SSMugen Posted July 28, 2010 Posted July 28, 2010 Time well spent in training revealed to me the true purpose of FC 623B...the CS quaduple crash. (This one's for you, Dacid.) FC 623B>walk forward>5B>2B>j.4C>j.623B>5B>2B>j.623B>5B>2B>j.4C>j.623B You can end it in various ways, but might as well end with another crash for flash. =D In all my years I have never seen such a testosterone filled combo. DP punish of choice right here.
ShoMeYaMoves Posted July 28, 2010 Author Posted July 28, 2010 Can we end it with a super? Nothing says flash like spending meter I'll answer that with http://www.youtube.com/watch?v=7h-E4tyS6sY
Stray Inu Posted July 28, 2010 Posted July 28, 2010 I'll answer that with http://www.youtube.com/watch?v=7h-E4tyS6sY You are a fucking hero to everyone who has ever played Bang.
iw2ma Posted July 28, 2010 Posted July 28, 2010 Well teh first thing I did was eat Taco Bell after I got it THEN went into Challenges and swiftly went to train with Bang. One thing I noticed is that any 5a/5b/2b/6c,j.d (of 2c,2B) CRASH, i can dash in to get a 2d but can't land the j.d on ANYONE at all lol. has it been changed at all?
MikeySupreme Posted July 28, 2010 Posted July 28, 2010 Noob here, im having trouble getting the d.6c after the palm thrust on the bnb. I'm never able to dash out of it. any tips or something?? im using stick if that makes any difference
Dacidbro Posted July 28, 2010 Posted July 28, 2010 Time well spent in training revealed to me the true purpose of FC 623B...the CS quaduple crash. (This one's for you, Dacid.) ^_^ My quad crash is better yo 5B 2B 623B 5B 623B 623B 623B It's the Dacid special
Dacidbro Posted July 28, 2010 Posted July 28, 2010 Noob here, im having trouble getting the d.6c after the palm thrust on the bnb. I'm never able to dash out of it. any tips or something?? im using stick if that makes any difference Dash later than you think you should. Much later.
ShoMeYaMoves Posted July 28, 2010 Author Posted July 28, 2010 My find for Day 2. (And people told me I wouldn't find anything new when I got CS like I had for CT) http://www.youtube.com/watch?v=qc5apKgK1Aw
ShoMeYaMoves Posted July 28, 2010 Author Posted July 28, 2010 It only works on some chas, I'll check later, but combo into 6C>j.D in the corner lets you 5C>623B>walk back slightly>5B>2B>j.B>j.C instead of opting for the lower damage 2B>6C>j.C or the kind of undependable (5C)>6A>dash back>5B>2B>j.B>j.C.
Reioumu Posted July 29, 2010 Posted July 29, 2010 ... I find that doing Nezu j.4C CH loops are EASIER in console... 3rd try and I got 7.7k off of it I did CH j.4C (land 8-dash j.4C land 9-dash j.4C)x3 9-dash j.4C j.D 2-dash 2B 623B 2363214C 236236D. Seeing the 7.7k made me feel empowered... And then I did it again. When I get my recording setup back for my XBOX I'll upload it. Also. For FRKZ BnB: (j.C) 5B 2B 2C 6-dash (wait until opponent is laying on the ground) 2B 9-dash j.4C land 8-dash j.4C land 9-dash j.4C land 8-dash j.4C* 9-dash j.4C j.D 2-dash 2B 623B 5D 9-dash j.4C 6-dash j.D 2-dash (5C 2C OR 1-dash j.236C 2363214C) *: Omit the last 8-dash j.4C if you started with j.C or 2A in the beginning of the combo. You can only have 4 aerials (excluding j.D) before doing your 2B 623B. Keep that in mind.
TornAparT Posted July 29, 2010 Posted July 29, 2010 nothing special but on the end of this combo you can add a j.623B on the end againt Arakune: 5A>5B>2B>6C>j.D>6A(2B)>623B>d.2B(d.6C)>j.623B>2B>6C>J.C>J.623B Just make sure you juggle him high enough.
Latiosking Posted July 29, 2010 Posted July 29, 2010 Are sticky combos even viable anymore in this game?(not 4 seal, just normals) Any ones i've learn from CT dont work anymore here.
zeth07 Posted July 29, 2010 Posted July 29, 2010 Are sticky combos even viable anymore in this game?(not 4 seal, just normals) Any ones i've learn from CT dont work anymore here. If you're not going for seals, in my opinion, the Web Nail combos wouldn't be worth it. But I believe you can still do stuff like X-2C-Web Nail-etc. or X-6C-j.D-Web Nail-etc. If you don't mean Web Nail combos, then I have no idea what "sticky combos" mean. A 2 seal crouching combo that uses a Web nail (or standing: but not needed for standing 2 seal because there is another 2 seal standing combo): 5A-5B-2B-2C-d.2B-623B-d.6C-j.D-Web Nail-d.5C-6D-(9)623B = 2 Seals, 1 Nail, Flashy as hell in my opinion, and you can do a bumper after the 6D instead I think for even more flashy randomness.
