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Posted

I learned how to play Grant today. He is fucking SCARY good. I think I have a new main. df+C after a counter-hit brake'd uppercut 6 times is fucking GOOD.

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Posted

damn 6 times? that's rape. after the 6th do you still have time for the qcf x 2 A/C super? that would be boss I'm at college so only human I gotten to play is my roomate and he's not so smart haha...I don't even use my main on him much cause it's slaughter :( right now my main is Kain and my secondary is Hotaru. I can also pretend to play freeman and grant horribly =D oh yeah I dunno if this is mentioned anywhere but I think it's odd that you can cancel normals on whiff into specials. is there any use for that? you can do a sweep for example and before it hits cancel into a special. I have not figured out any practical purpose for this yet though lol. tick grabs in this game feel kinda weird for me cause even the light attacks push back significantly and throw range is really small. feint canceling stuff into throws looks cool but I haven't really done in any matches yet. with Hotaru though, I think run > c.A > command grab is a good tick throw setup, and I seen some other interesting ones in match vids.

Posted

From what I could tell after playing more with him hitting 6 is a little harder, but on that first one I hit the first one VERY high up and it looked very possible after to do a super (at least 236236C, it's faster right?), but I was just mashing df+C to see how far I could go. There is one practical use I know of for kara cancels, and that's Rock's overhead low evasion move thing, kara'd into his 360, into a combo.

Posted

ah yeah I read about that one, just wondering if there might be other uses For Grant I know I've done a juggle into 3C x 4 > either 236236A/C but if you did more reps I dunno, I'll try it later maybe. I tried it off his special move 646C (I think that's how you do it) when I was doing 3C loops. That's a pretty nasty overhead. man the coutnerhit thing is so annoying in training mode cause Grant's breaking move won't launch them, urgh. looks like his C button special is the one to break cause ti's faster

Posted

Grant is good because his c.A is +100000000000000000 or something. Easy links all over the place. Most notable is linking his spinny kick super. Much more reliable to fish for c.A hits while using his other moves to build meter/rushdown/whatever. Probably could add throws in there but I don't recall Grant players doing that a ton. I've NEVER seen a Grant player land any kind of CH to juggle combo in a real match.

Posted

kain has some weird ass combos with his gold ball super midscreen from a c.C or 2A+B (must be very close for these to work) that don't really seem to be worth it but they look cool. lets you do two panzers (charge back forward B) or a TOP attack and a panzer in the same combo.

Posted

I've done it repeatedly in real matches. Admittedly the guy I play against isn't the best player evar or anything but we're at least halfway decent at it. Also, I was able to do 5 df+Cs into super.

Posted

I been keeping my own list of kain combos as I practice. pardon me but I will use guilty gear esque notation if that's ok. lanze=2.8K (if being braked use B button, if used for combo ender use D button) panzer=4.6B flame=duh most basic combo: 2A2A2C (can add extra 2A in corner) 2B2B2C (can add extra 2B in corner) Hop combos: Hop D (land) 5B Panzer (imo this is easier than the below combo and does the same damage) Hop D (land) Lanze Panzer (this has more options though since you can do other things after the Lanze like TOP attack or gold ball super ball if in corner) Jump in combos (these are harder with jD than with jC): jump C > c.C panzer crossup/corner jump C > 2A+B, C 2A+B, C combos: 2A+B, C > A flame (use C flame in corner) if no meter 2A+B, C > top attack 2A+B, C > S ball > A flame (midscreen) 2A+B, C > C super > A flame (midscreen) 2A+B, C > C super > TOP/panzer/lanze (corner) Corner throw combos: D Lanze gold ball super > D Lanze/Panzer/TOP Advanced combos: 2B lanze combo While they are in hitstun from 2B press 82+B quick to combo. this is basically a link In corner can do 2B2B lanze Feint combos (FC means feint cancel with 2A+C or 6A+C): c.C > FC > 5K > panzer c.C > FC > 2A+B, C there are some others too I'm still messing with it

Posted

I could figure some out when I play later I'm sure. or just watch some match vids by typing "howard arena" into youtube also...Freeman's anti air does indeed suck badly. mostly 5A which is lame, I tend to find anticipatory 623A/C to be the "best" anti air but even so you have to start it ahead of time. If it hits on normal hit it smacks them down and on CH it lets you juggle into his super for high damage.

Posted

so what's the current tier list for this game? Last conversation we had about it in NC, people were telling me Jenet is mid tier after I said she looked the most scary to me. I've heard Kevin has 9:1s against most of the cast, which I can tell isn't true. Give me a source or something.

Posted

Jenet is actually pretty high up last I looked. I lost the link to the Howard Arena lists though. IIRC Kevin, Gato, and Jenet are the top 3 in some order but I don't have a source so don't quote me on that. -edit- SRK wiki puts Jenet in "upper tier" along with Jae, Grant, Gato, and Terry. Dunno if I believe that list entirely but the overall idea is pretty accurate IMHO.

Posted

Garou: Mark of the Wolves Top Tier: Kevin, Gato, Grant, Jae Hoon, Terry Mid Tier: Jenet, Marco/Butt, Kain, Dong Hwan, Hotaru Bottom Tier: Rock, Hokutomaru, Tizoc/The Griffon, Freeman found this list somewhere. Seems pretty accurate to me. Snk's most balanced fighter lol

Posted

But see, that looks like the 2004 list cited on the first page whereas Sytha posted something very different from Howard Arena per 4/2007. shrug At any rate, I don't think it's any worse as far as balance than XI or Coliseum. Quite possibly better.

Posted

so what's the current tier list for this game?

look at the first page

any list with Terry above Kain is old, and wrong

from what I've seen this is one of the most balanced fighting games around

random: anyone know what to use Freeman's 236A/C special for if anything? it's not safe and it's slow as crap but seems to have some evasive properties. any reason to use it?

Posted

Yeah I figured the SRK wiki dudes were missing something. Jenet is too good to be in the same rank as Kain ;( I wouldn't really say it's any more balanced than any other high-BS-content game.

Posted

Jenet is hella good. She's the only top character I don't see do any gay meter building shit, she just rushes down and gets meter that way. No gato/kevin meter building race BS. I think one of the problems with Kain is that he can't easily combo into any supers from light attacks. Otherwise he's just really solid overall, with only 2 disadvantage matchups according to that post Sytha made I'm noticing the lower tier characters seem to share a common problem, lack of anti air. I first read that about Freeman but then I notice some of the other lower tier chars like Tizok and Hokutomaru also have pretty crappy anti air. In match vids I see them getting pressured a ton by hops and they don't seem to have a strong deterrent. Hokutomaru can do his super if he has it though. He's not as good at meter building as other chars who rely on super for anti air like grant though I'm guessing.

  • 2 weeks later...
Posted

Tiamat, freeman 236A/C is practically essential for some matchups as far as I can tell, mostly because of the invincibility. I only play Grant now though. Those times are over. I like not having bad matchups against the entire cast. <3

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