ZONG_one Posted August 30, 2010 Posted August 30, 2010 It's viable, except remove all of the 2C > 8D stuff. Replace it with j.2C allecan > 5C > volante > j.2C > j.C > 2D > j.2C > j.B > 2D > j.2C > Allegretto > Clap. If that doesn't work, remove one of the j.2C/B > 2D reps, and it will work. I'm not sure if you can get a 4D rep in on that one. My 5B knowledge is lacking, as I can almost never hit anyone with 5B starter.
Dr.Faust Posted August 30, 2010 Posted August 30, 2010 I like this. theres only one problem C=Carl and C=the C botton might be confusing. ZONG EDIT: I'm an idiot for like the 100th time, my apologies. See below.
ZONG_one Posted August 31, 2010 Posted August 31, 2010 I like this. theres only one problem C=Carl and C=the C botton might be confusing. You will never see C (as in Carl) inside of a combo. It will only notate positioning, and should be noted before the combo notation.
Dr.Faust Posted August 31, 2010 Posted August 31, 2010 Wow I really need to pay more attention. Sorry
Diveman Posted August 31, 2010 Posted August 31, 2010 so, basically all those combos are the ones that I need to be "decent" with carl?
eruvisu Posted August 31, 2010 Posted August 31, 2010 Might be asking for too much but a total damage count for each combo would be nice. That way we can differentiate optimal damage combos.
Zoogstin Posted August 31, 2010 Posted August 31, 2010 so, basically all those combos are the ones that I need to be "decent" with carl? Not all of them. Pick and choose what you like and make up your own as well. Not even I do all these combos. Some of them I've never even practiced but they work. Most of Carl's best and most damage combos literally take more than 15 seconds to complete. You should know atleast a couple. However just doing an abbreviated version is a great start. That's what I did at first. Might be asking for too much but a total damage count for each combo would be nice. That way we can differentiate optimal damage combos. Like I mentioned in the previous quotes, some of these combos I haven't even practiced so I couldn't tell you how much damage they do. However I can tell you this: - 4D does more damage than volante - If both 4D and volante are in the combo than you can expect more damage than a combo that only uses one of them. - With that said, the more C moves you use (5C, j.2C, j.C) the less the B moves you use (5B, 2B, j.B) the stronger the combo will be.
Kyle Posted September 8, 2010 Author Posted September 8, 2010 If anyone is having difficulty doing 2C, Fermata. LIke I was, here's a trick. 2C does not jump cancel, & it super cancels during hit stun & hit stop. Thhis means you have all day to input fermata and it should work. Try This: 2C, 6321478963214]D[. EDIT- Also noticed that the ender which everyone botches often. J.2C, Allegreto, ANIMA~8]D[. On Vids, other carl players are deactivating. I'm gonna play with it tonight and see what I can come up with. EDIT AGAIN- When doing pro combos. it's critical to 8-jump~J.2C, Alle~can... This helps Cal hit the opponent later.
Zoogstin Posted September 8, 2010 Posted September 8, 2010 EDIT- Also noticed that the ender which everyone botches often. J.2C, Allegreto, ANIMA~8]D[. On Vids, other carl players are deactivating. I'm gonna play with it tonight and see what I can come up with. I always thought they did it for the sake of conserving energy. Thats why I do it atleast. Everynow and then I still get anima but people should deactivate her if possibly.
ZONG_one Posted September 8, 2010 Posted September 8, 2010 I've been botching volante combos with j.2C allecan > ANIMA > 5C recently. It's almost like I have to do a SUPER EXAGGERATED volante input for it to come out anymore. And it's only when I'm on the right side. Any thoughts, or should I just continue to exaggerate? It's becoming an inconvenience.
Zoogstin Posted September 8, 2010 Posted September 8, 2010 I have my own issues. If volante doesn't come out I usually get 2D or I let go of D too soon and nirvana simply deactivates then activates and then does volante, of course at that point its too late But it doesn't happe too often. I used to have your issue Zong but that was when I was on the left side and I was trying to use the allecan motion as a shortcut for volante. At this point I think what I'm doing is 5c and then volante. Or I may be doing 4C 21D instead. IDK. Quite frankly I've been doing this combo for so long now (atleast 3 weeks) that I don't even know what order I'm doing them in. The volante just simply comes out and I continue on with my combo no problem.
