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Posted

So what have you guys been doing in terms of resets? I know I've seen Zakiyama go from j.C x N > land reset into 623D. I have also begun to use this when the opponent is in the corner ... > 3C > 214D~C > 5C > 2C > 4D~A > dash forward ( puts me into corner ) reset into 623D > 2B > 5C > 2C > etc.

so instead of doing consistent damage and meter gain, you would stop your guaranteed combo while they're in the corner (where hazama is at his best) and risk them reading your reset and not having them locked down anymore?

resets are not important with hazama. especially in corner.

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Posted

I'm aware that resetting in the corner is risky and not a great idea. However, I would only attempt after I've conditioned my opponent into thinking that I would take the extra damage and finish my combo; I would also use this if I thought it'd give me the win.

Posted

imo, the only time resets are ever worth risking is if they at least force the person to block if they don't get hit. That way you can just go into your usual block string if nothing else.

Posted

I'm aware that resetting in the corner is risky and not a great idea. However, I would only attempt after I've conditioned my opponent into thinking that I would take the extra damage and finish my combo; I would also use this if I thought it'd give me the win.

i still don't see why you would even bother with it. attempting or not, it's not worth it. hazama's oki and lockdown is actually pretty strong and he doesn't need to risk losing his momentum for a new combo. especially in corner if you're "conditioned" your opponent then they'll just try to get out of the corner after you end your combo in which case you can punish with a jayoku or a 2A > 5C > 2> jakou combo.

Posted

Gimmicks are gimmicks. I believe its good to know them but, whether you choose to use them I depends on your play-style. I guess mine sucks. Anyways, I'll be sure to play a better oki game from now on.

Posted

So... what are Hazama's good pressure, oki, and blockstring options? I don't really know any decent blockstrings, and I have no clue how to use oki on anyone with a reversal (rawrgna, litchi...), unless they roll, then you 5D, right?

Posted

(on a slightly different note) I was wondering about the combos that have more than two 4D/6D in them, do they need CH, or FC to work or are they separate combos from his BnB's? I've never been able to pull off more than two in his BnB but I see Zakiyama do more all the time so I was wondering if I just suck or I was just missing the Counter hit in the LQ videos I watch on youtube :sweatdrop:

Posted

Something I stumbled across today, seems highly situational and maybe was discussed before but i didn't find anything while browsing the threads: Seems like there might be a little potential in canceling a chain follow into an early 2C to combo at heights that a direct chain pull might not be very easy or even possible to do beyond something like J.B. Jump cancel, follow up. Today, entirely on accident I did, J.5D (counter hit) A, J.5D, D, early J.2C, land, 2C and it all combo-ed. Now i didn't follow up because it was just a mistake and I didn't expect it to combo, but I'm guessing I would have had time to do 4D, chain follow, etc. Could be completely impractical or useless, but seems like it might be a nice situational reaction tool to learn. Any thoughts? Edit: I should note when i hit with the J.5D it was against bang and he was about one character height in the air.

Posted

I forgot to ask earlier... Does the command grab have enough invuln frames to get through Tusbaki's unblockable sword charge thingy? But j.2C has much more hitstun than j.B so it is possible to combo differently after a j.2C than a j.B. The only problem that I see with the above combo is j.2C's very low hitbox. It'll only connect if theyre a pretty good distance below you, and typically when your pulling yourself to someone from the air it doesn't connect unless the chain connects at their head or your crossing them up..

Posted

I forgot to ask earlier...

Does the command grab have enough invuln frames to get through Tusbaki's unblockable sword charge thingy?

But j.2C has much more hitstun than j.B so it is possible to combo differently after a j.2C than a j.B. The only problem that I see with the above combo is j.2C's very low hitbox. It'll only connect if theyre a pretty good distance below you, and typically when your pulling yourself to someone from the air it doesn't connect unless the chain connects at their head or your crossing them up..

I just realized i left out a major point of my post ghaleon my bad.

The early J.2C doesn't hit. It was a whiff. So basically i cancelled chain follow earlier and landed quick by doing J.2C early, thus stopping how far I followed the chain, and giving me enough time to land and do standing 2C and still not break the combo.

Now that I've clarified, any thoughts?

Edit: because i still think it looks confusing here is the combo notation.

