feri Posted February 14, 2010 Posted February 14, 2010 Note - I dont test things against Carl seeing as I'm the only Carl player locally/nationally. It would be a sad and pointless endevour for me. Now... Sandwich loops using j.2c j.b j.c works on everyone besides Tsubaki. Sandwich loops using j.c 5b 2b 5c works on everyone besides Tsubaki and Nu. Standard BnB (3c 22d IAD j.2c 2c) will whiff on Arakune and Hakumen. Use j.2c~allecan jump forward j.b 8d j.c vertical jump land 2c 8d into (2d rep) x 1 then j.2c 8d allegretto. Damage 2d loops starting from 2a will deal approx 2400+ (2 reps) 2d loops starting from j.2c/jump ins/CH 6d you will get about 3800+ (3 reps). b 6b 623c 22d b SJC j.b j.c 623d JC j.2c j.214c deals 2537. j.b FCH IAD j.2c 22d allecan 5c SJC j.b j.c 623d JC j.2c j.214c deals 3700. Edit: I believe you can 5c and use the startup time 22d then SJC j.b j.c 623d will combo legit. Just leaving this note as an alternative incase anybody tries to do j.b FCH IAD j.22cd and cant do it.
ZONG_one Posted February 14, 2010 Posted February 14, 2010 Nice for the damage approximations, Feri. It's nice to know about how much you're doing. Lol 2A is so bad..
Kyle Posted February 14, 2010 Author Posted February 14, 2010 CH 6P, IAD, J.2C, Alle~can, 5C, J.B, J.C, J.2C, Allegreto
DF2K Posted February 15, 2010 Posted February 15, 2010 Does Carl's Tager specific 5B - 6B - J.2C - 5B - 5C - 5B - 6B - J.2C - 5B - 5C - 5B - 5C combo still work in CS? Yes. 5B - 6B - J.2C - 5B - 5C - 5B - 6B - J.2C - 5B - 5C - 5B - 5C does~3.2k j.b 5B - 6B - J.2C - 5B - 5C - 5B - 6B - J.2C - 5B - 5C - 5B - 5C does~3.4k j.b - j.c 5B - 6B - J.2C - 5B - 5C - 5B - 6B - J.2C - 5B - 5C - 5B - 5C does~3.8k Not bad.
ZONG_one Posted February 15, 2010 Posted February 15, 2010 CH 6A, IAD, J.2C, Alle~can, 5C, J.B, J.C, J.2C, Allegreto Kyle, this isn't Guilty Gear. Yes. 5B - 6B - j.2C - j.B - j.C - 5B - 6B - j.2C - j.B - j.C - 5B - 5C does~3.2k j.b - 5B - 6B - J.2C - j.B - j.C - 5B - 6B - j.2C - j.B - j.C - 5B - 5C does~3.4k j.b - j.c 5B - 6B - J.2C - j.B - j.C - 5B - 6B - J.2C - j.B - j.C - 5B - 5C does~3.8k Not bad. I'm pretty sure that's what you meant.. Also, instead of 5B > 5C to end, just 5B > 22]D[ > IAD Alle-Can or something. Never try to end a combo on the ground.. Always reset.
DF2K Posted February 16, 2010 Posted February 16, 2010 Yeah that's what I meant. You're right, I was just confirming those for Urichinan.
feri Posted February 16, 2010 Posted February 16, 2010 j.2d loop (unprorated/no A buttons) I did in a match into 2 Cantata's? did 5.2k. Pre DD I believe I was between 4k-4.1k
ZONG_one Posted February 16, 2010 Posted February 16, 2010 j.2d loop (unprorated/no A buttons) I did in a match into 2 Cantata's? did 5.2k. Pre DD I believe I was between 4k-4.1k What did you start with/ how many reps did you get? I got 5k meterless starting with either 3C, or a jump in, I believe. I can't remember... But I was expecting 3.5ish and ended up with a little over 5k. Probably got 3 reps of j.2C>j.C>2D. Any word on which jump-ins prorate the best? Yeah that's what I meant. You're right, I was just confirming those for Urichinan. I was pretty sure that's what you meant, just threw me off for a quick second.
Kyle Posted February 16, 2010 Author Posted February 16, 2010 ... Any word on which jump-ins prorate the best? J.B has starting proration of 100%
ZONG_one Posted February 16, 2010 Posted February 16, 2010 So probably j.B (non-CH), 5B, 2B, 3C, 22D, IAD Allecan, 5C, 8D, (j.2C, j.C, 2D)x2, 2C, 214214D. Would net you a pretty nice chunk of damage.
ZONG_one Posted March 17, 2010 Posted March 17, 2010 j.2C > j.C > 2D > j.2C Allecan > 5C > Volante > j.2C >j.C > 2D. Further testing needed to see if/what you can continue, but god, it's sexy. http://www.youtube.com/watch?v=WkSDPIFVor4#t=2m15s
Adelheid Posted March 17, 2010 Posted March 17, 2010 That looks like it might be random bull for bad damage, honestly... And, I'm not even sure you can connect volante to 2D there. Do you mean 8D? It seems straight better to go for B&B 2D loop. I'm not analyzing it as deep as I could be, though, since I'm on my phone on a bus. So I could be wrong.
