severin Posted September 10, 2010 Posted September 10, 2010 5DD>ブレイドがすっげぇ違和感 ぶっちゃけそれ以外は特に変化を感じられなかった コンボもいつも通り、クレループも問題なし My jp sucks, but here's my (probably shitty) translation: 5DD > 236B is super inconsistent/strange. Frankly, it doesn't really seem like they changed anything else. Combos are the same. You can crescent loop no problem.
St1ckBuG Posted September 10, 2010 Posted September 10, 2010 That's an extremely random 'change' if you translated it right.
Arcade Fire87 Posted September 10, 2010 Posted September 10, 2010 Well, I guess you guys are right. If they nerf and change the characters above her to be a bit more balanced than she's fine as is. I think if the characters stayed as powerful than she'd need those jcs.
_Yaya_ Posted September 10, 2010 Posted September 10, 2010 Hmm. I heard if you are in a player room and get a 7 win streak you can call a helicopter for air support. Not sure if that's true or not. Moving on. Hopefully your translation of "pretty much nothing has changed" is true. She's pretty balanced as she stands now.
Beautiful Death Posted September 10, 2010 Posted September 10, 2010 hmmm if Parsley B after 5DD is weird, sounds like it might be because Parsley B was changed to travel a set distance like A and C rather then adjusting to the opponents position. or something. how super lame.
germanturkey Posted September 10, 2010 Posted September 10, 2010 yeah, if parser b didn't adjust, that'd be pretty lame. though i do use c to get out of tight spots sometimes..
Mr. Kimura Posted September 11, 2010 Posted September 11, 2010 Act Parser not adjusting would just suck, I hear that new Lambda is more rushdown? I expect things to change alot but at the moment I'm not too excited. I wish I got a better birthday present than just bad news... though I am not aware of all of Lambda changes yet.
kenja0 Posted September 11, 2010 Posted September 11, 2010 I'm hearing Gravity Seed initialization at the beginning of the match- first use only after 85 seconds remaining... and some other nerfs like it may be slowed down. That'd suck a bit. I don't see Spark Bolts getting that kind o... oh.
germanturkey Posted September 11, 2010 Posted September 11, 2010 about gravity, i'm pretty sure it means 15 second cooldown.
deice Posted September 11, 2010 Posted September 11, 2010 I hope they stick to just nerfing the S-tier characters (and maybe buffing rachel-tier a little). With too many changes and buffs its all too easy to make broken characters. If everyone is evenly nerfed to the same level, then that makes for more interesting games.
Mr. Kimura Posted September 11, 2010 Posted September 11, 2010 When is this update coming anyway? December? Thats seems too soon to get all the changes right imo.
severin Posted September 11, 2010 Posted September 11, 2010 Where are people getting this 214D nerf idea from? I see nothing on any of the blogs/twitter about that.
kenja0 Posted September 11, 2010 Posted September 11, 2010 Where are people getting this 214D nerf idea from? I see nothing on any of the blogs/twitter about that. First/second post of the rebalance said sword summons are slower- that could really be anything, but it sounds like 214D the most.
severin Posted September 11, 2010 Posted September 11, 2010 Her drive name is "sword summoner". Also, all these "X move is slower" posts have to be taken with a grain of salt, as the new I/O system was causing the game to run more slowly in general too.
germanturkey Posted September 11, 2010 Posted September 11, 2010 if there's a new input/output system, doesn't that mean a partial engine rewrite, which means the download patch is going to be HUGE? or i/o as in new arcade equipment?
zeech Posted September 12, 2010 Posted September 12, 2010 Code is usually tiny to download. The big part is content, like if they have new story mode voice files, etc.
St1ckBuG Posted September 13, 2010 Posted September 13, 2010 Was there any video footage and/or better confirmation of the changes for Lambda? Was all the stuff stunedge told me a lie :< I'd be pretty sad if people were just spreading rumors... Edit: Seems all the other changes were rumors, so the only notable changes are: -Slower startup of second sword in 5DD. -236B is either slower or doesn't auto-correct the distance... my guess is the latter. Weird changes IMO. Thank god loctests don't mean anything. I don't think a lot of these changes meant anything other than they're fooling around with top-tier.
germanturkey Posted September 13, 2010 Posted September 13, 2010 the 236b change makes no sense. its like they don't want her to be able to push enemies away. that'd be okay if they gave her better melee tools, but you know how that works... though if they gave back old 2c, i would be fine with 236b being shittier.
Skye Posted September 13, 2010 Posted September 13, 2010 Was there any video footage and/or better confirmation of the changes for Lambda? Was all the stuff stunedge told me a lie :< I'd be pretty sad if people were just spreading rumors... Edit: Seems all the other changes were rumors, so the only notable changes are: -Slower startup of second sword in 5DD. -236B is either slower or doesn't auto-correct the distance... my guess is the latter. Weird changes IMO. Thank god loctests don't mean anything. I don't think a lot of these changes meant anything other than they're fooling around with top-tier. Noted. And I was trolled for my doubt.
St1ckBuG Posted September 13, 2010 Posted September 13, 2010 Nah, some of the original changes I posted were pretty far out there: 4DD on wiff? That would be gdlk but comon...
Jet Set Dizzy Posted September 13, 2010 Posted September 13, 2010 So no JC on 4DD even on block? That would be some fun shenanigans.
Beautiful Death Posted September 13, 2010 Posted September 13, 2010 May as well post this one as well. Lambda Block Gatlings don't know why I left the jump cancel space for JA blank, but you cannot jump cancel it, even on hit. in case some dudes didn't know, she can gatling into a grab from a good number of her attacks. WOOOOOO HOOOOOOO
kenja0 Posted September 13, 2010 Posted September 13, 2010 Is this chart accurate? I know you can cancel 5B into 6A. 2A can be grab canceled. Or are the recovery times on these attacks so little that it seems like it?
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