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Posted

Combo once and you run away for the whole game.

Take advantage on chain hit.

End of story.

As sad as it sounds, this is the leading strategy. Hazama has almost nothing on Tager except his drive.
Posted

grabbing is dumb in this match. trying to tick throw usually gets me 360'd, so that happens sparingly. but when you're magnetized and cant get away you can wait for frame advantage and c.grab him out of his guard string:psyduck:

Posted

last time i played i just mashed a every time i was getting hit. had about a 50% success rate, so next time ill try an find out which moves arent safe for tager~

Posted

well from my vast amount of time spent on youtube, i'd say that it's a25/75 tager's favor. Hazama has the same problem lambda has, low damage ratio.

Posted

well from my vast amount of time spent on youtube, i'd say that it's a25/75 tager's favor. Hazama has the same problem lambda has, low damage ratio.

rofl?!

Posted

well from my vast amount of time spent on youtube, i'd say that it's a25/75 tager's favor. Hazama has the same problem lambda has, low damage ratio.

I think Hazama has it worse than Lambda. The players i mostly beat where Hazama players.

Lambda has got more ways to keep Tager away from her.

Posted

once tager loses spark what is there to fear? hazama can hit tager once and run the whole match. avoid the spark and it's pretty much over =_= also hazama by far does not have low damage output.

Posted

well from my vast amount of time spent on youtube, i'd say that it's a25/75 tager's favor. Hazama has the same problem lambda has, low damage ratio.

lol no
Posted

tager can be easily punished after sledge hammer and if they toward you can use 6D,4D,or gashokyaku and free combo.tager's 2C is used alot for wake up when you try to jump in on him so be careful about rushing tager down otherwise you might eat an atomic collider into a combo but thatswhy you have to use hazama's chains for aerial approach.

Posted

magnetization < ouroboros. because any slight movement affects how you move while magnetize, hazama's movement becomes unpredictable when following a chain while tager uses some type of magnetization move

Posted

The only thing that comes to mind when thinking of what Tager has over Hazama is just damage output. However, Hazama can easily zone Tager, approach with relative ease, combo, and run away. There's nothing Tager can do except AC a jump-in and punish mistakes. tl;dr HAZAMA FTW

Posted

that's not necessarily true. tager's damage output is roughly around a consistent 3-4k BnB when magnetized (if i remember correctly) and then the 5.6k 720? hazama's damage output is rougly 3k BnB and his punishers do roughly 4k-7k depending on meter. the reason for the huge spread for his punish damage is because hazama is a high risk/high reward character. on top of that most his combos yield him great meter gain so he pretty much always has the meter stocked to punish at any given moment.

Posted

hazama beats tager, its gotta be around 6-4 hazama favor

The only thing that comes to mind when thinking of what Tager has over Hazama is just damage output. However, Hazama can easily zone Tager, approach with relative ease, combo, and run away. There's nothing Tager can do except AC a jump-in and punish mistakes.

tl;dr HAZAMA FTW

stop doing autopilot blockstrings dude, thats the only reason i even beat you on saturday

the hard part about the matchup is tager really cant do anything about hazamas air drives at all.

Posted

hazama beats tager, its gotta be around 6-4 hazama favor

stop doing autopilot blockstrings dude, thats the only reason i even beat you on saturday

the hard part about the matchup is tager really cant do anything about hazamas air drives at all.

Yeah, after getting jabbed out of 214D~A, you'd think I'd quit it. xd

  • 3 weeks later...
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