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[CS1] Carl Clover Combos: 2]D[ is 104% multiplier


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Posted

You mean 4+B+C 236A 5C 2C then combo? I'll see if the combo still works like that. It'd eliminate the need for an IAD I can see. What is the PP on 2c though?

Posted

hmmmm. J.B = 89% 2C = 80% Sucks our new tool is useless. BTW post #3 has all PP values for CS

Posted

Better 2D loop from 2B: 2B > 3C > 22D > IAD Allecan > j.B > j.C > 8D > [j.2C j.C 2D]x2 > j.2C > Allegretto > Clap 3.5 or something, with oki, meterless. Also, corner. Throw > 2D > [j.2C > Allegretto > Clap] x3 > 632146C. 4.5k if I recall. Someone else will have to test for exact damage values. EDIT- I am convinced that there will be a use for FCH 2C one day.. I just can't even begin to think of it in a useful way at the moment. I got so desperate I tried using it as a DP. :vbang: Obviously doesn't work.

Posted

Zong, you can 2d loop in the corner too =) Unless proration favours allegretto + clapping. Edited the original wall of combos and I see i've made and error trying to standardize comboing into 8d. What I should have done is j.2c loops until proration or gravity/height of the opponent wont let you anymore then do some 5c j.b (which at this point probably wont work either) so 5c j.a j.a 8d would have to do. I think you might be able to reset nirvana with 5c jc stuff. If she is really hurting its not a bad trade to keep the combo damaging nirvana to a minimum to prevent her dying mid combo. @ zong: Maybe 2c FCH has AMAZING hitstun and combos into fully charged 6c > fermata ./troll But seriously how long do you have? I actually really want to land that fully charged 6c (no joke) + a 2d into like x4 j.2c loops which would do some massive damage.

Posted

Zong, you can 2d loop in the corner too =)

Unless proration favours allegretto + clapping.

@ zong: Maybe 2c FCH has AMAZING hitstun and combos into fully charged 6c > fermata ./troll

But seriously how long do you have? I actually really want to land that fully charged 6c (no joke) + a 2d into like x4 j.2c loops which would do some massive damage.

Well, it only multiplies once, so I figure throw = 100% (unless I'm mistaken) and 2D = 104% from being 2nd hit in a combo. Meaning Everything else is good.

There may be a few better options, but I don't see them being much better. Maybe a couple hundred damage, but more risky excecution-wise.

If you can get 5K with no meter, let me know. I guess even 5k with meter would be great.

Also FCH 2C I THINK is untechable until ground.

If I could ever get it to work, I would know for sure. :vbang:

Lol at your 6C idea.

Posted

I'm pretty sure FCH 2C is not Untech til ground... however, you can easily link a SuperJump, J.B, Allegreto... whatev

Posted

I know you atleast get sj.B sj.C dj.B Allegretto. Maybe even sj.B sj.C dj.C dj.2C Allegretto. Kinda defeats the purpose of a FCH if all you get is regular air BnB.

Posted

That won't work. :P Also, FCH 2C is untechable until they hit the ground. I'm thinking something like FCH 2C > 22D > 236A for oki set up.

Posted

I know you atleast get sj.B sj.C dj.B Allegretto.

Maybe even sj.B sj.C dj.C dj.2C Allegretto.

Kinda defeats the purpose of a FCH if all you get is regular air BnB.

come on now, you know I meant SJ.B, Allegreto, 8]D[, IAD, J.2C, J.C, 2]D[...

I'm glad to see it untech til ground. =), Just gotta find the right application for the frame-trap now...

6B, 2C

6C, 2C

anythin Ada, delay, 2C

Posted

Well.. with Carl with any throw on corner you can go to the loop. B+C, J.2C, J.C, ]2D[, Land, ( J.2C, 214C, 8]D[) X3 This deal like 4.5 k or something like that... If you don´t have the muppet near on the corner. B+C, ]22D[, J.2C, Alle~Can, J.B, J.C, ]8D[, Land, ( J.2C, 214C, 8]D[) X3 .... This is 3.5 k. If you throw the opp to your back on N-C-O on the corner: 4 B+C, 8]D[, 44, 5C, J.B, J.C ]8D[, Land, ( J.2C, 214C, 8]D[) X3 And last one... if you use Anima on C-O-N near the corner: 63214 ]D[, IAD, J.2C, J.C, ]2D[, Land, ( J.2C, 214C, 8]D[) X3 Al instances that i mentioned can be ended with gear super ( 632146C)

Posted
come on now, you know I meant SJ.B, Allegreto, 8]D[, IAD, J.2C, J.C, 2]D[...

