worldjem7 Posted September 17, 2009 Posted September 17, 2009 THIS IS NOT A PERSONAL CHART. THIS IS A CHART BY THE COMMUNITY, FOR THE COMMUNITY. PLEASE READ THE FOLLOWING. The purpose of this thread is to discuss BB:CT match-ups in a mature manner so as to fill out a chart with accurate ratios for the benefit of the community. I gathered information from the closest thing to a prior match-up chart (arcadia's magazine chart) and tried to interpret the disagreements as best as I could. BUT! That doesn't mean my views are correct, nor does it mean Arcadia is entirely correct, either, which is why I bring this chart to you, the community. I request any and all knowledgeable players to help clear up misunderstandings and correct incorrect match-ups. You don't have to be good at the game to be knowledgeable, but more experienced players are more likely to be knowledgeable than less experienced players.I will update this chart as the meta-game changes and as valid arguments are given. Update 001 - 09.10.12 The following counts how many kinds of match-ups each character has. This is used to break ties. T.G.M = Total Good Match-Ups T.E.M. = Total Even Match-Ups T.B.M. = Total Bad Match-Ups "Even" means "all even match-ups not including the mirror." Update 001 - 09.10.12 The rest of this post will act like a FAQ as I'm fairly certain most people on DL know what a match-up chart means.Each match-up is determined by weighing each character's abilities and what they can do to each other assuming the two players are of equal skill level at high level play. This means that we assume that both players know of every single match-up and play each match-up in the most optimal way to win.The match-ups shown are when two characters play 10 games against each other to see how many games each character would win. The number is multiplied by 10 to eliminate decimals (so 6.5-3.5 would be 65-35).The Rating is the sum of all match-ups for a character minus the total number of characters times the number for an even match-up. Ex.: sum of Rachel's match-ups is 690 so: 690-(12*50) = 90Groups of characters on this chart are divided by uncommon large differences between two adjacent characters. This number can change from chart to chart, but will always be apparent. This is merely to make it easier to read the chart.The "Difference" column shows the difference between the character beside the number and the character above the number. Rachel has no one above her so she has no difference.The basic format of the chart was adopted from Street Fighter's system.How to read the chart: http://www.dustloop.com/forums/showpost.php?p=458841&postcount=66 Feel free to PM me if you have any questions not answered on this post. Also, feel free to PM me a message with your MSN or AIM if you want to discuss anything in real-time.
Matt Posted September 17, 2009 Posted September 17, 2009 So... are we supposed to say something about the matchups or just stare at the chart and try to make sense of it with its pretty colors?
worldjem7 Posted September 17, 2009 Author Posted September 17, 2009 Well if it needs more explanation than already given, I guess I can try to spell it out. Basically, you're supposed to look at the match-ups and if you disagree with one, you argue it as to why it should be changed. Unless everyone agrees to what's up there already. The colours are just there to make things more obvious so it's easier to read.
Blade Posted September 17, 2009 Posted September 17, 2009 I never knew how to read these, nor did it occur to me when I could read them since the home consoles never update the data.
Matt Posted September 17, 2009 Posted September 17, 2009 I pretty much agree with it. Although the Tager vs Nu match up is more like 1:9 in Nu's favor if the Nu player doesn't take any chances and plays correctly.
MisoSowee Posted September 17, 2009 Posted September 17, 2009 I'm not sure why tager has the upperhand against haku... and haku vs nu is not 6.5. It's probably 7 because of how godly 6d works and the haku specific combos. and haku vs ara is.... well. I guess 7 works. also I thought rachel was RA not RC.
worldjem7 Posted September 17, 2009 Author Posted September 17, 2009 Technically, the home consoles do update them, it's just they don't change the places. If Ragna fell to the bottom of a console's match-up chart he would still stay on top of the chart shown because there's a set order that the game keeps each character in. The match-up chart in the console lists Rachel as "RC" so I used "RC."
