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Posted

I always thought using the shuriken attack would knock Tao out of her dancing edge rage or maybe Bang's 5d attacks were a good counter.I don't use Bang but I always thought that because I watch a lot of vids and see a lot of counters with the drive move against Tao.ehhhh.... well I'm clueless I'm only wondering about stuff yknow :kitty:

Posted

You never want to counter her stuff from full screen, Tao can start baiting it with ~C feint.

  • 2 weeks later...
Posted

anyone wanna go into detail with tager vs bang and tager vs lambda?

Posted

Tager V Bang is roughly evenish before FRKZ. After FRKZ Tager has already lost. (exaggeration, but it's really bad)

Posted
Is jin really that incapable in all those match-ups?

mostly against Ragna, Bang, Litchi, and arguably Hakumen (depending on how you play).

Ragna has a thousand pokes, all of which are better than Jin's one poke

Bang is Bang, he's a lightning bruiser, so he's better in every stat aspect, he has nails at the start, Jin doesn't start with heat.

Litchi is Litchi, she outpokes and out pressures Jin, and has better zoning/control.

and Hakumen has better pokes and since most of Jin's drives are projectiles and Hakumen has a projectile barrier...... of course if you avoid using projectiles it's fairly even, maybe in favor of Haku a bit.

Posted
anyone wanna go into detail with tager vs bang and tager vs lambda?

From my experience with Tager vs Lambda so far there really isn't a whole lot of details to diverge. Every Tager player I have played I have won against. Granted, most if not all of them may be beginners or just randomly trying out his new features. For the most part though, CT strategy pretty much still seals the deal. Watch out for the timing on sledges and counter with swords and then AP into your standard wallbounce combos.

Posted

Tager is scared of CH 5D. Meaning he doesn't want to be risky. Meaning no reward.

Straight forward match, ALL up hill for Tager.

EDIT- I'm talking about Lambda.

Posted
Tager is scared of CH 5D. Meaning he doesn't want to be risky. Meaning no reward.

Straight forward match, ALL up hill for Tager.

EDIT- I'm talking about Lambda.

In the Tager forums, their matchup is 60-40 their favor.

In the Lambda forums, our matchup is 60-40 our favor.

In Japanese Tager vs Lambda videos, you're not going to get an accurate representation of Tager potential- my friend is a Tager main and can 720C after perfect blocking the first hit of a blockstring 80% of the time.

But as far as it goes, the matchup doesn't have enough details yet.

Posted

I don't actually think I've ever seen a Japanese Tager win in the matchup... that does, DEFINITELY mean something.

Maybe Galileo once, I can't remember.

Oh, and if your friend can teach Japanese Tager how to play I'm a monkey's uncle.

Posted

It's certainly in Lambda's favor, but Tager has a couple of options as well as a far bigger reward for getting in.

Lambda has moves that are punishable now. Lambda has to be far more aware of Sledge range, now that that 44 shit is gone.

Lambda just has to play a bit safer.

In summary, it's still in Lambda's favor, because Lambda is a zoner, and Tager huge and immobile, highly suspect to zoning.

Posted

I've worked this matchup through with many Lambda and Tager players, and Lambda has a reactionary answer for damn near everything. Literally the only thing that can save Tager is spark bolt, and it has to be used perfectly (IE Held on to to scare Lambda into using less options, while still maintaining threat)

It's horrible. Easily one of the worst in the game.

Posted

I wouldn't say it's one of the worst (meaning a 6.5-3.5 for Lamba). A 6-4 ratio is probably more accurate. A bad match up for Tager, yes, but not one of the worst in the game.

Posted

Lambda's lack of 44 Parser, 5DD not jump cancellable (IAD back), huge damage nerf, and a meter for 214A/B/C. On the other hand, 214A/B/C shouldn't be used all that often anyway, plus it's a DP now.

Couple Lambda's nerfs and Tager's slight buffs, and I'd say that the match-up seems to be closer to a 6-4 rather than 6.5-3.5. However, people saying that they rarely see a Tager beat Lambda is troubling, so I guess it's a toss-up between 6-4 and 6.5-3.5.

Another thing to think about: Lambda's 6D and 2D are still jump cancellable, so if Tager is trying to get in, Lambda can just hit him with 6D or 2D and IAD back. Tager is still large enough to get hit with 6DD while on the ground, and Lambda can IAD back after.

Posted

Lambda/Tager is one of the frustrating matches where she can sit back and afford to react to most of what tager does. Once tager is in though, lambda will most likely being going for a paintrain ride to oki town.

5D with appropriate spacing to bait the sledge, than BOOM, 6D'd/DP'd in the face because of his entirely too huge hitbox. The only character that i play which i wish had potemkins hitbox. Atleast pots wasnt 2 characters tall.

6-4 just because of lambda nerfs/tager buffs. Not nearly as bad as the Nu matchup though. Also, if you can bait something stupid out of lambda, tager still has the tool(s) to make it hurt. Zoning > Grappler, the archetype reigns true.

Posted

Hakumen vs Jin feels slightly in Hakumen's favor. despite projectile barriers, this matchup has not changed too much from CT. It's just that Hakumen's new J.C, and Jin's overall nerfed state tips the scale to Hakumen's favor.

Posted
Hakumen vs Jin feels slightly in Hakumen's favor. despite projectile barriers, this matchup has not changed too much from CT. It's just that Hakumen's new J.C, and Jin's overall nerfed state tips the scale to Hakumen's favor.

I think the biggest change is that Jin can no longer zone Hakumen very well, the barrier does halt projectiles, so ice swords are out. That makes Jin's game about getting close, and Haku's pokes are very good at keeping him out, and Haku's JC is arguably the only A-A that is better than Jin's JC, but at close range Jin's 5C is faster than hakumen's pokes so that makes it easier. Also, Hakumen just out damages Jin overall, so I would say 4.5-5.5 hakumen's favor.

Posted

Maybe it's a bit early to be adding Mu to the chart, but her matchup against Carl looks very one-sided (in Mu's favor). Double-orb setups can almost entirely lock down Nirvana, her reversal gets her out of his resets for free, and it seems like she can generally zone him all day at little to no risk.

Posted
Maybe it's a bit early to be adding Mu to the chart, but her matchup against Carl looks very one-sided (in Mu's favor). Double-orb setups can almost entirely lock down Nirvana, her reversal gets her out of his resets for free, and it seems like she can generally zone him all day at little to no risk.

her lasers can get past nirvana, defeating the "use nirvana as a shield" strategy.

Posted
Tager/Noel 5/5?

Uh abouh dah...

Agree

TG NO is terrible I'd even go as far as to say 6 to 4.

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