Latiosking Posted July 29, 2010 Posted July 29, 2010 If you're not going for seals, in my opinion, the Web Nail combos wouldn't be worth it. But I believe you can still do stuff like X-2C-Web Nail-etc. or X-6C-j.D-Web Nail-etc. If you don't mean Web Nail combos, then I have no idea what "sticky combos" mean. A 2 seal crouching combo that uses a Web nail (or standing: but not needed for standing 2 seal because there is another 2 seal standing combo): 5A-5B-2B-2C-d.2B-623B-d.6C-j.D-Web Nail-d.5C-6D-(9)623B = 2 Seals, 1 Nail, Flashy as hell in my opinion, and you can do a bumper after the 6D instead I think for even more flashy randomness. Yeah, i forgot the nail part, i meant sticky nails or web nails as they are officially called.
Reioumu Posted July 29, 2010 Posted July 29, 2010 FRKZ midscreen air throw combo. airthrow 2-dash 9-dash j.4C land 9-dash j.4C land 8-dash j.4C land 9-dash j.4C land 8-dash j.4C land 9-dash j.4C 9-dash j.4C land 9-dash j.4C land j.D 2-dash 2B 623B Daifunka 6k damage 36 meter gain before the daifunka. as for the j.4C loop. IT DOES NOT NEED TO START OFF OF j.4C COUNTERHIT!!! with 7 j.4C's ending into a daifunka you do 7330 damage with 8 j.4C's (really hard) into Daifunka it's 7.5k http://www.youtube.com/watch?v=T29vTPTYqc0 - visual reference for 7 j.4Cs Also works if you put them into the corner by the j.D since you can do 2B 623B reverse daifunka
rei-Scarred Posted July 29, 2010 Posted July 29, 2010 Time to contribute 3c fc midscreen max damage and oki: 3C 2B 6C j4C j623B v 5B 623B d.6C jD 2B 6C jC Probably doesn't work on everyone but works on most. 3826 damage o-o
ShoMeYaMoves Posted July 30, 2010 Author Posted July 30, 2010 Now in renovation process, let me know if you think anything in particular should be added that isn't there or if you have any thoughts about format.
DaiAndOh Posted July 30, 2010 Posted July 30, 2010 Now in renovation process, let me know if you think anything in particular should be added that isn't there or if you have any thoughts about format. Looks awesome. I think we all need our own special now though :D. Erm just get rid of the words asshole and scumbag. Never know when a new player might take offense.
ShoMeYaMoves Posted July 30, 2010 Author Posted July 30, 2010 Looks awesome. I think we all need our own special now though :D. Erm just get rid of the words asshole and scumbag. Never know when a new player might take offense. Your advice is already taken. *head asplode* edit: Invent a cool and/or impractical combo and drop it here first and it can be the DaiAndOh Special!
Reioumu Posted July 30, 2010 Posted July 30, 2010 Question: why are we putting non-practical combos in the combo thread? Isn't that better saved for a combo video? People might actually think that the combo might be good (not knowing that specials prorate a LOT after multiple use)
rei-Scarred Posted July 30, 2010 Posted July 30, 2010 sho my 3C combo does 400 more than the one listed both giving oki. I got 4k for no oki but I don't remember how ... Edit: oh lol replace the 6C jC with jB j4C jB jC for 4002. It worked on Jin but damn this looks gimmicky I'd just go for oki on this one XD
DaiAndOh Posted July 30, 2010 Posted July 30, 2010 Question: why are we putting non-practical combos in the combo thread? Isn't that better saved for a combo video? People might actually think that the combo might be good (not knowing that specials prorate a LOT after multiple use) Hmmm good point. How about moving non practical combos to their own section afterward? That way, people still have silly shit they can do listed here, but it's in its own place.
ShoMeYaMoves Posted July 30, 2010 Author Posted July 30, 2010 Question: why are we putting non-practical combos in the combo thread? Isn't that better saved for a combo video? People might actually think that the combo might be good (not knowing that specials prorate a LOT after multiple use) They are now labeled as such. sho my 3C combo does 400 more than the one listed both giving oki. I got 4k for no oki but I don't remember how ... Edit: oh lol replace the 6C jC with jB j4C jB jC for 4002. It worked on Jin but damn this looks gimmicky I'd just go for oki on this one XD Yeah, I just wanted to test it myself this morning before putting it up. It's good shit, though I like ending it in j.4C>j.623B. Does 3.9 and gives true oki when you're close to the corner. Also, my newish throw combo is throw>C nail cancel>6A>623B>d.5B>2B>j.4C>j.623B>5B>2B>j.4C>j.623B for 2.9k Also, non FC 3C RC (alot of Cs) combo is 3C>RC>5B>2B>j.4C>j.623B>5B>623B>d.6C>(j.B)j.4C>j.C for 3.6ish
zeth07 Posted July 30, 2010 Posted July 30, 2010 Just a minor change: The air ender details I gave was for the Standing 2 Seal BnB, the one with 5D-Air Ender. So I'm not sure if it follows the same restrictions as the regular BnB you have listed or any other air ender combos for that matter. And the damage listed is for said BnB, and not the one actually listed. For what it's worth this is all I've tested (somewhat): some tested combos (only tested on Ragna so far) Nothing really new or informative there though.
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