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Posted
yup. spacing will be slightly different because of character hitboxes, but it will really help with timing and execution for CS. u should be able to get two loops before black beating. if u manage to get arakune in a taunt loop (even a black beat) please let me know, because i swear it's not possible.

If you're not in the corner, you have to pretty much start with j.D~B instead of j.2D~B. And it has to be started with a bit of a delay that's not in regular taunt loops. But the loop itself is exactly the same. Just starting it out for BnBs can be different. Somebody correct me if I'm wrong, I've almost never got 6A JC j.2D~B Taunt against Arakune.

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Posted

Yeah it's impossible, Arakune bounces too high after 6A > j.2D~B

[edit]

CAT2loop is really easy.

Taunt loop is still giving me a little of trouble in consistency. And the reason is not because of the 214D >[delay]> j.2D~B but because I noticed in CT I had the habit of delaying the taunt as much as possible while here you really can't delay it at all, so it was happening that the dummy recovers right before the taunt connects. Height was alright, but I've got to hit sooner the taunt I guess. It's good to finally have a dummy at hand, coin-op version didn't really allow me to notice all these little details.

Corner taunt loop on the other hand is pretty easy, and from 3C you can easily get into 5k damage, freaking sweet.

Oh well, it's day 1 of practice, I suppose that within one week I should feel more comfortable even with the midscreen taunt loop.

[edit 2]

after 2 hours of non-stop practice my consistency is MUCH better. A good tip to memorize the right timing is just turn the volume off completely and focus your ears on the rhythm of the buttons on the stick. Once you figure out the right timing doing 6 reps out of a 5B > 6A setup becomes definetely less troubling to do. I want to furtherly refine my consistency before getting to work on all the possible enders (oki ender, max damage ender, possible cat2loop enders etc). Forgot to say I am using Litchi as training dummy for the taunt loop because she seems to require a much more strict timing than other characters.

Then I'll work on no-taunt loop setups since I am pretty sure doing full taunt loops online will be impossible for me given that my internet connection is amazingly poor. But atleast I should be covered for the local offline tournaments, heh.

Posted
I am using Litchi as training dummy for the taunt loop because she seems to requite a much more strict timing than other characters.

Make sure to practice on jin, hazama, and arakune as well. i'm not sure if they're more difficult, but i had a harder time with those than the other characters. also, great idea with the volume off. when i get cs, i'm definitely going to do that

Posted

I had less trouble doing the loop on Jin than on Litchi. o_o;

I think it's related to the fact Litchi kind of bounces on the ground differently (not as weirdly as Arakune).

Posted

Hi guys, sorry in advance if the question is stupid. In couple of matches I've seen on you-tube Tao was doing j4D turning it into a throw when reaching the opponent. But I have no idea how to pull it out, it seemed to be changed into a throw in an instant. What's the trick?

(umm... I've seen it in CT, but I guess the trick is the same in CS)

Posted

On a completely unrelated note, I love her new j.B on so many levels.

Posted
Hi guys, sorry in advance if the question is stupid. In couple of matches I've seen on you-tube Tao was doing j4D turning it into a throw when reaching the opponent. But I have no idea how to pull it out, it seemed to be changed into a throw in an instant. What's the trick?

(umm... I've seen it in CT, but I guess the trick is the same in CS)

Most likely an A cancel into the throw, or maybe a rapid cancel if the j.4d hit. Have to see one of those videos to know for sure, but I would imagine it has to be one of those.

For Tao's challenge mode, I was expecting a whole lot more taunt loops, too. At least it won't be too hard to fly through those, though.

Posted

lurch_E_bean

Oh, you are right, it was a rapid. The video was an arcade cabinet camrip with shitty sound and picture >.<

Posted

Taunt Loop -> 5C/236CC -> 2D~6 -> j.2D~C -> 66 .. -> j.B+C -> Taunt Loop

lol green grab resets. I think this works against backwards/forwards air tech. For neutral I believe you substitute j.2D~C with j.D~A.

This also works in CT, but is less effective because you haven't done most of your damage yet, and air grabs do 3000 instead of 4500.

Anybody got any other green grab resets?

Posted
Taunt Loop -> 5C/236CC -> 2D~6 -> j.2D~C -> 66 .. -> j.B+C -> Taunt Loop

lol green grab resets. I think this works against backwards/neutral air tech. For forwards I believe you substitute j.2D~C with j.D~A.

This also works in CT, but is less effective because you haven't done most of your damage yet, and air grabs do 3000 instead of 4500.

Anybody got any other green grab resets?

After the oki ender (Taunt>214D>2D~C>5D~A>Taunt>214D>j.236BBBB) If they immediately tech you can just superjump and throw them. That trick only works for a while though, eventually they learn to just stay on the ground and deal with Taos oki.