I meant NCO FCH2C sends them ->

No chance for 8D IAD anything.

Also, JG. Those are nice.

But NCO in the corner:

I think you want to throw, 2D. Nothing in between. You'll get higher proration that way.

Posted

Wish I'd read kyle posting 6b 2c actually gatling (Why am I finding out gatlings I dont know every week). Cause I found Forward throw 22d 236a 66 6b 6a combos... might as well 2c there instead cause 6a sucks for proration (70% ew).

Better yet it LOOKS like you can 6b jump cancel 2d loop! 6B has enough hitstun/untechable time right? And it hits OTG so its very low/optimal height.

That 2b combo mentioned earlier, lying on the dmg (its like barely breaking 3k).

Posted

That 2b combo mentioned earlier, lying on the dmg (its like barely breaking 3k).

I haven't re-tested.

But you saying that makes the number 3158 come into my head.

That could be it. :psyduck:

Close enough. :vbang:

Posted
Better 2D loop from 2B:

2B > 3C > 22D > IAD Allecan > j.B > j.C > 8D > [j.2C j.C 2D]x2 > j.2C > Allegretto > Clap

What advantages does this have over 2B> 3C+22D IAD j2C Allecan [j2C jC 2D]xN?

Also: [Allecan 5C 2D]x2 to 3 is pretty strong, but requires tighter timing than j2C jC 2D, and the timing on the last rep is really strict (your j2C has to start very low to the ground to have enough frames to connect the 5C). And, it's not really a whole lot more damage than that many reps of the standard version, although 3 reps is more better than 2 reps is. But 3 reps requires you to pretty much have started your combo with it. I think 4 reps might be possible off CH jB to 2D, in which case you would probably be able to do something like, jB 2D [j2C Allecan 5C 2D]x4, sj j2C Allegretto 8D, for huge meterless damage and gaining about 50% heat.

Posted

How are you going to hit CH j.B > 2]D[?

Also I agree with allecan 5C 2D. My excecution isn't ready for that one. It happens sometimes on accident, but I really haven't tried to learn it yet.

Training mode, here I come.

Also, I didn't know you could IAD Allecan j.2C j.C 2D.

I've never seen that done. Ever.

Posted
...Also, I didn't know you could IAD, j.2C, j.C 2]D[... I've never seen that done. Ever.

That's off of J.B, Allegreto, 8]D[... This covers distance

It's also off of corner 2]D[ loopz.

Posted
How are you going to hit CH j.B > 2]D[?

If you hit the opponent at a decent height with Ada at the right positioning, you can 2D off of it. It's not the most practical or consistent thing, but I've done it a few times, generally when punishing specific things.

Also, I didn't know you could IAD Allecan j.2C j.C 2D.

I've never seen that done. Ever.

I saw it in a matchvid and thought it was pretty much the coolest thing in the world. It's very tight timing though; you have to make sure you only barely pass over the opponent with your allecan in order to have enough time to jump forward and j2C without the opponent being able to tech.

Posted

IAD j.2c 2d loop isnt really that hard... You just need to attempt it to see what im talking about. The back throw combo I listed a few pages back has it and as kyle said after any allegretto 8d you can give it a shot.

Again I'm a PAD player and im doing it on stick so how hard could it be for you guys :eng101:

Also, i'll give j.2c allecan 2d loops a whirl. It sounds solid but its definetly going to be character specific (i doubt its going to work on hakumen/arakune, will most likely work on rachel).

Posted

It's not particularly hard, no, but it's a bit tighter than the previous recommended combo so when trying to learn it you have to get over previous bad habits you may have had. That's all I meant.

Posted

So, I've been experimenting around for awhile and. The way I always see people end 2D loops with Allegretto + 8D, they cancel the j2C late and do it out of the bounce. But you can also super jump and do it with Allecan timing, and in general it doesn't all hit but it comes out faster, so you can do it after more reps.

(Stark posting from Watches' account while I'm at his apartment)

Posted

Does the timing of j.2c allegretto 8d change with distance?

I was doing them before when I was using 3c 22d 766 2d loops cause nirvana was much further back behind. With the current combos im using your as close as you can be (ive crossed up nirvana when doing 2d loops) so i assumed they'd fail =/

Oh have you noticed the 2 different kinds of bounces 2d gives?

Well what I was thinking is one is either really hard (or impossible) to 2d loop (i can't do it on noel at all) and the other is relatively easy. If im right, you could probably just react to which type of bounce you got and use a 2d loop if you got a high one and 5c jc stuff if you got a low one.

Also, can you j.2c wait allegreto 8d off the lower one so you can use it as a stable ender?

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