RinHara5aki Posted October 17, 2010 Posted October 17, 2010 Clearly the only right way to do this is make 6A homing rocket fists. Then 2C can be like D nails, but more, and from the ground. BBCS2: Robo-Lambang. Get hype :3
kenja0 Posted October 17, 2010 Posted October 17, 2010 BBCS2: Robo-Lambang. Get hype :3 Add flames, wallbounce, combos from 3C and goes into 236236D and we'll have ourselves a Double Scissor Strike.
ToastCrust Posted October 17, 2010 Posted October 17, 2010 >Guard Crush >No proration >Defensive burst rounds down Primers >5CxN to 6C proration improved Well guys, I think we're in business.
zaeris Posted October 17, 2010 Posted October 17, 2010 >Guard Crush >No proration >Defensive burst rounds down Primers >5CxN to 6C proration improved Well guys, I think we're in business. not if you're method to get combo are reduce... it would mean little if our ability to combo is limited to 3c sweep -> 214d. Combo starter 236c, is now slower, if its slow down to the point where 5d CH -> 236c doesn't combo that very much kill most of her game plan, now its 236c pray they jump and don't barrier gimmick. 214d makes them bounce higher but also slower, seems like we're getting more gimmicks than anything stable. This is probably going to be like tsubaki 22d without the unblockable and you will get people mashing in your face that knows its slower. j214d gaining less heat.. for something that requires situational set up, corner combo and probably RC now to start the combo...turning out rather meh. in that bang vs lambda vid we saw several test with corner 236b -> 5a-> 6a or 236b-> 5b -> 6a link which were all blue beats vs' bang. So did we lose another combo set up or did they guy playing lambda fail to probably combo into it. the concern is how is lambda going to go into damage rather than damage potential, at worst we have another noel using gimmicks that output decent damage. Landing throws into damage isn't something preferable I would do in BB with people able to throw tech, 4B is rather so and so. Overhead on whiff especially 4b is never going to be safe whatever arcs what to do with it. It is either going to hit or you will get punish for using it. Although I remember reading somewhere that j214d has increase untech time? Which might be useful like 5a air CH 2c tk saber into 5dd pick up at more height and ranges. Just going to wait for the last loketest…
No Limitz Posted October 18, 2010 Posted October 18, 2010 Updated my list: http://www.dustloop.com/forums/showthread.php?7404-CS-Lambda-General-Discussion.&p=795134&viewfull=1#post795134 I highlighted some things in red since i'm not sure if they're still present as of the 3rd test.
ToastCrust Posted October 18, 2010 Posted October 18, 2010 I dunno, it'd be pretty crazy if Cavalier took so long that you couldn't even hit a guard crushed.... I'm not the most experienced player, but I'm not sure you're going to get CH 5D more often than a GC (especially with the new defensive bursting rule). Also, IIRC, the new untech time on TK Crescent basically made TK loop easier to do. I don't know about easier to set up, but it's apparently easier to do.
Antihippy Posted October 18, 2010 Posted October 18, 2010 It'd have to have a startup 120< frames (I think it's 120?) to not hit from GC. Which is pretty fucking crazy. Also, the general system changes of no proration for guard crush and primers round down is a pretty damn good buff for lambda I think.
ToastCrust Posted October 18, 2010 Posted October 18, 2010 Not to mention, now with all the air unblockables being added, the fact that we might be able to pulsar A past them might be pretty big. And not that this is legit at all, but apparently Nantoka things "Lambda is strong" lol
zaeris Posted October 18, 2010 Posted October 18, 2010 I dunno, it'd be pretty crazy if Cavalier took so long that you couldn't even hit a guard crushed.... I'm not the most experienced player, but I'm not sure you're going to get CH 5D more often than a GC (especially with the new defensive bursting rule). Also, IIRC, the new untech time on TK Crescent basically made TK loop easier to do. I don't know about easier to set up, but it's apparently easier to do. to extend on that its not just 5d but also 6d and 4d and 5c x1 are application of act C combo. beside that there's also punish that 5d Ch can do e.g. tager sledge. My concern is it being too slow that it won't combo. It stands at 30 frames atm any slower and you wonder what left. Not to mention, now with all the air unblockables being added, the fact that we might be able to pulsar A past them might be pretty big. And not that this is legit at all, but apparently Nantoka things "Lambda is strong" lol waiting for video confirmation, it sounds too good to be true..
kenja0 Posted October 18, 2010 Posted October 18, 2010 Not to mention, now with all the air unblockables being added, the fact that we might be able to pulsar A past them might be pretty big. And not that this is legit at all, but apparently Nantoka things "Lambda is strong" lol No Gravity invincibility already hurts her defense really hard, with the addition of rushdown characters getting air unblockables, idk if she can really hold her own. Act Parser A going through people was considered a NERF making her offense even weaker- I don't think they even considered it useful on the defensive side. And with her command nerfs it'll be harder to combo, she might become very inconsistent. We might have ourselves a projectile Tager.
