Mike Z Posted January 6, 2010 Posted January 6, 2010 From far, Tager's 2C will cleanly CH Tsubaki's 5B (which is one of her main pokes)! Also, just so it is documented, ALL of her good reversals are projectiles - all DPs, and both versions of her Super. She can't beat a meaty Sledge on wakeup or as a tech trap, at all.
Tofu Warrior Posted January 6, 2010 Posted January 6, 2010 I don't know if throwing out random 2Cs in footsies is such a great idea, seeing as it's super punishable on whiff if you guess wrong. Then again, high risk, high reward, so I'll definitely try that out next time I play. This match up in general is really easy. She can't keep up in damage output, and yeah, her wake up game is really weak. 5C beats her back dash after Gadget Finger, which leads into juicy combos. Her most dangerous tool is that one move that hits from full screen and places her behind you, I don't know what it's called but you'll see it a lot. I think it's 720 punishable after IB, I'm not sure, so you'll have to make some guesses. Otherwise, she shouldn't give you too much trouble.
Mike Z Posted January 6, 2010 Posted January 6, 2010 Shield rush is 360B/720 punishable on normal block. You can also 360A or 720 it if you sense it will be coming.
Scamp Posted January 11, 2010 Posted January 11, 2010 Yeah I was sitting here thinking about Tsubaki and the matchup against Tager....for the life of me I can't think of a single good thing about this matchup at all. I feel as helpless as Tager vs. Carl in CT. On the ground I get outranged, outdamaged, and for the most part out-prioritized. Air to air and air to ground is not as bad. I still get outranged but Tsubaki's priority isn't that bad. Trouble is I have to get close to Tager to use air attacks and I don't want to do that. Guard crushing Tager is out of the question. I suppose I can just run away, charge meter, then do D moves and hope something hits and then run away some more. Not only is this the most depressing battle plan ever but it's also boring just to think about. Mike: Is the D version of shield rush 360B/720 punishable on normal block? If it is I'm giving up right now.
A.X.I.S. Posted January 11, 2010 Posted January 11, 2010 yes it is, mike already said it. your only approach is to charge meter and you should talk to your mod about a match up forum not post here tsubaki mainer.
Tofu Warrior Posted January 15, 2010 Posted January 15, 2010 I suppose I can just run away, charge meter, then do D moves and hope something hits and then run away some more. Not only is this the most depressing battle plan ever but it's also boring just to think about. This is how local Tsubakis beat me, it's just the way you play the match up. If you aren't prepared to do that, either pick a new character or don't play at all.
Manta Posted June 8, 2010 Posted June 8, 2010 Worthy of mention on this board (Because it was on the Tsubaki one) is remembering 6A's projectile guard point, which beats both backdashes and DPs at close range (Like after Gadget finger). Hitting her DP with 6A sometimes hooks her in over your head, which can make the followups a bit awkward though. I personally also find 5D to be my biggest friend in this one, magnetism seems to screw up Tsubaki's game so much, and 5D's reach seems to trump much of what she can do.
The_Zawmbee Posted July 4, 2010 Posted July 4, 2010 I see alot of Tager's online slip up and get caught in one of Tsubaki's pressure strings i have to ask if it would be better to wait it out you gain an opening or get risky and try to catch her off guard?
Isorropia Posted July 4, 2010 Posted July 4, 2010 Tsubaki's strings are like clockwork, when she starts the hits are going to be pretty much in the same rhythm every time (slight exceptions are things like 6A, 6B). So just IB and 360A/720. Her only jump-cancellable normals are 5B, 6C and 3C, so just be aware of those.
LoneStar Posted July 29, 2010 Posted July 29, 2010 is it just me or is this tager's easiest match up?
Astaroth136 Posted August 1, 2010 Posted August 1, 2010 I've beat the dive with AC a few times. Otherwise, IB and punish.
