CakeWasBannedd Posted June 6, 2010 Posted June 6, 2010 i got something to share... and i hope it will help http://www.youtube.com/watch?v=KERCiFJM1Fg Sorry, but it's not a very useful combo. With the same amount of charge and off of the same thing, you could do 22D 6CC sjc j.C dj. CC 214D 5C 2CC sjc j.C dj. CC j.236A j.214C for 4.5k. It looks pretty good though, combo video material for sure
HarrYxDizzY Posted June 6, 2010 Posted June 6, 2010 ya i know. i want to share it w/ tsubaki player's to make a mix up combo. i got that combo when i was playing w/ other player
seyu Posted June 22, 2010 Posted June 22, 2010 http://www.youtube.com/watch?v=oJA4uqt4njg hay at 8:23 theres some really nice combo. did anyone see the damage there?
CakeWasBannedd Posted June 22, 2010 Posted June 22, 2010 http://www.youtube.com/watch?v=oJA4uqt4njg hay at 8:23 theres some really nice combo. did anyone see the damage there? Just tested it, it's 3.7k. Not much better than another combo with 2 charge, only about 200 more damage. I guess if you wanted to be flashy it's cool, but other than that, not all that useful. You can get 3.5k off of a throw with the same amount of charge at midscreen with B+C 22D 6CC 214D 2CC sjc j.C JC j.CC 236A 214C
seyu Posted June 22, 2010 Posted June 22, 2010 aright thanks for the reply:) guess it looked so cool caus i only saw carls lifebar drain...but thats just his faultXD
Deadly Base Posted June 22, 2010 Posted June 22, 2010 Might not be a lot better, but its still better. People are always thinking up newer better combos and if you stick with your basic ones you'll be left behind in the dust. Also damn that is one nice looking combo though.
STenSatsu Posted June 23, 2010 Posted June 23, 2010 200 more is a decent bit better in CS. Definitely worth learning if it isn't character specific or something like that.
bbq sauce Posted July 1, 2010 Posted July 1, 2010 So what was that? Throw, 214D 2CC jc7 airdash jC j214D 6CC sjc jBC dj jCC ender?
kabookie Posted July 2, 2010 Posted July 2, 2010 i saw in a vid somewhere (i cant find it anymore), i think it was ginseng playing. did a combo something like: (corner) 623D, j.236D, j.214D, 5b, j.b, j.c, jc, j.c, j.c, 236a, 214c is this character specific (he did it to tager)? can you do 5C, 2CC aircombo instead of 5b aircombo? next question is, is it worth the charge, cause it looked flashy but i couldnt see how much damage it did.
Ginseng Posted July 2, 2010 Author Posted July 2, 2010 I just did it to be flashy, don't worry about it. Normally you just do 623D, j.214D, 6CC, air combo. Well flashy is a bit of an understatement, I was afraid of doing 623D j.214D because if he blocked, I was screwd, so I was going to cancel into the fireball anyways.
kabookie Posted July 2, 2010 Posted July 2, 2010 ah k so not worth the charge. curious then ... is there every really a time where doing j.236D is worth it? in or out of combo except for cancelling a dp?
Ginseng Posted July 2, 2010 Author Posted July 2, 2010 To make people go "oooooh" when you do j.236D to j.214D.
Zaido Posted July 2, 2010 Posted July 2, 2010 To make people go "oooooh" when you do j.236D to j.214D. I am pretty sure you did it to just troll harder!!! :X
sanshiki Posted July 4, 2010 Posted July 4, 2010 There's a weird combo involving 214A j.D cancel in the corner. If I punish a DP, I can launch with 214D, 6C j.C > j.236a > j.214a, j.D cancel, OTG j.C, land 236236C. Does 3961 damage with 1 gauge and 50% heat. It doesn't combo if I try it from any starter that prorates worse than 5B 22D or 5C 22D ie. 5BB 22D won't work for the above combo. So Tsubaki can't combo this off 2B or 6A starters either. I suppose if you want to back off and charge meter for matchups like Tager/Ragna this would be better than the 1 meter 50% heat mugen combo. Or if you didn't have enough meter to activate mugen at the start. Looks flashy at any rate.
STenSatsu Posted July 4, 2010 Posted July 4, 2010 What do you mean by j.d canceling her dive? Wouldn't charging after dive just make her drop slower?
Ginseng Posted July 4, 2010 Author Posted July 4, 2010 He means do it for a second, then immediately do j.C while landing, then use the remaining hitstun to do the super.
STenSatsu Posted July 5, 2010 Posted July 5, 2010 Ya, was just wondering if that was needed or if you could just drop with the j.c. Thought maybe the D did something weird.
Ginseng Posted July 5, 2010 Author Posted July 5, 2010 After doing a special in the air, you can't do another attack unless you use j.D for a bit, then you can start using normals, 2nd jump, or an air dash. However, you still get landing recovery from the j.D.
kabookie Posted July 6, 2010 Posted July 6, 2010 random meterless combo thats probably known but i only figured out the other day when opening the round with a 22b. ch 22b, 5b, j.b, j.c, JC, j.c, j.c, j.236a, j.214c
Recommended Posts