Antihippy Posted October 18, 2010 Posted October 18, 2010 Act parcer A going through people so far is said to be close only, so it wouldn't hurt her offense presumably. Though who the fuck uses that for offense? Not often anyway. Though I can't see it being much help defensively unless it's fast or has invincibility on startup. We don't know if it'll be harder to combo. edit: except for those relating to gravity, throw and 4B I guess? And corner loop is said to be easier.
zaeris Posted October 18, 2010 Posted October 18, 2010 Act parcer A going through people so far is said to be close only, so it wouldn't hurt her offense presumably. Though who the fuck uses that for offense? Not often anyway. Though I can't see it being much help defensively unless it's fast or has invincibility on startup. We don't know if it'll be harder to combo. edit: except for those relating to gravity, throw and 4B I guess? And corner loop is said to be easier. When they say passes through when close means two thing, you won't run far .............. I be sad if act A only switches side but puts you right next to them... when you're minus. At best case it would be like act pulsar from Ct but then again why does lambda needs to be close for it to work when from CT u can use it any distance. I have a feeling it won't be too amazing.
germanturkey Posted October 18, 2010 Posted October 18, 2010 if any move in this game has a 2 second startup, it might as well not be in the game. heck, any move with a 1 second (60 frame) startup shouldn't be worth it at all. anywho, one more week before we can be all doom and gloom again. that was my attitude of choice when the CS changes came out.
Antihippy Posted October 18, 2010 Posted October 18, 2010 When they say passes through when close means two thing, you won't run far .............. I be sad if act A only switches side but puts you right next to them... when you're minus. At best case it would be like act pulsar from Ct but then again why does lambda needs to be close for it to work when from CT u can use it any distance. I have a feeling it won't be too amazing. There's too much stuff that isn't really all that clear really. Like, goro says that gravity is "better", but it lost it's invincibility, so .....? Which is why I'll say fuck it and wait for the damn final changes to drop.
kenja0 Posted October 18, 2010 Posted October 18, 2010 There's too much stuff that isn't really all that clear really. Like, goro says that gravity is "better", but it lost it's invincibility, so .....? Which is why I'll say fuck it and wait for the damn final changes to drop. Well if everyone is getting nerfed, then maybe it isn't so bad in the long run. Except Jin. It was 50-50. Now it should be like 51-49. This angers me greatly.
ToastCrust Posted October 18, 2010 Posted October 18, 2010 Man, sure is pessimism in here. I just figured 1) Lambda's good at breaking guards. 2) Reward and ease of guard break has increased quite a bit. Y'know, figure that'd be good news in general! It's too early to worry about the minutiae.
Antihippy Posted October 18, 2010 Posted October 18, 2010 Kinda related. http://www.facebook.com/photo.php?fbid=306252569976&set=a.306251809976.44496.126073299976&ref=fbx_album Vote for my shitty lambda design. :P
ToastCrust Posted October 18, 2010 Posted October 18, 2010 I dunno man; I'm not sure if I could wear that in public.
Antihippy Posted October 18, 2010 Posted October 18, 2010 You don't need to. I just want a free copy of BBCS. :P
No Limitz Posted October 18, 2010 Posted October 18, 2010 What's with people saying that the Act Parsers are that slow? From the loctest vid it didn't seem THAT bad. Act parcer A going through people so far is said to be close only, so it wouldn't hurt her offense presumably. Though who the fuck uses that for offense? Not often anyway It's the option that counts. =D The fact that we have it is itself a mind game. Mostly for lulz though. Although half the time it comes out is when the opponent crosses me up and i meant to do a gravity A.
lime93 Posted October 18, 2010 Posted October 18, 2010 Does anybody know if Lambda can combo after Calamity Sword cause it sucks that it's a FC but you have to RC to combo after it or did they not even show Calamity Sword in the loketest
kenja0 Posted October 18, 2010 Posted October 18, 2010 What's with people saying that the Act Parsers are that slow? From the loctest vid it didn't seem THAT bad. It's the option that counts. =D The fact that we have it is itself a mind game. Mostly for lulz though. Although half the time it comes out is when the opponent crosses me up and i meant to do a gravity A. Some combos might be much harder to do. Lambda is very spacing dependent and being slightly too far means something like 236B didn't hit. Additional startup makes that worse. Changes in startup worries us because 2 extra frames to 2C made it borderline useless. Several frames to 236C makes some of those midcombo hits miss.
No Limitz Posted October 18, 2010 Posted October 18, 2010 Some combos might be much harder to do. Lambda is very spacing dependent and being slightly too far means something like 236B didn't hit. Additional startup makes that worse. Changes in startup worries us because 2 extra frames to 2C made it borderline useless. Several frames to 236C makes some of those midcombo hits miss. I think we can probably make up for that by canceling out of 6C earlier since where we cancel out of that pretty much dictates where cavalier would it.(that's just one move out of many that combos into it though, i know yea =( I fear for 5DD > 236C on an airborne opponent) But i'm not here to play theory fighter, i'm just saying people are overreacting to something they haven't been able to experiment with first hand. Does anybody know if Lambda can combo after Calamity Sword cause it sucks that it's a FC but you have to RC to combo after it or did they not even show Calamity Sword in the loketest No she can't.
ToastCrust Posted October 19, 2010 Posted October 19, 2010 But i'm not here to play theory fighter, i'm just saying people are overreacting to something they haven't been able to experiment with first hand. Don't worry about it. It's just everyone on DL is a reverse speculative-tier whore.
zaeris Posted October 19, 2010 Posted October 19, 2010 Don't worry about it. It's just everyone on DL is a reverse speculative-tier whore. Lowering your bar is a good way to get hype once lambda comes out, if she's better than expected great. If she's performing worst just say it was expected. Although from the notes she's been tweak down more than having changes that seems like buff. Either way last loketest for final results. Just a reminder that lambda is a balance characters that require a great deal of technical execution to play well, it would be depressing to see her getting nerf unreasonably while Jin is getting buff.
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