Jump to content
Dustloop Forums

Recommended Posts

Posted

Hazama's C dash cancels work exactly like Jin's, but thats about it. Ragna is almost the same except for the berial edge (a must, i suggest practicing his basic 5B-6A as a start at least). Bang's bnbs are the same, but now he just has a tad more priority, and better response (hell if you practice him in ct, cs's Bang is like a super sayian version lol). Carl just drop the loop, add the finger for Tager. Lambda is more aggresive instead of zoning, but unfortunately no one can practice her since you need her parsers to do so. Tsubaki is a weaker Order Sol, but of course we're talking about CT and not GG. Oh and for Noel, she just has alot less priority and invincibility frames (T_T). Hope that helps anyone!

  • Replies 65
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Just a quick tip: There is no such thing as priority in fighting games. But I guess that works well as a summary.

Posted

lols noel's new 5D is more then enough to make up for her lack of invinicibilty hazama is not hard to play according to what i've heard. tsubaki isn't too bad as well but your not really rewarded for it that much.

Posted

Just a quick tip: There is no such thing as priority in fighting games.

But I guess that works well as a summary.

* Hit Box

- n. - In most Fighting Games, there are invisible "zones" for a character that, if struck by an attack, registers a hit on the character. This also applies to the attacking moves, as well. Attacks also have invisible boxes that determine the zone that they are attacking. If an attacking Hit Box overlaps a character's Hit Box, then a hit is registered. Oftentimes, Hit Boxes are the sole determining factor to a move's Priority.

* Hit Frame

- n. - An Animation Frame of your character that actually can register a hit. For example, Ryu's Crouching Fierce in Super Street Fighter II Turbo has multiple Hit Frames. He can hit with the Animation Frame with his fist still at chest level as well as the Animation Frame with his hand up in the air. The Animation Frame where he is retracting his arm, however, is NOT a Hit Frame because it cannot hit anyone in the particular frame.

solid logicz

if priority didn't exist we'd see a lot more clashes~

Posted

* Hit Box

- n. - In most Fighting Games, there are invisible "zones" for a character that, if struck by an attack, registers a hit on the character. This also applies to the attacking moves, as well. Attacks also have invisible boxes that determine the zone that they are attacking. If an attacking Hit Box overlaps a character's Hit Box, then a hit is registered. Oftentimes, Hit Boxes are the sole determining factor to a move's Priority.

* Hit Frame

- n. - An Animation Frame of your character that actually can register a hit. For example, Ryu's Crouching Fierce in Super Street Fighter II Turbo has multiple Hit Frames. He can hit with the Animation Frame with his fist still at chest level as well as the Animation Frame with his hand up in the air. The Animation Frame where he is retracting his arm, however, is NOT a Hit Frame because it cannot hit anyone in the particular frame.

solid logicz

if priority didn't exist we'd see a lot more clashes~

qft i dont understand why everyone is like

DERS NU SOOCH DING AS PRIORTAYZ

;_;

Posted

Well, my input is as follows: Characters almost the same as their CT counterparts Bang Ragna Litchi? Tao can be but just a new 236B in the air(much more useful than old one but can also be used in same combos) Carl? (I wouldn't know on this one for sure) Tager Nu (all of Lambda sword combos still work except theres no dash cancel on sword summoner and no ground scythe after 5dd, 4dd combo) Hakumen (main combos work still just have to get used to new air c and old 2c in air is 2a instead) Arakune (exactly the same from a friend of mine says except the new curse system) Characters who are completely different Jin (none of his old BnBs work and his gameplay style has changed from Defensive (CT) to Offensive (CS) So hes completely different) Rachel (Seems really hard to do BnB but they are still there. When I tried her I couldn't wind and do my moves at the same time like in CT.. you have to do it before or after which is weird...) Noel (Um... grab cancel combo not so much there anymore, drives completely different speed and new BnBs) Tsubaki/Hazama don't count because they are obviously not in CT. But on the other hand neither is really hard to pick up. Tsubaki need to learn to charge and may be easier if youre used to play rush/beat down characters like Ragna or used to inputing 236/214 back and forth in combos (Ragna/Litchi) Hazama is really reliant on his 3c and also his stance attacks (236D + a/b/c/d) May be easier to pick up if a Tao player because his Drive acts in the same manner as Taos (2D on the ground goes up)

Posted

Not exactly the same combos. Tao's drive loops aren't worth anything anymore. You pretty much have to learn taunt loops for big damage whereas before you could learn pretty regular 3C and 6C combos and get by fine. Her regular double vertical drive loop now ends in JC j.236Bx5 instead of the usual. So her BnBs end up being pretty different too. But the main style of the character hasn't changed at all. You play her around the same, but with a couple new things here and there.

Posted

Characters almost the same as their CT counterparts

Nu (all of Lambda sword combos still work except theres no dash cancel on sword summoner and no ground scythe after 5dd, 4dd combo)

Erm, no.

Please don't talk about characters you don't know about.

Posted

Not exactly the same combos. Tao's drive loops aren't worth anything anymore. You pretty much have to learn taunt loops for big damage whereas before you could learn pretty regular 3C and 6C combos and get by fine. Her regular double vertical drive loop now ends in JC j.236Bx5 instead of the usual. So her BnBs end up being pretty different too.

But the main style of the character hasn't changed at all. You play her around the same, but with a couple new things here and there.

My bad ^^ I've only got a few rounds to play with Tao and the combos I used for the most part worked. Never paid any attention to the damage though ^^;

Erm, no.

Please don't talk about characters you don't know about.

