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Posted

Neutral game: Best positions are outside her 5D range (reducing her options to C sickle storm, C spike chaser and 4D, all are very slow), and high above her head (about the only safe air space you have). 236A and j.236A is good. Worst is you trade with 4D but still good. If she is in the air and you are not in her j.2D range, position yourself right under her (cross up if possible) and do 2A. Beats everything. IB 6DD then air dash/air backdash j.236C Dashing in from the ground is better than anything in the air. Once close enough, mixup between 2A, 6B and 2D. If possible, react to her jump with 6C/j.A/air throw and her air backdash with IAD j.2C (don't randomly do these). Dash in, super/double jump over that Spike Chaser, punish. Very difficult but not impossible. Force her to either jump or block, much less threatening than a standing Lambda. 214C beats 5D, sickle storm, spike chaser, all her 236 stuff for knockdown. Lose to 6D, 2D, 6A, 2C. Whiff her low normals. RC for mixup. Even Ren used it. Your choice. The other fullscreen punish is C super. Offense game: 6D is good, outrange all her fastest normals and even score you a CH if she DP. Abuse this shit at max range. Mix with 6B to CH that 3C. Her DP is really bad, bait it whole day Walk back a bit after knockdown with 214C in corner to keep her honest. 2A at this range would whiff her DP. Without meter, Lambda cannot effectively punish 6A (only something like 2k + pushback, no 4k into corner bullshit). Just something to take note of. Defense game: If you want to jump out, always barrier super jump. IB stuff then back dash. Or just keep IB'ing. 214C/D on reaction that Spike Chaser. Safer choice is 236A. Safest is super/double jump, no reward. IAD over that Sickle Storm. Always neutral tech after combo'd. 2A stuffs all her 236 attacks. Close enough, you can technically jump over Spike Chaser and score a CH combo. Go training mode and figure it out. Don't rage burst, especially after DP'd. Burst during her multiple hits normals is your best bet. Notes: Delay 2D after 6C in combos. For corner loop, do 6B without dashing. Block/backdash after throw reject, Her air throw is retarded. Beware of it when you jump.

Posted

Coming from some loser who: 1) Loves to beat new players to show how strong he is. 1.1) And in doing so, will deliberately aim to astral finish that player off. At drastic attempts that it becomes so obvious he will just jump around aiming to throw his opponent. 1.2) To add on to the insult, will even dance around, go High-five people at a successful astral finish. :vbang: 1.3) One of his victims was a cheerful cute teenage girl new to the arcade scene, and she has potential. 2) Retreats, backjump, backdash, back airdash against a Lambda player who rushes you down. 2.1) For the entire match. 2.2) For unknown number of matches. Too many. For all the sh!t you've been talking here, I'd like to see you actually try them out, when your only option against Lambda is only Jump, Jump j.C, land 2D, repeat until you get a hit.:yaaay:

  • 2 weeks later...
Posted

If you have nothing to contribute sides flames, don't bother posting here understand? Don't make me come back to this shit plz.

Posted
If you have nothing to contribute sides flames, don't bother posting here understand? Don't make me come back to this shit plz.

^this

  • 3 months later...
Posted

Okay I need help for this one. He gets outzoned, outpoked, and once he does get in, his pressure is shit, he doesn't have anything to get the job done. This whole matchup just seems like Lambda backdashing around, waiting for Jin to impale himself on her Ds. Watching videos further reinforces this feeling. Hishouken gets punished by 4DD, wherever you are on the screen. There's just not a single safe thing to do. You're always threatened and you never have an option that doesn't have at least 40% chance of getting you killed. I seriously dunno.

Posted

you can't outzone Lambda. ever. but she also can't fight you at close range (not very well anyway) as long as you can get in you're fine..... The toughest thing is probably the approach, you can't ice sword cover down like alot of characters, and her swords fuck with your movement..... but if you dodge them with some well placed jumps and dashes....yeah.... not too sure what else to say.

Posted

There should be a range other than point blank where you could at least punish her stuff, but... there isn't. Even Ren just dashes forward endlessly untill he eventually gets in, then does some frame trap to punish IBs, but nothing really... effective. This is retarded. Not to mention her fucking retarded airgrab makes jump cancelling a liability.

Posted
There should be a range other than point blank where you could at least punish her stuff, but... there isn't. Even Ren just dashes forward endlessly untill he eventually gets in, then does some frame trap to punish IBs, but nothing really... effective. This is retarded. Not to mention her fucking retarded airgrab makes jump cancelling a liability.

at mid range.... neither really have advantage. her attacks can be punished at mid range, and Jin has few mid range attacks..... yeah this is a retarded matchup, not necessarily a bad matchup, just annoying as fuck. the only answer you can do to air throw is either 236C (pushes you away though) and JC (which may be countered by air throw) jumping back is putting you where she wants you, and forward is air grab range.... just keep her pressure and try to stay in.... oh and I'm pretty sure you can punish some of her swords with 632146C.

