TheSlyMoogle Posted December 26, 2007 Posted December 26, 2007 True you have all day to fuujin slide head, but you can't exactly fuujin everything pot does on wakeup, a meaty 5k will beat out hs fuujin. This is true, but it has to be perfectly timed, because if it isn't then you go right through it. For the majority of the time though you're good to go in that match-up pot has a hard time keeping Anji inside his Oki game.
Henaki Posted December 27, 2007 Posted December 27, 2007 uh wont meaty slidehead beat fuujin clean if meaty k beats it clean? meaty k isnt active for 12f so a reversal hs fuujin should win. also just because fuujin beats slidehead doesnt mean its a good matchup for anji.
Hellmonkey Posted December 27, 2007 Posted December 27, 2007 uh wont meaty slidehead beat fuujin clean if meaty k beats it clean? meaty k isnt active for 12f so a reversal hs fuujin should win. also just because fuujin beats slidehead doesnt mean its a good matchup for anji. No way! Potemkin's only strong point is Slidehead!
POscrub Posted December 31, 2007 Posted December 31, 2007 Millia: Max Damage D: If they block a Pretty Maze and you mix them up successfully, you can do about 50% damage.Although they're her most damaging option, her jump attacks reduce the guard balance way too much so matter how hard you try, you can't really up her damage that much.Average Damage D: Because Millia oftens starts combos off 6K, Bad Moon, Iron Saber, 2K, and Throw, forced prorate is always present. Also, her air to air options just aren't that damaging. (Although it's possible sometimes to drag your opponent to the corner with an on the fly air combo (Ed note: and give them a proper beating), in many/most cases, it's simply not possible.)Pokes B: f.S, 6H, 2D, general speed. Pretty good, but f.S needs to be backed up by Emerald Rain, generally speaking, her pokes just don't lead to that much damage, so can she really be considered to be in the same A class as Axl and Faust? That is the determining question.Pressure/Lockdown C: Well, she has S Tandem Top FRC, but personally, I don't see in much value in using it. At least not for the purpose of trying to lockdown the opponent.Mixup A: Impossible to see overheads, plus her throw -> \(^o^)/, this is what Millia is all about.Okizeme A+: Although she more tricks available at midscreen, her Oki in the corner is reversal safe and a perfect 50-50 [Ed. note opponent has to guess, impossible to react to]. On hit, her setups loop back into themselves, and on block, Millia can keep attacking. For every successful rep of her Oki, no matter what she hit with, Millia deals about 30% damage.Against ground A: Pin is synonymous with jumping Millia, Double Air Dash, good mobilityAntiair A: 6P, 2HS, Millia can go air to air, Roll, if Millia makes proper use of all her options, she can deal with pretty much any jumpin. 5P has been nerfed [startup slowed down from 5F to 7F], so it sees less use now.Breaking out of Pressure B+: Good backdash, fast jump speed (it's easy for Millia to jump to a position where her opponent's AA can't reach, then simply run away), Millia has a good small hitbox when hit, Roll, Pretty Maze [Guaranteed after frame 4, good for trades], Winger (now with FRC), Millia's got lots of good defensive options.Defense E-: 2nd worst defensive modifier in the game.In general A: See the explanation in the "In General" ratings above. [To be continued...?]Overall Rank B: Anywhere from high mid, to strictly midtier. If you wish to take into account her combos have to be done on the fly [easy to messup], and ask whether it's possible for someone to play flawlessly (consider stability), her rank might drop.Good matchups: Anji, Bridget. In both cases, both characters are simply outclassed by Millia in general and wakeup situations.Bad matchups: Baiken, Slayer, Chipp Bacon is impossible for a number of reasons. Slayer, does this even need explanation? [Well as bad as it seems, at least it's better than in #R and Slash, hahaha] Chipp is tough because he takes away the speed advantage that Millia normally enjoys.