Tiamat Posted August 2, 2010 Posted August 2, 2010 Worthy of mention on this board (Because it was on the Tsubaki one) is remembering 6A's projectile guard point, which beats both backdashes and DPs at close range (Like after Gadget finger). Hitting her DP with 6A sometimes hooks her in over your head, which can make the followups a bit awkward though. I'll have to mess with 6A and see how it works out. I tried 236B after gadget and it whiffed through her DP but 236A CH her in the air so you can get a 2C combo. 6A catches her backdash too tho so if you can get a reliable combo that should be better I've beat the dive with AC a few times. Otherwise, IB and punish. ok, I think I'm gonna do IB most of the time seems less risky. wonder if backdashing it works well...
Manta Posted August 2, 2010 Posted August 2, 2010 You might want to scrub what I said about 6A beating her DP, having read it up 6A only gets projectile defense on frame 17 of the move, which is quite late compared with the speed DPs come out. A and B sledge both have frame 1 projectile guard points, so they're a much safer option.
Astaroth136 Posted August 2, 2010 Posted August 2, 2010 So backdashing in this matchup is impossible. Since a lot of her attacks have followups, you'll just be eating free damage.
Tiamat Posted August 2, 2010 Posted August 2, 2010 yea if i had a nickel for every time the second hit of her 2B hit me out of my backdash >_> edit: 6A is pretty useless against her DP after gadget
Koopa_Klawz Posted August 7, 2010 Posted August 7, 2010 are there other moves we can use besides IB 360/720 to break her blockstrings?
natearistata Posted August 10, 2010 Posted August 10, 2010 I haven't found anything in particular. Tried all kinds of normals for kicks in the middle of blockstrings and never got anything consistently. Also as a sidenote, don't spark bolt a Tsubaki with astral. It doesn't end well.
A.X.I.S. Posted August 17, 2010 Posted August 17, 2010 seriously don't respect her at all, 5C destroys her at mid range, her blockstrings are easy to IB punish (always IB punish even if she gets a combo it will only end with you eating 2k anyways) and use 6A...use it a lot! she can't DP it or you get 3-4k for it assuming she is magnetized. so TL:DR 6A the fuck out of her. IB 360 the fuck out of her. never respect her period...and if she charges shoot a spark bolt at her, she will block and you will control the screen.
NickExtreme1 Posted August 17, 2010 Posted August 17, 2010 Recommend that Spark Bolt when Tsubaki is air charging or standing charging. Crouching charge recovers pretty fast and Tsubaki can react with B version sheild rush to go through it and punish Tager with a fat combo (lol no damage )
bigphil6561 Posted September 13, 2010 Posted September 13, 2010 So backdashing in this matchup is impossible. Since a lot of her attacks have followups, you'll just be eating free damage. quite true, but ive never really seen a real reason to backdash:cool:
A.X.I.S. Posted September 13, 2010 Posted September 13, 2010 tsubaki is free...that is 1000% truth. honestly your gonna use all your 15% effort and she will use 110% and still lose.
Darwock Posted September 23, 2010 Posted September 23, 2010 Well, this might just be an admission of how much I suck but I think you guys are giving everyone a false sense of security in this matchup. I have a lot of trouble with Tsubaki. I read this thread, tried again and still failed horribly. I can beat crap Tsubakis who abuse her diving attack, but now I'm in the level 40s I don't meet those anymore. It pretty much always goes how NickExtreme1 said it above. It is only a matter of time before she counters something I do with a shield bash into long combo, and after that it's basically game over. I tried to play it super cautious as I would with a Hakumen but it was still no good, she always finds a way through my defences. I presume this is because if I hang back she gets a full charge and can then make her moves unblockable? After GF I used 6A which results in her bouncing weirdly over my shoulder and getting the advantage again before I can follow up. Hate hate HATE this match. To top it off I usually get astral finished as well. Can anyone offer any other advice, just throwing out a lot of 6As and 5Cs isn't enough because I've got to get her in range without immediately being on the receiving end.
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