Opponent Jumps 1 character length above ground.

J.5D (CH), A, J.5D. D, early J.2C (wiff) land, 2C. (then potentially jump combo, or 4D, D combo).

Posted

(on a slightly different note)

I was wondering about the combos that have more than two 4D/6D in them, do they need CH, or FC to work or are they separate combos from his BnB's?

I've never been able to pull off more than two in his BnB but I see Zakiyama do more all the time so I was wondering if I just suck or I was just missing the Counter hit in the LQ videos I watch on youtube :sweatdrop:

You can do

2A 5B 3C 214D~C dash 5B 2C 4D~A 4D~D jCx5 j214B

for example in midscreen (that's the one i like to use got it from Buppa) with no need for CH

the FC is important when you're hitting with 236236B or 214D~B it will give you more 6D (you can go up to 5 with the super maybe more not sure) but you also need to hit the first chain as low as possible

Posted

You can do

2A 5B 3C 214D~C dash 5B 2B 4D~A 4D~D jCx5 j214B

for example in midscreen (that's the one i like to use got it from Buppa) with no need for CH

the FC is important when you're hitting with 236236B or 214D~B it will give you more 6D (you can go up to 5 with the super maybe more not sure) but you also need to hit the first chain as low as possible

I'm guessing you meant 5C, 2C after the dash? Not trying to be a dick just didn't want anyone to be confused.

Posted

5B 3C 214D~C 5C (j.C)x5 2C 4D~D (j.C)x5 JC (j.C)x5 214B Does this BnB work on every character? Because I was failing hard today while trying it on jin and litchi for some reason. And after grabbing them with Jakou, while having my back to the corner, should I start the follow-up with 2B 5C or should I go directly to 5C? Sometimes they could tech before the 2B, I imagine it's related to the height when you grab them with Jakou.

Posted

can't you do 5C for more damage anyway?

Yes you can

anyway the problem with this combo (well for me) is that its hard to finish (almost impossible) propely with the j214D

So i'm just doing what Zakiyama does when he uses 3 hits or more before the 214D~C and goes for 5C jCx5 jc jCx5 j214B

Posted

You can do

2A 5B 3C 214D~C dash 5B 2C 4D~A 4D~D jCx5 j214B

for example in midscreen (that's the one i like to use got it from Buppa) with no need for CH

the FC is important when you're hitting with 236236B or 214D~B it will give you more 6D (you can go up to 5 with the super maybe more not sure) but you also need to hit the first chain as low as possible

thanks! gonna try this stuff tomorrow if I don't get snowed in :gonk:

Posted

5B 3C 214D~C 5C (j.C)x5 2C 4D~D (j.C)x5 JC (j.C)x5 214B

Does this BnB work on every character? Because I was failing hard today while trying it on jin and litchi for some reason.

It works, though there are some minute differences in the timing on when you pick up the second half of your combo with 4D~D (I guess this has something to do with everyone's hitboxes?). Though generally, you want your C-mashing to start when you're level with your opponent in the air.

And if you know your opponent's not going to expect it, you can finish off that BnB with

> 4D~D (j.C)x5 j.(B+C)

instead of another (j.C)x5 to bump the damage to 3k+.

Posted

I wish I knew why the chain retracts after the second "6D~A" after a Jayoku... The first one hits just fine, the second hits then retracts right away. Doesn't really make sense since they'd be further away from where the first hit meaning it doesn't only retract if you hit them with it too close. :vbang:

Posted

I'm not sure if this will be of any use, but I just realized that you can combo from 3C to 214D->B. Maybe there are some cases where this can be used to take a more damaging combo-route?

Posted

hmm 3C,214D-B, that could work definately in the corner mid screen maybe but if 3C is a counter then yeah it could work.

Posted

I'm not sure you'd be able to followup after a 214D~B done in the middle of a combo... typically you only get good damage off it, or combo even, if the flash kick alone is some sort of counter..

Yes he did 5700+ dmg.

"Jayoku, 6D~Ax2, Jakou, dash 3C, Jayoku, 6D~Ax2, Jakou" did just over 6K with room for more I'm betting.

I did it off a FC though, so I'm assuming it'll work just as a regular hit since it only has two 6D~A's on each end of the Jayoku..

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