Yggjrasil Posted April 23, 2010 Posted April 23, 2010 Options. There are generally a lot more things that can be done or that can happen at any given point. Many more combo options and such. The game mechanics allow quite a bit more freedom in GG imo. Especially FRCs, which can often turn a special move's purpose into something completely different. (Things like Restive Rolling FRC, Divine Blade FRC, and such all allow for quite a bit of movement options as an example.) This FRC saved my ass so many times from corner pressure, its a godsend.
ShinsoBEAM Posted April 23, 2010 Posted April 23, 2010 the differences are... well, I'll try to be neutral. So the OTG system is different, GG has a weight system, FRC's, pin point precise timing, spacing based combos (ie if your attack is off by a frame, you messed up the combo; hyperbole), and generally the untechable frames are longer, damage that averages out to around 60% for the cast, dust, no ground techs, and a lot more options/combos for 1 situation, I could go on. Basically BB is more forgiving but is less.... satisfying I guess? but if you're transitioning from BB to GG... basically get faster at everything you did, faster hit confirm, faster combos, etc. Finally I disagree on the character design part, but that's generational dissonance. BB has a weight system too, but yeah your completely right otherwise. Basically play them both they are different games entirely.
Wirya Posted April 23, 2010 Posted April 23, 2010 GG is a much harder game than BB. BB is the "popular" or "mainstream" side, GG is the "hardcore" side. Beyond those two statements, the differences between GG and BB go into a kind of "gray area" which is not easy to explain without, like Digital Watches said, starting a conflict/flame war.
Kyle Posted April 23, 2010 Posted April 23, 2010 Same roots different fruits my friends. Do we all agree Jam is the "easiest" character to us in GG? I would really consider Testament an easier character to effectively use as well. =/
CakeWasBannedd Posted April 23, 2010 Posted April 23, 2010 Same roots different fruits my friends. Do we all agree Jam is the "easiest" character to us in GG? I would really consider Testament an easier character to effectively use as well. =/ I've heard horrible things about Testament, how if you practice him for 2 weeks you'll start beating pros. Could just be an exaggeration though.
Digital Watches Posted April 23, 2010 Posted April 23, 2010 I've heard horrible things about Testament, how if you practice him for 2 weeks you'll start beating pros. Could just be an exaggeration though. For some value of "pro"
Mahouko Posted April 23, 2010 Posted April 23, 2010 BB has a weight system Yea it has a weight system, but i think what the other guy meant was a gravity system. Lets say in training mode I wanted to bs around and just juggle someone. That juggle wont really last long in GG cause they keep getting heavier and heavier, but in BB you can probably juggle for an entire day.
Wirya Posted April 24, 2010 Posted April 24, 2010 Same roots different fruits my friends. QFT. Axl, anyone? His damage output is somewhat big. And 2-hit Dhalsim-like normals are pretty fun to throw out. He got a DP-like move, and reversals too. And, a strong super.
MacArthur Blunts Posted April 24, 2010 Posted April 24, 2010 Everyone in GG is hard to play at a competitive level. But DW's X Y analogy was pretty on-point. The distance from X to Y is just drastically different for some characters. strong super? hell no Um a super that does like 40%, invincible and advantageous if they don't properly punish isn't strong? Not to mention it pushes you the fuck out, does a lot of chip damage so if you're low on life and have to FD there goes like your whole meter and you're halfway across the screen. Exactly where Axl wants you. Anyone else have reversal super like that?
TheSlyMoogle Posted April 24, 2010 Posted April 24, 2010 Anyone else have reversal super like that? If Jesus was in guilty gear, he would have a super just like that. Uhm, Anji is relatively easy to play in terms of general gameplay. However, if you're going to win with that motherfucker you're going to have to learn a lot of match-ups. Especially Jam, May, Axl, Eddie... Hell pretty much everyone but I-No is a hard fight.
Digital Watches Posted April 24, 2010 Posted April 24, 2010 Uh, that super is terrible, you guys are kidding, right? Also, I do agree that Axl is pretty easy frontend-wise, but for almost none of the reasons you listed (All of which, except big damage output, are great ways to never get good.)
M.Song Posted April 24, 2010 Posted April 24, 2010 i think i punched axl out of that super before. its really not all that invincible and its really slow on startup too if you are completely new to gg i don't think that roboky would be really difficuly to learn. after you spend 5 mins to learn his 5hs frc all his bnbs are really easy to do. and meter gain in gg is significantly different from almost every other game's so doing 2d for meter instead of just getting it from doing whatever isn't gonna be that difficult of a concept to learn. in terms of matchups, its not like ky, sol, axl, anji.... any of those mid tier chars listed are really gonna have that many more better matchups than robot either
Matt Posted April 24, 2010 Posted April 24, 2010 Scrub Tag: n. A signature on a fighting game forum indicating what character one plays in a given game. Tacitly seen as an indicator of incompetence. Man, that sig really makes you think. Hmmmm...
