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Posted

Lol compare damage between 5C daifunka and CH 6Adaifunka. Scary stuff.

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Posted

6A works like a charm when people are smart enough to block the 5C :psyduck: I hit professional grade players with it all the time.

Posted

For the people talking about the two proration rates, read here: http://s1.zetaboards.com/blazblue/pages/03#damagescaling .

Basically, the first proration rate depends only on the attack you started the combo with, and it applies to the entire combo. The second proration rate is applied by each attack in a combo (including the first) and affects the damage following attacks do.

If you want to do combo damage calculations, there's a third proration rate that's based on your character. Bang's is 90%. Check the link for mathy goodness.

Posted

5C/6A mixup works well against people who block 5C on reaction to the delay in your string and not to the actual animation, which is quite a few people. 5C animation is fairly telegraphed, though, and there are plenty of players who can block it on reaction to the arm movement rather than just a general gap in your string. Not something I would count on but it's always there if you need to switch gears. Speaking of proration and high/lows, I've been trying to find a better way to land j4C starter reliably than deep ad/jB, j4C/land 2A/grab (/gold burst -> super lololol) mixup. Still the most stable way to land it that I would use in a REAL MATCH I guess.

Posted

Speaking of proration and high/lows, I've been trying to find a better way to land j4C starter reliably than deep ad/jB, j4C/land 2A/grab (/gold burst -> super lololol) mixup. Still the most stable way to land it that I would use in a REAL MATCH I guess.

can you fuzzy guard in this game?

Posted

can you fuzzy guard in this game?

Yes, though Bang's air normals don't seem suited for it. I couldn't get jB JC djC to fuzzy on Tager, for instance. Dunno, maybe he can fuzzy into it, I haven't managed to pull it off yet outside of the airdash mixup I already posted.

  • 2 weeks later...
Posted

Messing around with 6B RCs in CT. With a quick rapid cancel you can fit in a j.A, j.B or j.D before you hit the ground (maybe a j.4C in CS? confirm?). The j.A also lets you jump cancel or go for a tick command throw if you're close enough. Makes hit confirming the 6B hard though. You can also 6B > RC > air dash > j.4B but I couldn't get much out of it past that. Also couldn't get much out of 6B > RC > j.623B. I'm testing in CT so maybe there's something there in CS?

Posted

No point for 6B RC j4C in CS; the 6B's proration is already ~70/80ish, if I recall correctly, meaning your combo isn't going to do much damage (And is probably already maximized on 2A 5B 623B d6C j623B 2B 6C jC). The only reasoning for a rapid would be because it's mildly unsafe on block.

Posted

6B's proration is 100/85 unless they changed it in CS. Source

It might be useful to RC into j.4C because a descending j.4C is a strong starter and a triple overhead (5C 6B RC j.4C) wouldn't be something anyone is expecting. IF it works.

How safe is 6B now? All I have to work from is CT where it basically MUST be RCed.

Posted

It might be useful to RC into j.4C because a descending j.4C is a strong starter and a triple overhead (5C 6B RC j.4C) wouldn't be something anyone is expecting. IF it works.

OH. Valid. Extremely valid. And you'd look like the greek god of yomi.

Posted

errr i have a rip of the mook, i don't think its supposed to be for total public access so i'll pm you O_o

If you could get some frame data for the guide, that would be awesome. Startup, damage, and frame advantage mostly.

Posted

Wow... Bang's 5B comes out in 8 frames and is -1 on block. Frame traps anyone? lol

Have been using it to infinite amounts of success already

It's so good :psyduck:

Posted

Have been using it to infinite amounts of success already

It's so good :psyduck:

Though with most of the matches I've seen of you, you use a lot more 5A and jA :/

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