Teyah Posted December 31, 2007 Posted December 31, 2007 Many thanks for translating Millia, PO. While most of that seems fairly accurate, I have to take issue with a couple of things: Millia: Pokes B: f.S, 6H, 2D, general speed. Pretty good, but f.S needs to be backed up by Emerald Rain, generally speaking, her pokes just don't lead to that much damage, so can she really be considered to be in the same A class as Axl and Faust? That is the determining question Rank should be much lower, C at most, probably closer to C-. f.S = good, but hitconfirming that into Emerald Rain requires extreme closeness, 50%, and a CH. Not too reliable, given the many conditions needed. j.D/j.H should probably be listed as decent pokes, as they give the best rewards for the risk involved, 2D aside. 6H is not really a good poke at all, as it leaves you open for much too long and does not do enough damage to be worth risking against an IAD/dash punish. Also has only decent priority and gives up momentum since you can't follow it with anything meaningful on block. I hope "General speed" refers to Millia's movement speed and not poke speed, because her effective pokes are some of the slowest in the game. 2D = 13F, j.D = 11F, j.H = 11F, 5Sf = 7F, 6H = 16F... Defense E-: Only two characters have a worse defensive modifier. [And Bacon has guts] Change "two" to "one" - only Chipp has lower defense. (Unless they're counting Kliff ) (Bacon = 1.17, Millia = 1.21, Chipp = 1.30) Bad matchups: Baiken, Slayer, Chipp Slayer, does this even need explanation? [Well as bad as it seems, at least it's better than in #R and Slash, hahaha] I'd always considered Millia vs Slayer to be even (or close to it) in both #R and Slash. The endgame #R tierlist even lists it as 11-9 in Millia's favour, so shrug
Doomscyther Posted December 31, 2007 Posted December 31, 2007 I honestly dont see why baiken is a bad match up. You still have the guess the oki. Her pokes should stay at B, no way its C- that just seems way to low.
Kurumster Posted December 31, 2007 Posted December 31, 2007 LOL Kobe, I told you there's a reason I hate Baiken. It's so gay, can't pressure her at all and takes away from mixup options. I don't know why Order Sol isn't listed as a bad matchup either. Baiken's 2D > Millia, and her counters are extremely gay, on top of that she isn't easy to combo.... You need to get that whole Okizeme thing out of your head. That doesn't have anything to do with matchups. She can do the same thing to every character. Thanks a lot POscrub. I really wish I played Guilty Gear when Slash was out. I have the feeling I would've loved doing 5p all day.
Henaki Posted December 31, 2007 Posted December 31, 2007 No way! Potemkin's only strong point is Slidehead! But he still has Potemkin buster (3 of them in fact!)
TGS Posted December 31, 2007 Posted December 31, 2007 LOL Kobe, I told you there's a reason I hate Baiken. It's so gay, can't pressure her at all and takes away from mixup options. I don't know why Order Sol isn't listed as a bad matchup either. Baiken's 2D > Millia, and her counters are extremely gay, on top of that she isn't easy to combo.... You need to get that whole Okizeme thing out of your head. That doesn't have anything to do with matchups. She can do the same thing to every character. Thanks a lot POscrub. I really wish I played Guilty Gear when Slash was out. I have the feeling I would've loved doing 5p all day. Baiken is actually quite easy to combo. You just don't know the right combos yet. And while the matchup is kind of hard, Millia can actually deal with Baiken's counters pretty decently. It's not like all her counters are unbeatable or some shit... And if the Baiken is blocking all your shit, it means you're being too damn predictable. And no, you really do not want to play Millia in Slash at all. Sure, she's good for laughs here and there, but for serious tourney play, you'll end up ripping your hair out. Try her out in Slash and you'll see what I mean...
reaVer Posted December 31, 2007 Posted December 31, 2007 It's just too bad that the mixup against Baiken is attack vs throw, which is not what Millia is good at. At least your able to guess right 50% of the time for sure! To bad in that other 50% Millia dies to one good Baiken combo.
koogy Posted December 31, 2007 Author Posted December 31, 2007 It's just too bad that the mixup against Baiken is attack vs throw, which is not what Millia is good at. At least your able to guess right 50% of the time for sure! To bad in that other 50% Millia dies to one good Baiken combo. you are not allowed to post, go to time out now
