Tsuuna Posted March 2, 2010 Posted March 2, 2010 Lol compare damage between 5C daifunka and CH 6Adaifunka. Scary stuff.
Dacidbro Posted March 2, 2010 Posted March 2, 2010 Well, you could just 6A 623B Daifunka, and not have to CH.
huey253 Posted March 2, 2010 Posted March 2, 2010 good luck landing 6A as a combo starter aganist someone with half a brain
10stars Posted March 2, 2010 Author Posted March 2, 2010 good luck landing 6A as a combo starter aganist someone with half a brain Pretty much.
Dacidbro Posted March 2, 2010 Posted March 2, 2010 6A works like a charm when people are smart enough to block the 5C I hit professional grade players with it all the time.
BigLeafyTree Posted March 2, 2010 Posted March 2, 2010 For the people talking about the two proration rates, read here: http://s1.zetaboards.com/blazblue/pages/03#damagescaling . Basically, the first proration rate depends only on the attack you started the combo with, and it applies to the entire combo. The second proration rate is applied by each attack in a combo (including the first) and affects the damage following attacks do. If you want to do combo damage calculations, there's a third proration rate that's based on your character. Bang's is 90%. Check the link for mathy goodness.
CrimsonDisaster Posted March 3, 2010 Posted March 3, 2010 5C/6A mixup works well against people who block 5C on reaction to the delay in your string and not to the actual animation, which is quite a few people. 5C animation is fairly telegraphed, though, and there are plenty of players who can block it on reaction to the arm movement rather than just a general gap in your string. Not something I would count on but it's always there if you need to switch gears. Speaking of proration and high/lows, I've been trying to find a better way to land j4C starter reliably than deep ad/jB, j4C/land 2A/grab (/gold burst -> super lololol) mixup. Still the most stable way to land it that I would use in a REAL MATCH I guess.
faultydefense Posted March 3, 2010 Posted March 3, 2010 Speaking of proration and high/lows, I've been trying to find a better way to land j4C starter reliably than deep ad/jB, j4C/land 2A/grab (/gold burst -> super lololol) mixup. Still the most stable way to land it that I would use in a REAL MATCH I guess. can you fuzzy guard in this game?
CrimsonDisaster Posted March 3, 2010 Posted March 3, 2010 can you fuzzy guard in this game? Yes, though Bang's air normals don't seem suited for it. I couldn't get jB JC djC to fuzzy on Tager, for instance. Dunno, maybe he can fuzzy into it, I haven't managed to pull it off yet outside of the airdash mixup I already posted.
Reioumu Posted March 4, 2010 Posted March 4, 2010 Even if you were to fuzzy into anything, you wouldn't be able to combo off of it without rapid cancel
BigLeafyTree Posted March 15, 2010 Posted March 15, 2010 Messing around with 6B RCs in CT. With a quick rapid cancel you can fit in a j.A, j.B or j.D before you hit the ground (maybe a j.4C in CS? confirm?). The j.A also lets you jump cancel or go for a tick command throw if you're close enough. Makes hit confirming the 6B hard though. You can also 6B > RC > air dash > j.4B but I couldn't get much out of it past that. Also couldn't get much out of 6B > RC > j.623B. I'm testing in CT so maybe there's something there in CS?
Dacidbro Posted March 15, 2010 Posted March 15, 2010 No point for 6B RC j4C in CS; the 6B's proration is already ~70/80ish, if I recall correctly, meaning your combo isn't going to do much damage (And is probably already maximized on 2A 5B 623B d6C j623B 2B 6C jC). The only reasoning for a rapid would be because it's mildly unsafe on block.
BigLeafyTree Posted March 15, 2010 Posted March 15, 2010 6B's proration is 100/85 unless they changed it in CS. Source It might be useful to RC into j.4C because a descending j.4C is a strong starter and a triple overhead (5C 6B RC j.4C) wouldn't be something anyone is expecting. IF it works. How safe is 6B now? All I have to work from is CT where it basically MUST be RCed.
huey253 Posted March 15, 2010 Posted March 15, 2010 WAYYY SAFER -3 on block safe on normal block unsafe if IB'd which doesn't ever happen soo yaa :D
BigLeafyTree Posted March 15, 2010 Posted March 15, 2010 Holy shat, that's nuts. Where are you getting CS frame data from? Everytime I watch videos and read up on CS Bang I say "He can do that now!?".
huey253 Posted March 15, 2010 Posted March 15, 2010 errr i have a rip of the mook, i don't think its supposed to be for total public access so i'll pm you O_o
Dacidbro Posted March 15, 2010 Posted March 15, 2010 It might be useful to RC into j.4C because a descending j.4C is a strong starter and a triple overhead (5C 6B RC j.4C) wouldn't be something anyone is expecting. IF it works. OH. Valid. Extremely valid. And you'd look like the greek god of yomi.
DaiAndOh Posted March 15, 2010 Posted March 15, 2010 errr i have a rip of the mook, i don't think its supposed to be for total public access so i'll pm you O_o If you could get some frame data for the guide, that would be awesome. Startup, damage, and frame advantage mostly.
huey253 Posted March 15, 2010 Posted March 15, 2010 sent, i'll ask for permission for it to be uploaded here
huey253 Posted March 16, 2010 Posted March 16, 2010 fixed, check my wall and get it. add a . after www
Reioumu Posted March 16, 2010 Posted March 16, 2010 Wow... Bang's 5B comes out in 8 frames and is -1 on block. Frame traps anyone? lol
Dacidbro Posted March 16, 2010 Posted March 16, 2010 Wow... Bang's 5B comes out in 8 frames and is -1 on block. Frame traps anyone? lol Have been using it to infinite amounts of success already It's so good
Reioumu Posted March 16, 2010 Posted March 16, 2010 Have been using it to infinite amounts of success already It's so good Though with most of the matches I've seen of you, you use a lot more 5A and jA :/
huey253 Posted March 16, 2010 Posted March 16, 2010 dacid loves his five frame jab. edit: any suggestions, this is a match from a tourney i was just in http://www.justin.tv/clip/70d50bf35e44cdb1#r=1K5LyYA~
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