mAc Chaos Posted September 17, 2009 Posted September 17, 2009 Isn't the matchup chart on the console just supposed to be the ratio of wins and losses for the characters against each other on THAT console? Like, Hakumen is the most winning character on mine and Ragna is the lowest. According to my console's table Ragna VS Haku is 2.4 for Ragna, lewl.
zaeris Posted September 17, 2009 Posted September 17, 2009 I pretty much agree with it. Although the Tager vs Nu match up is more like 1:9 in Nu's favor if the Nu player doesn't take any chances and plays correctly. 9:1 is reserve for carl since it is unwinnable maybe 8:2.... remember tier exhibit a characters full potential and not some scrub... just because tager can win matches againt a scrub doesn't mean that player is using everything to his dispoble or the opposite is true just cause Nu is winning doesn't mean both players are playing at their characters potential. A japanese Carl will win hands down more than vs Nu or Arakune against tager. the top tier crushes tager but carl just does alot more damage with any one hit.
Purumatic Posted September 17, 2009 Posted September 17, 2009 http://www.youtube.com/watch?v=_0KgQbxKefs - I feel this justifies a 9:1 rating for v-13/Tager. Ninja Edit: I suppose I can do a little more clarification. Ribaia(V-13) vs. Galileo(Tager) Ribaia, a v-13 player that qualified for SBO (whom I placed money on for winning, way to disappoint) is going against Galileo, one of the best Tager players in Japan. Notice how it ends with 3 perfects for Nu, except for the one round where Tager wins. It just seems incredibly lopsided, not even mind games seem to allow Tager a chance to get in.
zaeris Posted September 17, 2009 Posted September 17, 2009 http://www.youtube.com/watch?v=_0KgQbxKefs - I feel this justifies a 9:1 rating for v-13/Tager. How is one example a justification? how is one player/match/video a justification? Are all Nu using this strategy and tager can't win, to some degree but the last point stands takes into account if both players are equally skiled is that tager play a highly skilled player? if it was FAB playing I would take it to heart.
sergetrigger Posted September 17, 2009 Posted September 17, 2009 I thought Bang have at least a 5.5 vs Hakumen
Kurushii Posted September 17, 2009 Posted September 17, 2009 I don't think the Arakune Vs Hakumen matchup looks right imo. Maybe it's just my play exp against the ones I faced but it didn't seem that bad.
excelence Posted September 17, 2009 Posted September 17, 2009 for No v Ra at first i thought it's 4:6 but it feels more like 5:5 now, Rachel Wind does annoying as hell, but if Noel can maneuver and closing little by little, i think it does annoy Rachel Player as well, and Noel close range rush down for Rachel is just as brutal as frog/pumpkin lockdown imo
Spirit Juice Posted September 17, 2009 Posted September 17, 2009 How is one example a justification? how is one player/match/video a justification? Are all Nu using this strategy and tager can't win, to some degree but the last point stands takes into account if both players are equally skiled is that tager play a highly skilled player? if it was FAB playing I would take it to heart. Galileo is one of the best Tagers in Japan, probably better than FAB.
qwerty Posted September 17, 2009 Posted September 17, 2009 I don't think the Arakune Vs Hakumen matchup looks right you're right it's 9-1
rei-Scarred Posted September 17, 2009 Posted September 17, 2009 oh so bang is better than hakumen and rachel is better than nu. at least for now... poor tager lol
dragontamer Posted September 17, 2009 Posted September 17, 2009 http://www.youtube.com/watch?v=_0KgQbxKefs - I feel this justifies a 9:1 rating for v-13/Tager. Ninja Edit: I suppose I can do a little more clarification. Ribaia(V-13) vs. Galileo(Tager) Ribaia, a v-13 player that qualified for SBO (whom I placed money on for winning, way to disappoint) is going against Galileo, one of the best Tager players in Japan. Notice how it ends with 3 perfects for Nu, except for the one round where Tager wins. It just seems incredibly lopsided, not even mind games seem to allow Tager a chance to get in. 3 vs 1 Round for Nu vs Tager implies a 7.5 : 2.5 for Nu vs Tager. (That is, about 3 to 1). That is: Nu will win 3x the number of matches vs Tager.