ZONG_one Posted March 17, 2010 Posted March 17, 2010 I'll see what's up and let you know. I don't know if I would use it in tourney, but in casuals, I'm a big fan of flashiness. EDIT- If anyone can even get it to work w/o black beating, plz share the timing with me. I can't get it to work. I try buffering the 421 right after the allecan, during the 5C, and right after I hit 5C. I can't get any of them to work. I don't think this is going to be practical, so don't feel too obligated to try and get this.
Dacidbro Posted March 18, 2010 Posted March 18, 2010 Seemed like he 412]D[ right after he hit 5C. I'm going to imagine what started this combo matters, as there are very few moments you will so perfectly-spaced start a combo off an 8]D[. So if you can hit the 8]D[ (one 2]D[ Loop rep) j2C 5C Volante, it probably should work..
Zoogstin Posted March 18, 2010 Posted March 18, 2010 I don't know if its been mentioned because its kind of old news but just in case: gear super combos from 5C on crouching opponents.
Adelheid Posted March 18, 2010 Posted March 18, 2010 Alright, paying it more attention. Doing the math in my head, there should be no reason to do that combo, none. For one, I think the 2D loop already looks pretty impressively cool, so flash factor is right out. Volante does less damage than 2D, is harder to significantly combo out of, has worse proration, and perhaps worst of all, takes more life off of Ada. Thus, here when you could just be doing the 2D loop, doing something that is literally worse in every way strikes me as... Questionable. Starting proration on clap wave is 104%, so doing a 2D loop right out of that would end in approximately so much damage. That really feels to be way more correct an option.
Mascarpone Posted March 18, 2010 Posted March 18, 2010 the only thing i could see this being usefull for, is that the combo blue-beats before the last 8 D, so you COULD set it up like a tech trap to try and get an air reset i guess. but yeah what stark said. kinda random BS
JG Posted March 18, 2010 Posted March 18, 2010 Wow, check this combo http://www.youtube.com/watch?v=kwv9Xos5XC0&fmt=22#t=3m46s Amazing use of the counter eh?
Mascarpone Posted March 18, 2010 Posted March 18, 2010 That's not really new per se :O but yeah 6]D[ counter hit is beastly.
ZONG_one Posted March 18, 2010 Posted March 18, 2010 Hahahaha... If the CH hitstus is so big, that combo can be started wit 5C o 2C? because that way could do a lot more damage. Kyaku is great >_>... buy see him always loose vs litchi is sad U_U. Yes, that combo can be started with other things than 2A. 5C/2C aren't what you want to do, though. 2B/3C is what you're looking for. And Kyaku loses to everyone now. Guest, Yuri, and Dio are doing pretty well for themselves. (Along with a few others who's names escape me.)
Kyle Posted March 18, 2010 Author Posted March 18, 2010 -OVERLORD KYLE STRIKES- Not too bad guys, just moved the discussion to CS discussion & left the combos here in the Combo thread. I really need to update this thread guys... I don't know if its been mentioned because its kind of old news but just in case: gear super combos from 5C on crouching opponents. This GREAT Zoogs. The proration difference is 85% compared to 92%. GO GO GO solo Carl combos.
Zoogstin Posted March 19, 2010 Posted March 19, 2010 No clue what the changes are on the moves, the combo just.... works....
feri Posted March 19, 2010 Posted March 19, 2010 Edited everything. - Uppercut Punish approx 4700 dmg and 5200 w/Cantata. 5C CH 3C IAD j.2C~Allecan j.B [9D] j.C+9]D[ (2D loop)x1 5C+[D] j.B+8]D[ (2D loop)x2 Land 2C~8D 632146+C 2C~8D - 2D loop w/2B starter approx 3100 dmg (thanks zong) 2B 3C IAD j.2C~Allecan j.B [9D] j.C 9]D[ (2D loop)x2 land [D] j.2C Allegretto~8]D[ - 2D loop w/5B starter approx 3800 dmg and 4700 w/Cantata 5B 2B 3C IAD j.2C~Allecan j.B [9D] j.C 9]D[ (2D loop)x1 5C+[D] j.B 8]D[ (2D loop)x2 2C~8]D[ Cantata 2C~8D - 2D loop w/2A starter approx 2200 dmg 2A 2B 3C IAD j.2C~Allecan j.B [9D] j.C 9]D[ land (2D loop)x1 5C+[D] j.A+8]D[ j.A land [D] j.2C+]D[ j.b land 2C~8]D[* *Might be char specific. I had some chars tech it. End it with a standard j.2C 214C~8D IF it works (I didn try). - Going from Sandwich loop > 2D loop [D] 5B 2B 5C 6]D[ j.C **3C+[D] (2D loop)x1 5C+[D] j.B 8]D[ (2D loop)x2~3 2C~8D or end with j.2C+[D] wait 2147C+]D[ **Note 6D 236A/66 2B 3C works as an easier version to avoid the j.C 3C link.
feri Posted March 21, 2010 Posted March 21, 2010 Above post damage numbers corrected and cleaned inputs. - Forward Throw 3550 dmg B+C+[D] 22]D[ 236A 2B 2C 8D (2D loop)x1 5C [D] j.B 8]D[ (2D loop)x2 [1D] 1C~8]D[ - Backward Throw 3850 dmg 4+B+C+[D] 22]D[ 236A 5C [7D] j.B 7]D[ IAD (2D loop)x1 5C [D] j.B 8]D[ (2D loop)x2 [1D] 1C~8]D[
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