Digital Watches Posted April 24, 2010 Posted April 24, 2010 Man, that sig really makes you think. Hmmmm... Your defiant contrariness is as hilarious as it is completely predictable. Thank you.
smooshman Posted April 25, 2010 Posted April 25, 2010 I'll add on to some ky stuff: he's pretty lenient on spacing, timing, and character specific combos... for his basic combos... the SE FRC, orb combo, and VT loop (especially VT loop) are pretty specific, 236K also counts to a lesser extent; However, his basic stuff doesn't net much damage; Ky can get big damage (seriously).... the enemy just has to be in the corner.... and you have full tension..... and you've mastered FRC's (not just timing but things like dashing after FRC, comboing/buffering FRC... etc)....so, uhh, okay so getting alot of damage with Ky is tough... but he's got some good gatlings (I swear everything leads to 2D or 5H). The big problem with Ky though is that if you don't have tension you don't have alot options. if some of this is inaccurate, sorry. If you correct me... please be gentle.
Oiboi Posted April 25, 2010 Posted April 25, 2010 Uh, that super is terrible, you guys are kidding, right? Also, I do agree that Axl is pretty easy frontend-wise, but for almost none of the reasons you listed (All of which, except big damage output, are great ways to never get good.) Don't mind those fags, their from Ohio and Kentucky.
BladeOfJustice7 Posted April 25, 2010 Posted April 25, 2010 I main ky, I can;'t say I'm "competitive" but the few people I've played in GG I have obliterated, I learned all the frc's and etc for him. He's easy to learn difficult to master and play effectively with though. Especially learning his forcebreaks, my god lightning sphere made my thumbs bleed lol you have to learn to play smart with him and think on your feet especially when you face characters like baiken (I speak of ac). Vapor thrust loop was pretty damned hard to master as well, but learning his inputs and etc isn't very hard to learn due to inputs and the properties of his attacks since he doesn't have 35589357 different special moves like sol All IMO keep this in mind lol
Sophisticat Posted April 25, 2010 Posted April 25, 2010 Imo, easiest to get a newbie to play: Jam, Slayer, Sol, HOS, Ky, Pot, May, Johnny, Chipp (for some reason ), and maybe Axl. Johnny might be the odd one out, but his Mist Finers are flashy enough that everyone wants to do them and a simple combo after isn't hard. If he/she's relatively good at BB, half the cast is opened up as a "starter" character. I'd never discourage anyone from choosing someone they seem to like, but the above characters are your best bets for "easiest". Imo. I also disagree with those disagreeing on a BB -> GG transition not being possible. BB is basically GG, but really toned down. As has been said, same roots. If anyone wanted an easier game to play before getting into GG, I'd point them straight to BB.
BladeOfJustice7 Posted April 25, 2010 Posted April 25, 2010 Imo, easiest to get a newbie to play: Jam, Slayer, Sol, HOS, Ky, Pot, May, Johnny, Chipp (for some reason ), and maybe Axl. Johnny might be the odd one out, but his Mist Finers are flashy enough that everyone wants to do them and a simple combo after isn't hard. If he/she's relatively good at BB, half the cast is opened up as a "starter" character. I'd never discourage anyone from choosing someone they seem to like, but the above characters are your best bets for "easiest". Imo. I also disagree with those disagreeing on a BB -> GG transition not being possible. BB is basically GG, but really toned down. As has been said, same roots. If anyone wanted an easier game to play before getting into GG, I'd point them straight to BB. THIS
Digital Watches Posted April 25, 2010 Posted April 25, 2010 If he/she's relatively good at BB, half the cast is opened up as a "starter" character. I'd never discourage anyone from choosing someone they seem to like, but the above characters are your best bets for "easiest". Imo. I also disagree with those disagreeing on a BB -> GG transition not being possible. BB is basically GG, but really toned down. As has been said, same roots. If anyone wanted an easier game to play before getting into GG, I'd point them straight to BB. Of course a transition is "possible." It's not like having one skillset stops you from learning another. My point is that BB doesn't really carry over well, and I thoroughly disagree that they're similar games in basic mindset. Perhaps this is simply a product of the way things have been toned down, but the emergent metagame as I've seen it play out is fundamentally different... in ways that I probably shouldn't get into here. Anyway, the characters you've listed really ARE popular among beginners, but I wouldn't argue that all of them are easy, particularly JO and CH.
