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Posted
More green grab resets.

Taunt Loop -> 214D -> 66 -> j.B+C Forward/Backward

Taunt Loop -> 5C -> JC -> .. -> j.B+C Neutral

Taunt Loop -> 214D -> .. -> j.2D~B -> 9 -> j.B+C Forward only

And the ones from before:

j.2D~C -> 66 -> j.B+C Forward/Backward

j.D~A -> 66 -> j.B+C Neutral

Just to add it to your stack of awesome..

Taunt Loop -> 236CC -> 2D~B -> wait.. Jump cancel into j.B+C.

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Posted

These green grab resets are quite nice, any useful or practical resets/setups into the Pounce Distortion? I know you can at least land it if they block a 5C high enough in the air.

Posted

By the way:

j.C taunt loop gives you 38 heat

5B taunt loop gives you 44 heat

6C taunt loop gives you 57 heat

Posted
Rapid, Gold Burst, Land, 236236C!

It's even more hilarious with 214214C, but it once does +100 to +300 instead of +500. On the bright side, it doesn't have to be precisely timed.

Posted

I'd like to point out Taokaka's 6A has invul startup for the first few frames. So it's basically supermini shoryuken.

It's very very often where you 6A with approaching from air, you get hit but it trades. In most cases, when something like that happens, mash B to link up, while the opponent is floating on midair after trading hits from the 6A. Taokaka will be out of the hitstun just before the opponent can recover.

I got this fighting many players, and a very skilled Arakune(who was in Mikado 2v2 back in May or was it April). You know how Arakune's j.664B is so seemlingly powerful.

Posted

Sorry for the double post, lol

It's even more hilarious with 214214C, but it once does +100 to +300 instead of +500. On the bright side, it doesn't have to be precisely timed.

I think it actually does less than 100 damage IIRC.

These green grab resets are quite nice, any useful or practical resets/setups into the Pounce Distortion? I know you can at least land it if they block a 5C high enough in the air.

1 - Launch a 6C on the ground, if blocked by opponent, Pounce Distortion!

2 - Launch many Bowling Balls. If the opponent is jumping to escape and lands on the rolling ball of doom, blocked or not, Pounce Distortion!

3 - When Litchi's daisharin is activated while you're neutral or just about to wakeup. Mash Pounce Distortion while the screen freezes.

75% success rate, or so I believe judging from experience

4 - Lambda's oki 5D, 4D and various other ranged nonsense, Pounce Distortion!

5 - Tager sledging through bowling balls, but a well-timed 2C/6C would seem more fitting here.

6 - (This takes practice) After ending your combo with Cat2x5. You will be directly below the opponent for a brief period of time. Some opponent techs away, while some techs neutral. Those who tech neutral and tries to approach from the top, watch your direction(the little bubble portrait of taokaka when opponents are too high off) and just before they launch their attack for a nice and safe landing, POUNCE DISTORTION. Your distortion invul will be the only defense against their from-the-top attack. Which is why this requires tons of practice.

Posted

I'm having so much fun with Taokaka...

I'm having so much fun with BBCS period. I finally did 9 reps of the taunt loop today and am glad that I got a sense of the timing for Ragna, Lambda, Tager, Tsubaki, Hakumen, and Bang now. I still have trouble with Ragna though since it feels slow compared to the others.

But now come my questions! Is Taokaka played quite a lot by people or is she one of the few characters you see in play? Also who are some of the top Taokaka players in the states? I've usually just been watching videos of Kazu's Taokaka for helping me understand more about her game.

Posted
I'm having so much fun with Taokaka...

I'm having so much fun with BBCS period. I finally did 9 reps of the taunt loop today and am glad that I got a sense of the timing for Ragna, Lambda, Tager, Tsubaki, Hakumen, and Bang now. I still have trouble with Ragna though since it feels slow compared to the others.

But now come my questions! Is Taokaka played quite a lot by people or is she one of the few characters you see in play? Also who are some of the top Taokaka players in the states? I've usually just been watching videos of Kazu's Taokaka for helping me understand more about her game.

Taokaka is sort of an underplayed character, it's rare to find a good one in tournaments. Good players in the states are...TaoFTW :v: That's about all I can think of exclusively in the US, in Canada there's XDest.

Posted
Taokaka is sort of an underplayed character, it's rare to find a good one in tournaments. Good players in the states are...TaoFTW :v: That's about all I can think of exclusively in the US, in Canada there's XDest.

Pardon me for forgetting to include Canada. Thanks for the response, I don't understand how she's underplayed! She's too cool. Hoping Florida gets quite a few people to have a scene and build something because I plan on going to tournaments and demolishing.

Posted
Well, I am moving up to Orlando for UCF, and I happen to play Tao quite a bit as well. :3

Ohhh awesome, looking forward to meeting you sometime man! Turns out I'm only comfortable with the taunt loop while I'm sitting down on a chair with my stick on my lap... couldn't get it out at all elsewhere. Definitely gonna take a while.

Posted
Taokaka is sort of an underplayed character, it's rare to find a good one in tournaments. Good players in the states are...TaoFTW :v: That's about all I can think of exclusively in the US, in Canada there's XDest.

I don't know about the rest of Europe (I know one Tao player in Austria, Bachmut), but over here Tao is actually one of the most played characters (although I'm like the only Tao of the local northern scene, the other Taos are in the central italian scene), much to my amazement. Even our girl gamers of the local scene use her. :3

But heh yeah, in general she is not really as used as one would think. One reason might that she's not exactly a pick up'n'play kind of character.

Posted

Finally I got my CS (it's a pain in the ass getting a new game here in Brazil). Anyway, I need some simple combos to train somethings like drive cancel in combos and the cat2 loop, what would be the best combos for that? Since I have been training the taunt loop in CT, it wasn't too hard to get it right, I just need to calm down in real matches to do it...sometimes I drop it for stupid reasons when I get nervous.

Posted

Well the most common reason is rushing the delays (namely between JC->j.2D~B and between 214->j.2D~B). Just keep your cool.

Posted

just do it like you're "drumming" on the stick, keeping the same rhythm and you'll be autopiloting her regular 5B > 6A > taunt loop almost every time. It's not a rushed motion, but it's steady.

Posted

Thanks you both...even though the main question was not answered :v: I had some matches against another brazilians and I could get it right almost everytime (I screwed up more doing some finishers/drive cancel in combos than doing the taunt loop :vbang:)

Posted

Simple combo to train cat2loop? 5B > 3C > 5D~B > 5C > 2D~6 > cat2loop

with as many reps as the combo allows you to (usually 3 reps). It's a piece of cake to perform because the window to perform each rep is pretty huge. You don't have to rush it at all.

Posted

Could someone tell me how to do challenge 3... I get pushed too far back and im 2 hits short, whats the trick?

Posted

Hun...just me or you can't air grab->taunt against Noel? Also some combos seem to be harder to do on her than against Carl.

Posted
Could someone tell me how to do challenge 3... I get pushed too far back and im 2 hits short, whats the trick?

do it from a dash, you get less pushback.

dash > 5b ...etc

Posted

Today I finally finished to build my arcade stick...and god, it's so fucking different...I can't even do a 236236D or 214214C :v: I hope I get used to it

Posted
i can almost never get a 214214C, 22C always comes out >_<

Rushing the input may cause that. Just do it fluently and you should always have the pounce super come out.

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