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Posted

The pink one is better, imho More interesting traps and powerful resets. I'm probably going to steal the combo to corner air grab attempt, so much damage if it hits o_O

Posted

hey, dacid, do you remember that one poison nail tech trap that we saw a long time ago. i need to add to my already mindblowingly large number of useless tech traps with god tier bang

Posted

Ok guys, you know how Dora in the corner will do a turnaround 6c after 623b? Anyone got any timing hints?

Posted

Yeah; time it well :yaaay: In all seriousness, to get the turnaround 6C to work, you have to be quite close to the corner when you OTG 6A 623B. Otherwise, They'll get over you too late and you'll whiff a 5C in the wrong direction, or you just won't have enough time for it. However, in many cases, it's better to do 6A 623B (dash to the other side) 5B 2B jB jC for true oki and forcing corner wakeup :yaaay:

Posted

Yeah; time it well :yaaay:

In all seriousness, to get the turnaround 6C to work, you have to be quite close to the corner when you OTG 6A 623B. Otherwise, They'll get over you too late and you'll whiff a 5C in the wrong direction, or you just won't have enough time for it.

However, in many cases, it's better to do 6A 623B (dash to the other side) 5B 2B jB jC for true oki and forcing corner wakeup :yaaay:

Ah I didn't know you could do that! Will have to give it a shot.

Posted

Yeah; time it well :yaaay:

In all seriousness, to get the turnaround 6C to work, you have to be quite close to the corner when you OTG 6A 623B. Otherwise, They'll get over you too late and you'll whiff a 5C in the wrong direction, or you just won't have enough time for it.

However, in many cases, it's better to do 6A 623B (dash to the other side) 5B 2B jB jC for true oki and forcing corner wakeup :yaaay:

This. Also it's flashier :yaaay:.

6A>623B bounces them higher off the wall than with 2B>623B, so if you're right in the corner and you 6A>623B you should have plenty of time to turnaround 6C, if that's what you want to do.

Posted

The dash across 5B 2B jB jC looks soooo nice :toot: I have to thank you for that one, Moves, cause it helped me a ton at tournament. :]

Posted

Ok guys, you know how Dora in the corner will do a turnaround 6c after 623b? Anyone got any timing hints?

Do 2B 623B or 6A 623B. Both works, but also character specific for the 6A from what I've experienced. 2B 623B, wait for them to be over your head and you can do like 6C j.623B 6C j.623B. But yeah, d.5B 2B j.BC is good.
Posted

The dash across 5B 2B jB jC looks soooo nice :toot:

I have to thank you for that one, Moves, cause it helped me a ton at tournament. :]

np :v:

That one and your new crouch bnb are my favorite CS combos so far.

Posted

Here is a different version of the above combo, found in this video:

http://www.youtube.com/watch?v=sDyPjlbnhFI#t=0m43s

50% Heat (on Hakumen at least)

623C-RC-5C-623B-d.5B-2B-j.4C-j.623B-5B-2B-j.B-j.4C-dj.C = 4557 Dmg

The combo looks awesome, but it doesn't give you oki...if you're not going for oki you can do max dmg version of the normal RC combo for 4733 iirc anyway and it's not character specific. (Unless there's someone the j.B>j.4C>dj.B>dj.4C>dj.623B doesn't work on.)

I really need to go through everyone to find out exactly which characters things don't work on. At first I though 6C>623B didn't work on Litchi but you just have to delay it close to the ground. Also should make a list of chars that can be j.4C>623B instead of j.B>623B for Dacid's crouch combo.

Posted

I dunno if it's been asked before, but are there any practical benefits into combo-ing into ashura? So far, I tried 5A 5B 2B 6C j.D and then immediately 236236D and it gets me about 2.8k... which is just a bit less than what I would get from a heatless combo that I could go for after the j.D. The only benefit that I can see from using this is that it would prevent your enemy from bursting... but you can just do 5A 5B 2B 2C then daifunka, which is shorter AND it does about 3.6k damage (improved from the 3.4k damage it did in CT).. I tried other ways to combo into ashura, but the damage for them always came out mediocre. So the question is... should I even bother with using ashura in the middle of combos? It looks cool but... that's about it. :psyduck:

Posted

Does Bang have any practical relaunch combos with j.4C j.623B? Kinda like j.B j.623B v 5A etc from CT.

If you mean just j.4C(j.B)>j.623B as an air to air starter, you can do tons of stuff with it now.

You can land 5B>623B>daifunka, land 5B>623B>5D>air combo ender, land 5B>2B>air combo ender, etc. 5B>623B is too sexy.

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