted

Does 5D stop an act pulsar before they go behind or does it stop after they get behind you? Very few of the Nu players I have faced have used act pulsar so I don't have a lot of practice on how to stop it.

Act Pulsar isnt exactly a teleport, just like how it wont go through Tager when he's doing sledge hammer. I'm sure a D sword would work just the same and hit someone out of Act Pulsar if you can time it properly. In the same sense, it may just be better to do a sweep or 2C > combo if they're using Act Pulsar at a range that wont reach your opposite side.

Posted

Does 5D stop an act pulsar before they go behind or does it stop after they get behind you? Very few of the Nu players I have faced have used act pulsar so I don't have a lot of practice on how to stop it.

Well, no, the thing is, you only want to throw out 5D on the Nu if they're pulsaring away from you. If you suspect it'll be close up, either block it, jump back, or 3C>combo. It can be risky punishing pulsar so do what makes you feel comfortable

Posted

I'll stop here, I've practically written a full out guide to fighting Tao and Tager, people don't need to hear me rant in this too

I think you should write something out for Hakumen. It'll give us Hakumen players an idea of what we're up against. Oh, and it'll probably help out the Nu players too. :eng101:

Usually you can just get a "feel" for what to look for and stuff, but I just like reading these kinds of things.

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