Posted

Well, all of these tricks are like that, but it gets people to respect certain things, and allows us to get in their head a bit more. Nobody wants to eat 4666 damage just after they were just combo'd.

Edit: Not to mention, we don't get knockdowns anymore, so getting the opponent to go on the ground and stay there is a good thing.

Posted

hey guys, quick question. i know jin has a move (2A?) that if u time it correctly and use it during his dash as the opponent is teching which allows him to do a crossover under the opponent as they tech. i know tao's 2B can do this as well, but i seem to get punished for doing 2B under the opponent due to recovery frames. does anyone know of a different way to do a crossover during an opponent's tech besides using a drive? (since drive cancels also have some poor recovery frames, and 2D is just too obvious; please correct me if i'm wrong)

  • 2 weeks later...
Posted
hey guys, quick question. i know jin has a move (2A?) that if u time it correctly and use it during his dash as the opponent is teching which allows him to do a crossover under the opponent as they tech. i know tao's 2B can do this as well, but i seem to get punished for doing 2B under the opponent due to recovery frames. does anyone know of a different way to do a crossover during an opponent's tech besides using a drive? (since drive cancels also have some poor recovery frames, and 2D is just too obvious; please correct me if i'm wrong)

6B.....

Posted

Is it normal to be discouraged like this when a new game comes around? I'm playing Tao right now and it seems way different to play her than usual. I'm well aware that drive loops are much less important (People can TECH out of these now?!) and the execution of CS2 is even more difficult now. The videos I'm watching show to finish off with CS2 from an A-cancelled j2d which seems very hard to pull off.

Also. Taunt Loops are techable after 2 taunts? Is there any way to make that last longer?

Posted

They're only techable if you're screwing the timing. Of course, if you're talking about online play than anything that Tao does is going to be "easily techable" considering that some of her moves in CS have even less blockstun/hitstun. Either live with it or just don't use her online.

In any case there are a couple of really stupid combos that anyone bare people with 0 quality connections should be able to do.

One of these is:

5B > 3C > 5D~6 > j.C > 5D~6 > j.C > wait > 9D~9 > j.C > 9D~9 > 3D~3 > 236Bx5

you can even end it with a cat2loop up till x3 repetitions for around 300 more damage.

This is really a stupid dumb combo that you can use online and still do fairly decent damage with. You won't go past 4K (unless you start the combo with an unprorated 3C) but atleast you'll still be dealing enough damage.

Even single taunt combos should be quite autopilot online (all depending on the quality of the connection, obviously).

Posted

In all my time playing Tao, I never knew 4D was controllable. It seems fairly reliable for getting out of some pressure, as well as making starting a Taunt Loop from 6C a little bit easier. Don't suppose there's any good shenanigan cross-ups on oki with it is there? lol

Posted
In all my time playing Tao, I never knew 4D was controllable. It seems fairly reliable for getting out of some pressure, as well as making starting a Taunt Loop from 6C a little bit easier. Don't suppose there's any good shenanigan cross-ups on oki with it is there? lol

4d is excellent if you can get a hitconfirm them out of the air. It's like getting bombed with a 6c. If you do manage to get a hit in, then do this combo;

4d~b -> taunt -> (214d -> 2d~b -> taunt) x N

The only other time 4d worked for me was when I did burst bait setups.

Posted

Remember guys, if you're around 400-500 damage short of killing the opponent after an ender on the air.

Combos into -> 236BBBBB.

Rapid, Gold Burst, Land, 236236C!

Very useful actually!

Posted
Remember guys, if you're around 400-500 damage short of killing the opponent after an ender on the air.

Combos into -> 236BBBBB.

Rapid, Gold Burst, Land, 236236C!

Very useful actually!

That...is amazing.

Posted

But please time your Hexa-edge nicely. If you do it wrongly, the whole move will whiff.

If done correctly, 3/4 hits including the last 'impact' hit will connect.

Posted

More green grab resets.

Taunt Loop -> 214D -> 66 -> j.B+C Forward/Backward

Taunt Loop -> 5C -> JC -> .. -> j.B+C Neutral

Taunt Loop -> 214D -> .. -> j.2D~B -> 9 -> j.B+C Forward only

And the ones from before:

j.2D~C -> 66 -> j.B+C Forward/Backward

j.D~A -> 66 -> j.B+C Neutral

Posted
More green grab resets.

Taunt Loop -> 214D -> 66 -> j.B+C Forward/Backward

Taunt Loop -> 5C -> JC -> .. -> j.B+C Neutral

Taunt Loop -> 214D -> .. -> j.2D~B -> 9 -> j.B+C Forward only

And the ones from before:

j.2D~C -> 66 -> j.B+C Forward/Backward

j.D~A -> 66 -> j.B+C Neutral

"Hey XDest you whiffed that taunt loo-WHAT THE FUCK"

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