smooshman Posted April 25, 2010 Posted April 25, 2010 Imo, easiest to get a newbie to play: Jam, Slayer, Sol, HOS, Ky, Pot, May, Johnny, Chipp (for some reason ), and maybe Axl. Johnny might be the odd one out, but his Mist Finers are flashy enough that everyone wants to do them and a simple combo after isn't hard. If he/she's relatively good at BB, half the cast is opened up as a "starter" character. I'd never discourage anyone from choosing someone they seem to like, but the above characters are your best bets for "easiest". Imo. I also disagree with those disagreeing on a BB -> GG transition not being possible. BB is basically GG, but really toned down. As has been said, same roots. If anyone wanted an easier game to play before getting into GG, I'd point them straight to BB. I disagree with the Johnny (atleast in AC) being easy... sort of... his damage is heavily based on his coins (which are limited), and throwing them out randomly (like nubs do) will have screwed fast.... and sure using mist can be easy for combo... if you've ever seen a video with Johnny playing effectivel... well, it's tough to combo (effectively) with him. Having no run is hard to get used to. That being said... most of his normals are cancellable in some form, and the fact that his mist (236P) thing makes his mist unblockable which is cool. In short you have to be determined to play Johnny, unlike some other tough characters, you don't have to multitask or other stuff, the thing that makes him tough is his spacing, timing, and general prerequisites for his combos. The other problem with learning JO is that he's overall to reliant a lot of things (throws, having lvl 2 mist finer, etc.), and while I won't say you're wrong, I will say that, again, you have to be determined to play Johnny. Also regarding GG and BB... while I wouldn't say they are very similar, BB is probably the closest game to GG out.
Kristoph Posted April 25, 2010 Posted April 25, 2010 in ways that I probably shouldn't get into here.but... it's interesting...
Sophisticat Posted April 26, 2010 Posted April 26, 2010 Of course a transition is "possible." It's not like having one skillset stops you from learning another. My point is that BB doesn't really carry over well, and I thoroughly disagree that they're similar games in basic mindset. Perhaps this is simply a product of the way things have been toned down, but the emergent metagame as I've seen it play out is fundamentally different... in ways that I probably shouldn't get into here. I'd argue that mindset is mostly irrelevant beyond a grasp of basic offense and defense. The mechanics are similar, and that's all you need. High level mind-play is very different for both games, but controlling a character is roughly similar (excluding FRC's, etc.). Both games have airdashes, "barrier" blocking, bursts, tension, etc. Combos are, at a basic level, also similar. When playing a new game, getting a grasp of the mechanics is always the first thing you do. BB mechanics are simple, yet also roughly similar. Ergo, BB is a good entry to GG. Anyway, the characters you've listed really ARE popular among beginners, but I wouldn't argue that all of them are easy, particularly JO and CH. I disagree with the Johnny (atleast in AC) being easy... sort of... I meant "easy" as in "easy to draw in new players", which is the whole point. The actual difficulty of using the character shouldn't figure into the equation at this point. As for "easiest time learning with", well, everyone's tough to learn. What you want is to show several characters that demonstrate a rough embodiment of the basic GG character mechanics, so my list stands. Just get them started, get them interested, then they'll naturally pick up other characters and try them out. The different styles will appeal to them differently and they'll eventually settle on someone they like, difficult to learn or not. The issue here is not which character is easiest to learn, since no single character embodies all of GG. What we can do is show them characters in a form of progressive complexity until they feel fine picking up whoever. So the point of "easiest to learn" is moot. It's all about starting and being able to keep going. but... it's interesting... I don't see how a flamewar could erupt from such a discussion. Yeah, it'd be interesting.
smooshman Posted April 26, 2010 Posted April 26, 2010 I meant "easy" as in "easy to draw in new players", which is the whole point. The actual difficulty of using the character shouldn't figure into the equation at this point. As for "easiest time learning with", well, everyone's tough to learn. What you want is to show several characters that demonstrate a rough embodiment of the basic GG character mechanics, so my list stands. Just get them started, get them interested, then they'll naturally pick up other characters and try them out. The different styles will appeal to them differently and they'll eventually settle on someone they like, difficult to learn or not. The issue here is not which character is easiest to learn, since no single character embodies all of GG. What we can do is show them characters in a form of progressive complexity until they feel fine picking up whoever. So the point of "easiest to learn" is moot. It's all about starting and being able to keep going. in that case yes, Johnny is a good character to learn, because he looks (and fights) badass; yes it will take forever to learn him but if it means you can do this then it's worth it, if you have the patience. If you play him because he looks cool, then you probably don't care how long it takes. Playing a character on aesthetics then it's a bit of a raffle, but if you're determined to learn him then go. in the end, the difficulty of playing a character only matters in proportion to how determined you are to learn (for example: I thought Eddie and Testament looked pretty cool, but I didn't care enough to learn how to play them, I thought Johnny looked cool and I am still trying to not be failtastic as him... same with HOS). Sure you can learn the easiest character, but if it's not the character you want to play, then you've already limited yourself. just be content to learn the character.
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