DoomieJ Posted September 17, 2009 Posted September 17, 2009 looks right. haku gets beat by tager cause 360A is GDLK.
lxMetalSonicxl Posted September 17, 2009 Posted September 17, 2009 I always felt that Jin versus Ragna was in Jin's favor because of Jin's high damage output and the fact that a counter hit can spell death for another player. Jin is like a walking frame trap, he wants you to make mistakes. For Ragna, 3 to 4 mistakes and he loses, and it isn't hard for Jin to make them happen. I guess 5B is that good. XD
KrazySh0t Posted September 17, 2009 Posted September 17, 2009 I dunno about NO v NU I think its 5:5. The matchup boils down to if Noel gets in then Noel wins and if Nu spaces well then Nu wins. Sure there is variation in that, but it basically seems to end up being the case. Though since both characters start the match seperated and can't walk forward/backward prematch (like in mvc2) that may give Nu the advantage. But even with that I still believe it is 5:5
worldjem7 Posted September 17, 2009 Author Posted September 17, 2009 That's how almost all of Nu's match-ups are, though. If Nu keeps away properly she'll win, if the other character gets in then they win. So, I don't think that's good enough to say the match-up is even. If there's some special way for Noel to get inside better than Ragna or another character of a similar ratio, then that might warrant an even match-up.
ShinobiBrown Posted September 17, 2009 Posted September 17, 2009 I dunno about NO v NU I think its 5:5. The matchup boils down to if Noel gets in then Noel wins and if Nu spaces well then Nu wins. Sure there is variation in that, but it basically seems to end up being the case. Though since both characters start the match seperated and can't walk forward/backward prematch (like in mvc2) that may give Nu the advantage. But even with that I still believe it is 5:5 Nu v Noel feels more like 5.5:4.5 Nu so I agree with the chart in that regard. Only because it's easier for Nu to escape from Noel than it is for Noel to get in on Nu. The only match up I kinda don't agree with is Noel vs Tao. I believe that one is even. Don't see how it's in Tao's favor.
XDest Posted September 17, 2009 Posted September 17, 2009 How is Taokaka-Arakune and Taokaka-Jin 4-6? It really does feel a good bit worse than that. Both of these characters have several tools to shut Taokaka down. With Arakune, his evasion, projectiles and sheer range in every direction for air attacks, along with the cloud cutting off movement possibilities for a movement-based character along with massive damage opportunities. And he can do whatever he wants in the air because of Taokaka's weak anti-air game. Just trying to get in against him is risking something with Taokaka. And once the bees are out, Taokaka's guard libra and barrier are gone VERY quickly. With Jin it actually becomes similar. His drives, DPs and air ice swords along with j.B all seem to have huge hitboxes, making evasion pretty difficult. He can also do great damage on Taokaka in a fairly safe manner. He can kill Taokaka's guard libra extremely easily. Most Taokakas I've seen have had tons of problems with most Jin players that know what they're doing. Taokaka-Nu does seem 5-5 though. Taokaka can evade the swords and do great damage off it. But if Nu guesses right in the angle you're coming in, she will do around the same damage. Taokaka-Tager seems better than 6.5-3.5. If you play a patient game, at a range there's nothing Tager can really do to beat her out. As well, her 2D and 6C together will beat out pretty much any air attack he can throw out. He's extremely easy to cross up, and really easy to move around. Pretty much all you have to do is avoid block-strings and 360A's, and you've got the match down. And of course, not rushing in like a madman. That's the way I see some of them for my main.
kousaka Posted September 17, 2009 Posted September 17, 2009 Tao-Ara feels like a 5/5 matchup for me. Tao imo has a strong anti air/air to air game. It's hard to get a cloud out at times against tao. But the sheer damage Arakune can dish out can easily make all the difference. Fairly even imo.
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