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Posted

ABA is definitely a bad pickup character, yes, but that could be said about the majority of the cast. She requires good execution, and getting into Moroha mode can take some work, especially versus zoning characters, but once you're there, you're probably going to win if you don't screw up. If you drop a Moroha reset (keygrab) combo and get counterhit for knockdown instead, there's a decent chance you'll get instant killed too.

I mostly think people are associating difficulty with her because she's a very high-risk / high-reward character.

Posted

Anji is fairly straight forward, just go for knockdown and get good at his oki, the main issue with the game is that the engine is difficult, but if you already know GG very well some characters like Anji can be picked up fairly quickly.

Posted

lol, "that could be said about the majority of the cast." i mean yeah, this *is* GG, everyone's hard to learn, etc. etc.

but the question "did I make a mistake choosing ABA as my main?" is not well-defined -- if the point of picking a main is to pick the "easiest to learn character", then yes; but if the point is something else, like "playing with an interesting looking character", for example, then of course we can't tell you if it was a mistake or not.

Posted
lol, "that could be said about the majority of the cast." i mean yeah, this *is* GG, everyone's hard to learn, etc. etc.

but the question "did I make a mistake choosing ABA as my main?" is not well-defined -- if the point of picking a main is to pick the "easiest to learn character", then yes; but if the point is something else, like "playing with an interesting looking character", for example, then of course we can't tell you if it was a mistake or not.

It was posted from my ipod so I wasn't exactly in the writing-very-long-posts mood. What I meant was, could someone give me a general idea of how ABA plays, and if she's a character that will be good depending on how much effort you put into her

Posted

ABA matches tend to go one of two ways (doesn't mean she doesn't have depth, because there's a lot of it in every character):

1 - You make it into Moroha mode and land a combo. You win.

2 - You don't make it to Moroha, or you do, but you can't land a combo. You lose.

Posted
ABA matches tend to go one of two ways (doesn't mean she doesn't have depth, because there's a lot of it in every character):

1 - You make it into Moroha mode and land a combo. You win.

2 - You don't make it to Moroha, or you do, but you can't land a combo. You lose.

I sort of noticed that from watching matches :/ Seems pretty easy to get into Moroha with the grab thing though.

Posted

Every character is winnable (especially in america) with effort put in.

I think ABA is upper-mid or mid so she's fine tier wise. Think she generally goes for a combo ending in command throw-thingy to get to moroha and then does BIG DAMAGE. Check ABA char forums and vids for more really.

Posted

l-no is the easiest character in the game.

Nah. Tbh, A.B.A has got to be the easiest. Her hardest combos are easy to get into and are easy overall. The hardest part about her is getting into Moroha... which really isn't that hard.

Plus, she has like a gazillion gatlings and she says hi to button mashing. That's why l mained her in gg, stupendous damage from damn there any hit.

Posted
I sort of noticed that from watching matches :/ Seems pretty easy to get into Moroha with the grab thing though.

Depends on who you're up against. Getting (safely) into Moroha versus Testament, Robo-Ky, Axl, Eddie, and Venom seems like a pain to me from my experience with her. That said, she's not my main, and some of those matchups may not be as one-sided as they feel.

Posted
Every character is winnable (especially in america) with effort put in.

I think ABA is upper-mid or mid so she's fine tier wise. Think she generally goes for a combo ending in command throw-thingy to get to moroha and then does BIG DAMAGE. Check ABA char forums and vids for more really.

Get rid of that in America part, wasn't it last year 2nd place at SBO was a team of Johnny(worst)/Bridget(low)/Dizzy(low) or something.

Posted
l-no is the easiest character in the game.

Nah. Tbh, A.B.A has got to be the easiest. Her hardest combos are easy to get into and are easy overall. The hardest part about her is getting into Moroha... which really isn't that hard.

Plus, she has like a gazillion gatlings and she says hi to button mashing. That's why l mained her in gg, stupendous damage from damn there any hit.

So, ABA is a nice character for scrubs to pick up, but is also legit when you put time into her? I'm definitely not going to mash buttons in guilty gear :v:

Posted
Get rid of that in America part, wasn't it last year 2nd place at SBO was a team of Johnny(worst)/Bridget(low)/Dizzy(low) or something.
close, it was zappa (Chonari) and not Dizzy.
Posted
We should play sometime ;)

I got fifty on DW winning 2-0.

Thanks for answering my questions faultydefense and bucklemyshoe! I guess this means I gotta work on I-No's Bread and Butters, so that I can properly argue with a local player that the execution level in Jojo's Bizarre Adventure is higher than Guilty Gear's :bad:.

Not to say either game is better, but you must realize that you're going to be using months of your time trying to prove a point that everyone either doesn't care about or would actually use as a argument against JoJo. You must already hear the "scrubs" taking your hard work and then saying "okay, then I'd rather play GG because I can get to the game part of the game quicker".