ZONG_one Posted September 8, 2010 Posted September 8, 2010 That's how it is when I do it on the left, but I can sense a definite rhythm on the left. I'll just get it on the right then. >.>
ZONG_one Posted September 8, 2010 Posted September 8, 2010 Lol. The only time I even watch dio anymore is vs. Arakune. I honestly don't know how he wins. And his style disappoints me. D:
Zeero Posted September 8, 2010 Posted September 8, 2010 lol i dont know either but watching him makes myself feel better since i cant combo either. style based on landing singular hits at a time
ZONG_one Posted September 8, 2010 Posted September 8, 2010 I have to admit his abare is good. It's just like.. wtf. When I see cases where easy 5k was accessible, and he takes like 2.5 with no oki... I'm left sitting there... watching...
Zoogstin Posted September 8, 2010 Posted September 8, 2010 I completely agree with you about Dio, Zeero. Its because of that I have hopes, dreams, and beliefs that if I could play as smart as Dio but have the execution of the a-cho Carl's then I would be unstoppable. Perhaps it is a law of nature where you can only have one of those attritutes to a large degree but not both. =/
njmamm Posted September 8, 2010 Posted September 8, 2010 3D airdash reset: 3C - airdash - j.B - j.C - 2B - 3C - 2]D[ - j.2C allecan - *2D hits - j.2C - 5C - volante - j.2C allecan - j.B - j.C - 8D - j.2CD - j.B - *2D hits* - j.2C - j.214C - 8D - 214214D. About 30 hits I know this was a while ago but I can't figure what you mean by 3D airdash reset... Anyone care to enlighten me?
ZONG_one Posted September 8, 2010 Posted September 8, 2010 The combo resets because of the gap in between 5C/5B/6B and 3D. 3D starts a new combo, and airdash j.B allows you to continue. Usually there'd be something before the 3D. Also, in what you quoted, I think Zoogs meant 3D, not 3C.
njmamm Posted September 8, 2010 Posted September 8, 2010 Ahh...that makes a lot more sense... I was tying my brain in knots trying to figure out what in God's name was the image that those words were supposed to convey... -_-"
Kyle Posted September 8, 2010 Author Posted September 8, 2010 @3:50: http://www.youtube.com/watch?v=65lHOZDfA_Y ...Bria, Jump cancel, Gold burst, Cantata, 8]D[, Cantata =P
Isuyaru Posted September 8, 2010 Posted September 8, 2010 New j.B FC summon combo: j.B FC 22D IAD j.2C allecan 5C 623]D[ 236A (7jump 8doublejump) j.B allegretto 8]D[, IAD j.2C]D[ j.C (2D hits), j.2C allecan 5C 421]D[ j.2C allecan 5C 4]D[ j.B (4D hits), dash 5C sj.B dj.2C allegretto 8]D[, IAD j.2C]D[ j.B (2D hits), j.2C allegretto 8]D[ Alternatively: j.B FC 22D IAD j.2C allecan 5C 623]D[ 236A (7jump 8doublejump) j.B allegretto 8]D[, IAD j.2C]D[ j.C (2D hits), j.2C allecan 5C 421]D[ j.2C allecan 5C 421]D[, j.2C allecan j.B j.C 8]D[, j.2C]D[ j.C (2D hits) j.2C]D[ j.B (2D hits), j.2C allegretto 8]D[ Both do about 5.9k meterless (optional fermata off of two-hit clap for 6.8k), 80 heat gain. Commas represent places where you can deactivate Nirvana before her next move.
njmamm Posted September 8, 2010 Posted September 8, 2010 Wow, nice find... Carl sure has many ways of doing pretty much the same stuff...I'm guessing this is generally more optimal than the -2C vivace j.B allegretto- variant?
ZONG_one Posted September 8, 2010 Posted September 8, 2010 It prorates better, so yes. @Isu: You should record that and throw it up on youtube. EDIT- I misunderstood what you were asking about 2C. Sorries. >.<
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