Kurumster Posted December 31, 2007 Posted December 31, 2007 Baiken is actually quite easy to combo. You just don't know the right combos yet. And while the matchup is kind of hard, Millia can actually deal with Baiken's counters pretty decently. It's not like all her counters are unbeatable or some shit... And if the Baiken is blocking all your shit, it means you're being too damn predictable. And no, you really do not want to play Millia in Slash at all. Sure, she's good for laughs here and there, but for serious tourney play, you'll end up ripping your hair out. Try her out in Slash and you'll see what I mean... I know my combos for all characters in all positions....what are you talking about.:P I'm pretty sure you know the execution requirements for Millia and how hard it is to pull it off consistently. Like what POscrub posted, it's nearly impossible to play her flawlessly and the only person that comes close is Woshige. I'm talking about doing combos from compromising positions and on the fly, who can't simply do a combo when the conditions are right? As for the matchup against Baiken I have a lot to say: Millia can't really jump in on Baiken without taking a huge risk, as far as that goes it takes away from a lot of her game. You can throw the pin and then try to do an IAD mixup. But why would you want to try that. By the time you've recovered from whatever jumping normal you've done (which is usually J.s) you've already been countered into a combo. Millia's pin game is what makes most of what she does safe from Air to Ground, that game is almost totally neutralized in this matchup. Pressure is also a huge part of her game. Can't do a decent block string at all. Let me guess you use 2k a lot? That normal is so bad and goes through so many other character's normals in the game that I've almost quit using it all together. The range isn't that good at all and hit confirming it is not easy. Any normal other than 2p, 2k, and 5k is easily punishable by Baiken's counters unless followed up with a roll, which if she doesn't counter you, you're going to be thrown. Poking and blocking is not fun, and to use those particular pokes, you have to get in on Baiken, and Millia players get in through the air, but that's SHUT DOWN by Baiken. Baiken isn't too hard to anti air because of Millia's strong anti-air game, but that J.s hurts when you miss it and her J.h isn't worth the risk. Millia takes more damage than her and does WAY LESS damage. She is the character in the game that has the easiest time dealing with her oki in the corner because all she has to do is block it and flip out of it with that "jumping sword" counter. Obviously her oki game is still there in the end, but it is still a pain in the ass. Did I meantion her 2D is too good against Millia? Your speed also has nothing to do with this matchup, because anytime you try to approach Baiken you can easily be shut down. Rolling is also almost out of the question because most of Baiken's normals are so low to the ground you will eat a counter hit NEARLY EVERYTIME. When I play this matchup, I feel like a Zebra being chased by a Lion. She has all the answers to everything you do and I'm just waiting to be killed. So........ Millia takes more damage Baiken does more damage Millia does shit damage Combos on the fly is slightly difficult Hardest character to approach from the air 2D > you Okizeme game hurt No pressure game at all Secret Garden = lol yeah right Rolling is risky S-Disc FRC useless (nearly) Risk vs Reward is greatly in Baiken's favor, the only thing she can really do wrong is counter too much. The matchup isn't impossible to win, but don't say Baiken is easy to deal with, nor her counters. As for blocking all my shit... That doesn't happen. Edited to avoid drama.....
Rift Posted December 31, 2007 Posted December 31, 2007 Does Baiken really have a way to escape the FB disc? How is Millia's oki hurt? I could see her tensionless oki being hurt, but it's not that bad.
Kurumster Posted December 31, 2007 Posted December 31, 2007 Only really decent option is to do badmoon after the fb disc is set, all she has to do is that "jumping sword" counter to escape he fb disc. Doing anything else is pointless. You lose more than 20 options for oki, and if you think that doesn't hurt Millia's game you're out of your mind. I'm generally talking about the corner, where her oki game is the strongest. I personally like tensionless oki because most of the time I can confuse my opponent on the first try. FB disc gives you 2 chances and does more damage, but I save my tension for pressure.
Rift Posted December 31, 2007 Posted December 31, 2007 But your pressure is made less effective vs baiken, so why wouldn't you use that tension for oki instead? And I didnt think that superman had enough invincibility to escape FB disc. Basides if they're escaping with superman predictably, you can punish it.
Kurumster Posted December 31, 2007 Posted December 31, 2007 I don't pressure Baiken, so I don't use S-Disc frc against her. So yeah I only use my tension for FB disc/wall bounces/Emerald rain in this matchup. As for the whole Superman thing. I have to set the disc and do SOMETHING to make her use it. So while I'm doing that something and she does Superman, she's already far enough away and has recovered before I can do anything. Forgot to mention maybe setting H disc and doing iron savior frc (hair car) on wake up can be used?
Doomscyther Posted December 31, 2007 Posted December 31, 2007 IMO its harder to counter on cross ups. Throwing out a counter isn't 100% safe with baiken.