Don't talk about characters I don't know? That's funny because I play everyone in CT minus Carl, Arakune, and Bang. And I've played quite abit with Lambda. Only main difference is the 236 a/b/c moves, all Nu combos still work the same you just have a couple more tools to help with. I played Nu very up close and not very zoning anyways

Edit: Needless to say it's just a guy asking which characters basic's seem to be about the same... not exactly the same. I just rattled off a few that are fairly the same in my own experience playing CS that I know alot of things follow.

Posted

Welp, here's one example.

no ground scythe after 5dd, 4dd combo

5DD doesn't combo into 4DD anymore.

And are those really the only difference you see? The fact that ground scythe is a completely different move, gravity well has invincibility, new parcers, no JC on 5DD or 4DD, the fact that you can link 5C/6C from 6A, link 6C from 5C on an airbourne opponent, that the only common major combos from CT she has left are AA 2C>j. C> j. 2C>etc., 3C grav well combos, 6B>5C>etc. and her air DD combo, and also quite a number of things make her alot different from Nu. Her zoning principles are still mostly the same though.

I would say that she's at least more different than jin. There's quite a number of things you can carry over from CT, but there's also alot of new things that you need to learn too. Especially if you want to maximize her now relatively low damage rate.

Also, since when is Jin defensive?

Posted

Jin (none of his old BnBs work and his gameplay style has changed from Defensive (CT) to Offensive (CS)

um no...just no, your sig says you play jin...so why the hell do you say this?

Posted

Lambda and Nu combos are absolutely different, even if you did play up close. Only real similarity is they generally end up going into j.dd, j.dd 214D. -9

Posted

Welp, here's one example.

5DD doesn't combo into 4DD anymore.

And are those really the only difference you see? The fact that ground scythe is a completely different move, gravity well has invincibility, new parcers, no JC on 5DD or 4DD, the fact that you can link 5C/6C from 6A, link 6C from 5C on an airbourne opponent, that the only common major combos from CT she has left are AA 2C>j. C> j. 2C>etc., 3C grav well combos, 6B>5C>etc. and her air DD combo, and also quite a number of things make her alot different from Nu. Her zoning principles are still mostly the same though.

I would say that she's at least more different than jin. There's quite a number of things you can carry over from CT, but there's also alot of new things that you need to learn too. Especially if you want to maximize her now relatively low damage rate.

Also, since when is Jin defensive?

Well first off what's the title of the thread? Its all about someone wondering IN GENERAL which characters are easier to move from CT to CS with. Its not asking what's all the major things different with said character. Yes lambdas a lot different than nu but the same can be said for everyone. In general you still play her the same and a lot of things do carry over easier than some characters. Saying all this you might as well say Ragna is played differently because he has two new moves. (Lambda is a lot more different than Ragna I know before everyone jumps me)

As far as Jin, 98% of jin players play offensive rushdown styled. Its not wrong and you can play every character in different styles but Jin in CT is built to be a more defensive/zoning type character. Tell me how many BnB of Jins carries over? Only a couple and those move involved also have different inputs.

In any case I never once said I was an expect for any characters and I haven't got to play a million games of CS but I do have at least experience in the game and have played for the majority everyone. I'm sure there's a lot of things I've missed but in general that's what I got for carrying over characters to CS. Trying to help someone out with experience not by information I got from reading the forums or watching videos.

Posted

Yes lambdas a lot different than nu but the same can be said for everyone.

No it can't?

You don't know lambda if you think she can be practiced in CT, tons of her moves were changed and her old bnbs that still work do much less damage. Like Jin, she has to use many new bnbs which can't be practiced in CT.

I would think that this is obvious, but saying that you've "played" a character doesn't mean that you "know" a character. Especially considering Jin is your main and you think he's a defensive-oriented character when his offense is just as strong.

Posted

I never once said I " knew " lambda, but in any case her old bnbs still work, whether they do worse damage or not. Jin is suppose to be perfectly balanced. But sorry I upset sucha master of the game by trying to help someone out a little.

Posted

Arakune (exactly the same from a friend of mine says except the new curse system)

I think arakune is possibly the LEAST same from game to game. his base character system works completely different, ALL(yes every single one) of his combos are different, his most important normals are different.

Posted

I never once said I " knew " lambda

Then why are you commenting on how she's supposed to be played then? If you play lambda likes she's nu, you will get destroyed!

Also, what's the deal with saying that arakune's the "same"? Please explain to me because from all the people i've been talking too (who actually play ara) has to completely change how they play.

If you want a real answer op, pick ragna. The only thing you need to learn is new berial edge combos, but everything is relatively the same.

Posted

I know people who secondary ragna and picked up the belial(no sure what it's REALLY called) edge combos in less than an hour too, so easy!

Posted

I know people who secondary ragna and picked up the belial(no sure what it's REALLY called) edge combos in less than an hour too, so easy!

lol joe. The kicker is that he's trash at learning new combos.

and shad0w don't act like you're some martyr, it's no one else's fault that you're wrong. Jin is absolutely not a defensive character in CT, and Lambda's game plan is different from Nu's, combos don't make a character.

Posted

Well, my input is as follows:

Jin (none of his old BnBs work and his gameplay style has changed from Defensive (CT) to Offensive (CS) So hes completely different)

I love this guy, because he just told us that a jack-of-all-trades is really meant to play zoning/defensive, and he also totally isn't confusing him with Nu, who was totally meant to play offensive.

Seriously man. You play Jin and say he's defense-oriented, I think that says a lot about how much you actually know about Jin in general.

And at this point, you're making your case worse than it should be, proving that you know little about what you're actually talking about. Hopefully I don't need to say it for you...

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...