Emjay Posted October 22, 2010 Posted October 22, 2010 The last time I used 4B was 2 months ago and was a missinput, lol.
zaeris Posted October 22, 2010 Posted October 22, 2010 The last time I used 4B was 2 months ago and was a missinput, lol. 4B is a "I'm reading you tool" it serves no purpose as an overhead because its slow and punishable. Reading low spams and gay tao is where it shines.
ToastCrust Posted October 22, 2010 Posted October 22, 2010 Plus, how else am I supposed to see her open those legs? Totally worth it imo
zaeris Posted October 22, 2010 Posted October 22, 2010 Plus, how else am I supposed to see her open those legs? Totally worth it imo go find a doujin or something ^^, there's plenty of those although dizzy is still <3
ToastCrust Posted October 22, 2010 Posted October 22, 2010 Well, curiously enough, I never actually went out looking for any for Nu/Lambda. I dunno, I think I'd actually feel kinda bad about it if I did.
.safety Posted October 22, 2010 Posted October 22, 2010 Despite being able to combo into it from any other successful crouched hit, the damage output is 2k from a clean hit which is amazingly low considering the other options that are possible. Even on a CH 6A/2A/5B/2B/6B/5Cx1, you're more than likely to deal more damage by completing a ground combo. you can actually get 4.3k meterless off a clean 4b midscreen and 5kish meterless in the corner if my memory serves correctly, which isn't bad damage at all of course in the end it's use as an overhead is still pretty fail
Arcade Fire87 Posted October 22, 2010 Posted October 22, 2010 4B leads into the TK loop if the opponent is cornered... I didn't mean to say 4B was great, but it's really not awful if you're mixup game is good. I used to never use it, I like it a lot now, when used sparingly. I'm still surprised you guys think TK/TK feint are shit though...I won't lie, I'm gimmicky as hell with it and it works well. TK feint into a another TK or 4B is hilarious shit. My bad guys, I guess I've abused TK tricks into netplay so badly I got my facts wrong badly
ToastCrust Posted October 22, 2010 Posted October 22, 2010 Honestly, who actually still does 4B>j.5C>j.2C>dj.5C>dj.2C>dj.214D? I mean, unless you're being lazy or online. (or if your execution's just too shit like mine to do the crossunder 2DD one)
St1ckBuG Posted October 22, 2010 Posted October 22, 2010 The high damage midscreen 4B combos are a pain in the ass. IIRC you can do: 4B > 6A > Kure > 5DD > 236C > stuff... It leads to GOOD damage midscreen, but it's not worth the execution requirement. I think you have to hit the 4B at a certain distance... which is just stupid.
ZONG_one Posted October 22, 2010 Posted October 22, 2010 You can also dash under 2DD on clean hit iirc. 4B is good if you know how to use it guys.
St1ckBuG Posted October 22, 2010 Posted October 22, 2010 4B is good if you know how to use it guys. A gun is good if you know how to use it guys. A fork is good if you know how to use it guys. Money is good if you know how to use it guys. A cell phone is good if you know how to use it guys. A brain is good if you know how to use it guys. Good shit ZONG. Way to cover your bases by giving general statements. Stay gdlk.
NewNugget0 Posted October 22, 2010 Posted October 22, 2010 The high damage midscreen 4B combos are a pain in the ass. IIRC you can do: 4B > 6A > Kure > 5DD > 236C > stuff... It leads to GOOD damage midscreen, but it's not worth the execution requirement. I think you have to hit the 4B at a certain distance... which is just stupid. Depending on the distance: - if 4B hits very close up, can do 6A > 2147D > stuff... - if 4B hits not very close up, can do 6A > 2149D > stuff... But I still haven't hit it consistently to make it applicable in matches. I find timing the 4B > 6A to hit as early as possible and not whiffing is the most difficult.