TGS Posted December 31, 2007 Posted December 31, 2007 I know my combos for all characters in all positions....what are you talking about.:P I'm pretty sure you know the execution requirements for Millia and how hard it is to pull it off consistently. Like what POscrub posted, it's nearly impossible to play her flawlessly and the only person that comes close is Woshige. I'm talking about doing combos from compromising positions and on the fly, who can't simply do a combo when the conditions are right? Well, duh. I've been playing Millia on a competitive level since XX. It's not like I just started her 2 or 3 months ago... Besides, she has lots of tools to help her get that knockdown off of random hits and shit (hello FB Disc, Pin, Bad Moon...); the only thing you need to know is how every character's hitbox and gravity modifier looks like so you'll know what will and what won't connect on them on the fly, which takes a while to learn... As for the matchup against Baiken I have a lot to say: Millia can't really jump in on Baiken without taking a huge risk, as far as that goes it takes away from a lot of her game. You can throw the pin and then try to do an IAD mixup. But why would you want to try that. By the time you've recovered from whatever jumping normal you've done (which is usually J.s) you've already been countered into a combo. Millia's pin game is what makes most of what she does safe from Air to Ground, that game is almost totally neutralized in this matchup. You know, you don't have to always attack Baiken at predictable times. C'mon man, think! There's a reason why Millia can combo off of her throws again, not to mention her overhead/low options... Pressure is also a huge part of her game. Can't do a decent block string at all. Let me guess you use 2k a lot? That normal is so bad and goes through so many other character's normals in the game that I've almost quit using it all together. The range isn't that good at all and hit confirming it is not easy. Any normal other than 2p, 2k, and 5k is easily punishable by Baiken's counters unless followed up with a roll, which if she doesn't counter you, you're going to be thrown. Poking and blocking is not fun, and to use those particular pokes, you have to get in on Baiken, and Millia players get in through the air, but that's SHUT DOWN by Baiken. Stop looking for an easy way to win; if that's your goal, you're using the wrong character. Also, another hint on dealing with her counters: JUMP CANCEL! Bait that shit out and punish it! If she doesn't cancel into counter, you're still safe and live to fight another day! If you're still complaining about hit confirming not being easy, you need to play a lot more until it becomes second nature... Also, you can use S Disc FRC to bait out her counters too like a ghetto RC, but it might be too hard for you... Baiken isn't too hard to anti air because of Millia's strong anti-air game, but that J.s hurts when you miss it and her J.h isn't worth the risk. Millia takes more damage than her and does WAY LESS damage. She is the character in the game that has the easiest time dealing with her oki in the corner because all she has to do is block it and flip out of it with that "jumping sword" counter. Obviously her oki game is still there in the end, but it is still a pain in the ass. You know, you can always block... It's not like it's the end of the world if you're not rushing down with Millia... Also, DO BETTER MIXUPS! Or BAIT THAT SHIT OUT! Did I meantion her 2D is too good against Millia? Your speed also has nothing to do with this matchup, because anytime you try to approach Baiken you can easily be shut down. Rolling is also almost out of the question because most of Baiken's normals are so low to the ground you will eat a counter hit NEARLY EVERYTIME. When I play this matchup, I feel like a Zebra being chased by a Lion. She has all the answers to everything you do and I'm just waiting to be killed. You know, you can always block... It's not like it's the end of the world if you're not rushing down with Millia... Also, DO BETTER MIXUPS! Or BAIT THAT SHIT OUT! So........ Millia takes more damage Baiken does more damage Millia does shit damage Combos on the fly is slightly difficult Hardest character to approach from the air 2D > you Okizeme game hurt No pressure game at all Secret Garden = lol yeah right Rolling is risky S-Disc FRC useless (nearly) Risk vs Reward is greatly in Baiken's favor, the only thing she can really do wrong is counter too much. The matchup isn't impossible to win, but don't say Baiken is easy to deal with, nor her counters. STEP YOUR GAME UP!!! As for blocking all my shit... That doesn't happen. Edited to avoid drama..... Nice try. If you're complaining about Baiken being hard and making it sound like a 10-0 matchup, it means all your shit is being blocked. STEP YOUR GAME UP!!!!!
Doren2k Posted January 1, 2008 Posted January 1, 2008 Damn Kurumster just got owneddddddddddddd. dun dun dunnnnnnnnn.
vegta12 Posted January 1, 2008 Posted January 1, 2008 id picture ino would have a harder time against baiken but thats cause i think ino doesnt have the speed millia has. i could be wrong though probably need to stewp my game up
Kurumster Posted January 1, 2008 Posted January 1, 2008 Lol say what you will but my Millia is 10 times better than TGS'.
TGS Posted January 1, 2008 Posted January 1, 2008 Lol say what you will but my Millia is 10 times better than TGS'. This coming from a guy who doesn't go to out-of-town tourneys.
Kurumster Posted January 1, 2008 Posted January 1, 2008 LOL yes I do and I just started playing like 4 months ago. I think I'll just be like Doren and change my title. Sorry if it sounded like I made it seem like I've never beaten any Baiken players before....
Doren2k Posted January 1, 2008 Posted January 1, 2008 But your title is false! Aka is best millia in america hands down!
Kurumster Posted January 1, 2008 Posted January 1, 2008 Yeah I've heard. I'm going to stop posting on the whole subject, I know what to do against Baiken it's not like I don't have answers to all the problems she gives me. Only thing I was trying to do is stress how annoying the matchup is. Doren we're playing for money at FR, should be easy money since it's not AKA.
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