Posted

Yeah C super is basically Jin's saving grace in this matchup. With 50 heat you can make her wary of a lot of stuff, though you're really dependent on wether or not she respects it, and quite frankly she's not really forced to. Mid range though... it really depends. Just out of Jin's 5C range is her sweet spot, as both her 5C and 3C will reach, and punish anything you can try to do to close in on the ground. And the air is mostly off limit at this range, quite frankly.

If you're at 5C range, it becomes a guessing game. 3C will beat anything you have, always, as it will go under 5C, IAD j.B will never punish it, and you can't throw 6B on reaction, you have to basically be psychic with it.

Frankly, none of those situations look in Jin's favor, but maybe I'm missing something.

Posted
Frankly, none of those situations look in Jin's favor, but maybe I'm missing something.

she has very little health, and if you start hitting her she has trouble, her "DP" isn't that great. Jin's corner combo is pretty big damage, he's good at pressure.... it's just the nuetral situations that are an ass for him.

Posted
Yeah C super is basically Jin's saving grace in this matchup. With 50 heat you can make her wary of a lot of stuff, though you're really dependent on wether or not she respects it, and quite frankly she's not really forced to. Mid range though... it really depends. Just out of Jin's 5C range is her sweet spot, as both her 5C and 3C will reach, and punish anything you can try to do to close in on the ground. And the air is mostly off limit at this range, quite frankly.

If you're at 5C range, it becomes a guessing game. 3C will beat anything you have, always, as it will go under 5C, IAD j.B will never punish it, and you can't throw 6B on reaction, you have to basically be psychic with it.

Frankly, none of those situations look in Jin's favor, but maybe I'm missing something.

It's not psychic if she only has one good option? Teach some respect for 6B CH, 4.2k into corner is surely something. Once respect is taught, dash 2A becomes surprisingly more effective.

But yeah, without a hishouken on screen, Lambda practically dominates at all range except jab range. It's not all that threatening however, getting out of her pressure is not quite tough, and you can IB for extra heat. Jin dominates in ground vs air situations, and you can force her to jump with a good hishouken, so it's not all that bad.

Posted
It's not psychic if she only has one good option?

Except she doesn't, her 5C will beat anything except an IAD. Throw a random 6B ? You're fucked. It's unsafe as fucking hell. Of course it's big damage if it lands, but that's improbable at best.

Your only "good" option at this range is dash forward or empty jump, quite frankly, and get ready for an air throw in that case.

Posted
Throw a random 6B ? You're fucked. It's unsafe as fucking hell. Of course it's big damage if it lands, but that's improbable at best.

it's +3 on block, but I know what you mean.

but if you mix up with it (IE refugee in audacity) then it can work.

Make sure Lambda doesn't gain the momentum.

Posted

get more experience and stop whining, I was a bad player too but take notes of what ice cube said, bring it wherever you play and look at it.

Try to apply it to your game, those things work

  • 1 month later...
Posted

ok guys when u block her shoulder/low tackle how do you guys punish it? im having a hard time with only that

Posted
ok guys when u block her shoulder/low tackle how do you guys punish it? im having a hard time with only that

I don't think you can, the tackle is a -4, and the low is a 0.....

Posted

To be frank, blocking and losing a primer is a bit better then the ridiculous act parser resets from Nu in CT...

I am just happy we can predict it and respond instead of just blocking and hoping.

Posted

eventhough it's a -4 it will put them closer to you and that's the position a good lambda player doesn't wanna be in

bait for desperate or unsafe follow up usually after that.., if nothing comes out you can puinish too

  • 2 months later...
Posted

hey sometimes i get stuck in the corner and they spam the sword move that comes out the ground... :( and i get locked down and lose primers move after move after move how do i get out? should i burst?

Posted

lambda pressure tends to have some big holes but with jin's ground normals having fail reach you either have to just keep blocking or try and superjump out, it is possible to C DP out if they do it the move right next to you, most troublesome thing about this matchup is getting in and keeping them in

Posted
hey sometimes i get stuck in the corner and they spam the sword move that comes out the ground... :( and i get locked down and lose primers move after move after move how do i get out? should i burst?

IB and super jump, make sure to block normally or barrier on the way up.

  • 2 weeks later...
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