St1ckBuG Posted October 22, 2010 Posted October 22, 2010 But I still haven't hit it consistently to make it applicable in matches. I find timing the 4B > 6A to hit as early as possible and not whiffing is the most difficult. Exactly.
tuka Posted October 22, 2010 Posted October 22, 2010 I'm landing 4B > 6A > 2147D > 5DD > 236C... pretty consecutively, not as hard as you make it sound. Although 236C may whiff against some characters, unless done with a really tricky timing (Valkenhayn as the most recent example).
kenja0 Posted October 22, 2010 Posted October 22, 2010 I'm landing 4B > 6A > 2147D > 5DD > 236C... pretty consecutively, not as hard as you make it sound. Although 236C may whiff against some characters, unless done with a really tricky timing (Valkenhayn as the most recent example). What are the specs of the 4B? Clean? CH? Crouching? Combo? 2nd Hit only? And what is the timing for 6A? Similar to Grab? Depending on that, it may be a plausible combo to learn.
lime93 Posted October 22, 2010 Posted October 22, 2010 What are the specs of the 4B? Clean? CH? Crouching? Combo? 2nd Hit only? And what is the timing for 6A? Similar to Grab? Depending on that, it may be a plausible combo to learn. The only time i have 4B > 6A is a CH 4B, and the 6A is after CH 4B is similar to the grab but i didn't really have to dash, because when they're in the air they sorta float back to you and sometimes over you it depends on if your close up or max range for the CH 4B
.safety Posted October 22, 2010 Posted October 22, 2010 if you're going to be using 4b for mixup, you should definitely be using the 6a link or underdash 2dd...the damage pay off is just too high compared to the CT combo lol on the rare occasions that I do use 4b, I land 4b > 6a link consistently during matches as well. the hardest part is the 6a, and after that it's pretty much smooth sailing. the only time it's ridiculously hard to link is when you're RIGHT NEXT to the opponent when you start the 4b...I have never been able to land kure after that, even with 2149d. spacing like that won't happen that often though unless you're doing meaty 4b on wakeup or something. I don't know if it'll work for you guys, but I input 4 right before I do 6a (while the opponent is falling). just a small nudge, then 6a. helps out tremendously with the timing, but that's me. seemed to help out another friend I suggested it too as well.
ToastCrust Posted October 23, 2010 Posted October 23, 2010 Right, sorry guys. Dash under, not cross under.
zaeris Posted October 23, 2010 Posted October 23, 2010 Ho HO HO since now BB induce all normals from b-> to C becoming air unblockable. Who is confident in playing lambda without Dp, jumping and bad normals ^^, fun pressure game.
toanenadiz Posted October 23, 2010 Posted October 23, 2010 As long as we can IB->Backdash, we shouldn't have a problem until we are in the corner.
zaeris Posted October 23, 2010 Posted October 23, 2010 Lambda: -Increased recovery from crescent cancel -Crescent saber's recovery increased. Cannot pick up combos from TK crescent -6C sends opponent flying (in corner wallbounces) -cannot combo 6C from 2DD hahahah let see if this is a troll or not... if its true hitting delete on lambda. Platina sure is looking attractive to play atm... First cammy in ssf4 is getting her TK dive kick remove now my CS main. awell life goes on.
SolarMisae Posted October 23, 2010 Posted October 23, 2010 hahahah let see if this is a troll or not... if its true hitting delete on lambda. Platina sure is looking attractive to play atm... First cammy in ssf4 is getting her TK dive kick remove now my CS main. awell life goes on. If this isn't just trolling and is actually true...well... I will hope for the best, but expect the worst.
Kaialynn Posted October 23, 2010 Posted October 23, 2010 I'm trying to think here, if these changes are true does she have ANY combos outside 5DD > 236B > Rapid > 5DD > 236C (I don't even know if that works in the loketest) With 2147D not being able to combo...I really can't think of anything. 2DD > 6C followups are gone too, so that just leaves wallbounce 2DD combos and 4B combos? ugh. Well, hopefully we're just being trolled and they change her back...if not...thank god i've been practicing other characters.
Arcade Fire87 Posted October 23, 2010 Posted October 23, 2010 Oh, cool, Lamba's the next Rachel. Either I'll pick up Plantina or quit CS. I was fine with Lambda being outclassed by a good majority of the cast, now they're just making her F tier
SolarMisae Posted October 23, 2010 Posted October 23, 2010 Pray it's trolling. Just...just pray it's trolling. ._.;; Even if she goes Rachel tier I'll still play her, I just love her that much. If this is true it is indeed a wonder why they wouldn't just delete her form the game lol. Useless extra programming. orz
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