germanturkey Posted October 16, 2010 Posted October 16, 2010 i don't know how much longer they can make the startup. like, slow the speed at which she moves? or slow how long it takes to activate the move... either way, i think that's a stupid nerf.
kenja0 Posted October 16, 2010 Posted October 16, 2010 Loketest 3: Act Parser A dashes through close opponents. I am okay with this.
No Limitz Posted October 16, 2010 Posted October 16, 2010 And now since CH gravity is now FC... 214a CH FC -> ... -> 236c sounds like it will lead to GODLY damage >:3 Edit: oh wait cavalier startup is longer maybe it won't work That's also banking on if GS's proration was buffed lol Judging from that one vid from loctest 2 though, it didn't seem too bad.
Bren Posted October 16, 2010 Posted October 16, 2010 Lambda: - C moves have less proration, C>6C loop does more damage - gravity is actually better than it was in CS - D, 6D, 4D, more move stun - act pulsar A, super fast escape move from the corner - 6A, big buff - J214D, longer untechable time, much easier to combo - throw, only dash 2D combos afterward Found from the Loketest 3 thread... I hope these are real!
atdsutm Posted October 16, 2010 Posted October 16, 2010 i think they're making her deal better damage but with slow and riskier moves and less invincibility.
mAc Chaos Posted October 16, 2010 Posted October 16, 2010 This is going to be interesting. I wonder how she'll play now.
Skye Posted October 16, 2010 Posted October 16, 2010 Well, unless it has invincibility, it's not a big worry.
RaveSage Posted October 16, 2010 Posted October 16, 2010 A Pulsar going through the opponent sounds nice. Does it work like that even if they opponent is in the corner?
mAc Chaos Posted October 16, 2010 Posted October 16, 2010 Why would you want to put yourself in the corner like that
Vorkosigan Posted October 16, 2010 Posted October 16, 2010 Honestly I'm just glad they're giving Lambda SOMETHING good, and this all isn't just nerf city.
No Limitz Posted October 16, 2010 Posted October 16, 2010 Lambda: - C moves have less proration, C>6C loop does more damage - gravity is actually better than it was in CS - D, 6D, 4D, more move stun - 6A, big buff - J214D, longer untechable time, much easier to combo - throw, only dash 2D combos afterward Found from the Loketest 3 thread... I hope these are real! What other sources are there? I've only been following Nantoka and he doesn't have any of these on his blog. EDIT: nvm, time to hunt down Goro's blog
Vorkosigan Posted October 16, 2010 Posted October 16, 2010 Did Lambda get the 3C nerf too? Or has it always been techable?
zaeris Posted October 17, 2010 Posted October 17, 2010 This is going to be interesting. I wonder how she'll play now. pray you're not getting trolled ^^. C moves have less proration, C>6C loop does more damage one of the few changes I’m eagerly awaiting since this will somewhat make 2c CH more viable as a ground punish if proration is reduced. Now if only they would fix 2c, the start up time can stay but fix the recovery time.
L1F3 Posted October 17, 2010 Posted October 17, 2010 Did Lambda get the 3C nerf too? Or has it always been techable? /\-11's 3c was always techable lol which is why 3c > 214D is powerful for breaking primers lol or relaunching if they dont tech [or tech roll]
mAc Chaos Posted October 17, 2010 Posted October 17, 2010 Why do people think 2C is too slow? The startup is 14 frames. That's as fast or faster than Ragna's 6A, Hakumen's 2C and Tager's 2C.
germanturkey Posted October 17, 2010 Posted October 17, 2010 well, if gravity is a FC, it doesn't matter much if it still doesn't have IFs. like who will actually get hit by that? but i'm pretty satisfied. more hit stun with drives = easier zoning. 5cccccccccccccccc > 6c combo is what i normally used anyways, until i finally got down the crescent on a sixaxis. 2c is slow in comparison to CT. plus its range is shit.
Nakkiel Posted October 17, 2010 Posted October 17, 2010 Drives having more hitstun was a mistake. stunedge clarified that the moves have "longer entire frames", whatever that means.
zaeris Posted October 17, 2010 Posted October 17, 2010 Why do people think 2C is too slow? The startup is 14 frames. That's as fast or faster than Ragna's 6A, Hakumen's 2C and Tager's 2C. lol, comparing it to 6a ragna, which is head invul... it can be slow because during its start up and active frame there is invul which leads to CH, serving its purpose. hakumen has better range, and tager 2c is somewhat reliable as an AA from what I remember (don't play tager). Make it jin's 2c range or haku 2c range and we have a deal thats its not slow.
No Limitz Posted October 17, 2010 Posted October 17, 2010 I find 2C is quite fair right now tbh, the only thing i wish for it is to have less proration in combos. Otherwise the only thing good about it is that it's the only jump cancelable C move.
RinHara5aki Posted October 17, 2010 Posted October 17, 2010 lol, comparing it to 6a ragna, which is head invul... it can be slow because during its start up and active frame there is invul which leads to CH, serving its purpose. hakumen has better range, and tager 2c is somewhat reliable as an AA from what I remember (don't play tager). Make it jin's 2c range or haku 2c range and we have a deal thats its not slow. Very true. Dont forget Tager 2c fatal can trade with like, anything, and he'll still pick up the combo lol. Just mash tager 2c in pressure, doesn't matter if you get hit as long as you hit them you're all good lol Lambda's 2c IS pretty bad in CS imo. Its AA range is actually pretty pitiful, its not head invul, and I personally think the recovery of that move is balls too, I always get hit after that I only use for pressure now in CS because its so bad :/
Antihippy Posted October 17, 2010 Posted October 17, 2010 At least 6A is much better if the changes are right.
ToastCrust Posted October 17, 2010 Posted October 17, 2010 Clearly the only right way to do this is make 6A homing rocket fists. Then 2C can be like D nails, but more, and from the ground.
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