Posted
:psyduck:

I want to go back to bed so I'll make this short. Millia's char specific combos are identical to the combos that you have to be able to do to do damage and get people in the corner plus knockdown. For "hard" stuff, off the top of my head, you have iron savior FRC whiff and J.k mixups, both of which require one frame or less timing. Also, TK Bad Moon FRC requires you to hit confirm it and you'll want to be able to FRC both on hit and block. And the timing changes based on the distance.

In short, no.

That's why I put hard in quotations..because that not really hard to adjust once you know the delay times of adc depending on the character weight...214p frc j.k is not really that hard.. but I agree that Hit confirming out of tk badmoon frc is kinda difficult...

Anji is fairly straight forward, just go for knockdown and get good at his oki, the main issue with the game is that the engine is difficult, but if you already know GG very well some characters like Anji can be picked up fairly quickly.

yah but anji requires hit confirming off JI and SJI normals and once you learn anji, its still really hard to win with him cause of you know, matchups

Posted

Its hard for me to win because the people I play with have been playing for years and I have been only playing(against good players) for like 6months :(.

close, it was zappa (Chonari) and not Dizzy.

Ahh and zappa is mid I think ohh well, point stands.

Posted

I found Dizzy to be a good character to learn the game (and the genre) with initially. I think she has one of the smoothest learning curves in the game. For beginners, you can just chain normals from light to heavy into icespike and do passable damage without FRCs or other difficult inputs, and throw out her various projectiles to play a semi-zoning game and experiment with different attack patterns. As you get more advanced, she has icespike FRC combos, double airdash mixups, lots of different pressure strings/mixups, bubble loops, etc.

The hardest part of playing Dizzy initially is her weak defense and low priority, which could possibly encourage you to learn to block, a which is probably a good thing for beginners anyway.

I also found Faust to have a relatively easy set of basics to get comfortable with, and it's pretty easy to understand the purpose of his different normals just by looking at them. IMO that can be very helpful to someone learning the game, and something that I also noticed with Dizzy.

In my experience introducing new people to the game, they tend to have success with/gravitate to Ky and Order Sol. My guess is that people feel more comfortable with their good-priority normals and the basic combos they can discover during the "sophisticated button mashing" phase that everyone goes through when they play a new game for the first time and are trying to figure out their character's moves and combos by trial and error.

Posted

Key:

X = Arbitrary character

Y = Arbitrary playstyle

I found X to be a good character to learn the game (and the genre) with initially. I think X has one of the smoothest learning curves in the game. For beginners, you can just chain normals from light to heavy into special and do passable damage without FRCs or other difficult inputs, and do an extra-basic version of their Y game, and experiment a little. As you get more advanced, X has FRC-reliant combos, advanced Y, lots of different Y tricks, big combos, etc.

The hardest part of playing X initially is defense, which could possibly encourage you to learn to block, a which is probably a good thing for beginners anyway.

Posted

I also found Faust to have a relatively easy set of basics to get comfortable with, and it's pretty easy to understand the purpose of his different normals just by looking at them. IMO that can be very helpful to someone learning the game, and something that I also noticed with Dizzy.

I think I agree with this, more or less.

Posted
So, ABA is a nice character for scrubs to pick up, but is also legit when you put time into her? I'm definitely not going to mash buttons in guilty gear :v:

Legit? ABA's damage is super ridiculous. Learning her basics and using her correctly makes you a MONSTER. Like, 1 combo is 99% damage with a cranked bar.

Those learning her are in for lots on enjoymant when their opponent silently sobs-

Keep in mind though, she's no Eddie when it comes to monsters (No pun intended)

Posted

it's gg, everyone is hard. read up or fuck up.

lock this shit like there's gold in it.

Posted
Legit? ABA's damage is super ridiculous. Learning her basics and using her correctly makes you a MONSTER. Like, 1 combo is 99% damage with a cranked bar.

Those learning her are in for lots on enjoymant when their opponent silently sobs-

Keep in mind though, she's no Eddie when it comes to monsters (No pun intended)

So I shouldn't use a character because he/she is easy to use? I mean yeah, if it's like super broken and easy to win matches I'll probably reconsider, but is she really that easy to do well with?

it's gg, everyone is hard. read up or fuck up.

lock this shit like there's gold in it.

This kind of turned into a legit discussion though :(

Posted
So I shouldn't use a character because he/she is easy to use? I mean yeah, if it's like super broken and easy to win matches I'll probably reconsider, but is she really that easy to do well with?

This kind of turned into a legit discussion though :(

its just as easy to throw away a match you were winning with aba as it is to turn one you were losing completely around

Posted
its just as easy to throw away a match you were winning with aba as it is to turn one you were losing completely around

So I should disregard everything Tempest has said?

Posted

Yup. If you play someone who can airthrow/tickthrow the shit out of you, you're going to hate ABA.

Similarly, if you play against a character whose moves generally give knockdown *coughMAYBULLSHITcough* then you're going to hate ABA.

ABA's greatest strengths are damage, guard bar crankage and fear. Her weaknesses are player dependent for the most part. If your defense is weak as a player, your ass is getting instakilled.

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