germanturkey Posted July 7, 2010 Posted July 7, 2010 ah, well, if it doesn't apply to all her lasers, i guess i'm fine with that.
Rageru Posted July 7, 2010 Posted July 7, 2010 Her explosions also stop if she's hit T__T I have noticed that in some match vids.... ; u;
FormerlyUnknown Posted July 7, 2010 Posted July 7, 2010 Before the DLC, I'll probably use the Green hair, tan skin, and black armor one. i will do this too... just because it looks to me like c.c. from code geass r2 =D
Devdan Posted July 7, 2010 Posted July 7, 2010 Oh god, is that why people like that outfit. It bugs me how she appears to have tan skin, but has a pale face. Same goes for the red outfit. We need more than don't try to be Nu outfits. At first I was hoping she'd have a few 'not naked' outfits, but she wound up with too many, only the purple one is any good.
GenoWhirl Posted July 9, 2010 Posted July 9, 2010 Not for now, but 236a whatever is mostly a tool to stop jump-ins on yomi (236a) or dash-ins on yomi (236A in air). it's not really a combo tool. ... forever <3. Wokker I will fight you for this color if necesary
Halcyone3 Posted July 9, 2010 Posted July 9, 2010 huh, funny how some of her pallets color her body different than her face to make it seem like she has skin-tights like lambda when she's actually almost naked, ASW must have seen all the "so indecent" complaining coming XD
Kazikal Posted July 9, 2010 Posted July 9, 2010 I had preferred if she was a bit more dressed and with the tights-like fabric all over her skin. So sexy.
Maho Posted July 9, 2010 Posted July 9, 2010 For 236A, i don't see any combos, one interesting use i found is when you end a combo with OTG 2B 5C 6C near the corner (but also not too close), you can add nD~236A. The ball will either hit meaty and give you time for the orb to fire its laser just after, you get a free safe pressure thanks to this. If it doesn't get blocked, it will fly just in front of your opponent and block any jump out attempt so this way you can keep him locked in the corner.
whitevoid Posted July 9, 2010 Posted July 9, 2010 ^^ sounds good. Does the 236A projectile have a lot of block stun? It sort of looks like the kind of thing that one.
Maho Posted July 9, 2010 Posted July 9, 2010 Not really, it does 3 hits that have low hit stun and it prorates a lot if it hits. I searched a bit and found that if you're not too far away from the corner you can do OTG 2B > 6A > 2C > jC > j2C > j236A, the ball will put them in blcokstun if they roll forward so they should stay in the corner. If they roll, you get a nice venom style air dash okizeme, where you can do iad jB or iad land 2B, and of course there are variations like iad jB late j2C. This can be done closer to corner but thay can roll forward to escape the iad (you can just not air dash after the 236A and land to block them though), so it's not something you have to overuse. Also be sure that when you go for iad jB you hit just after the last hit of the ball, like i said abose it prorates really hard so the combo will deal really low damage if it hits. But actually i probably go for OTG 2B 6C 6C orbs setups like everytime, as it gives a lot of really good options, i'll make another post about it later. Damn , i also need to make the post about her overall gameplay, that's will some long post ^^
Mizzet Posted July 9, 2010 Posted July 9, 2010 Wokker I will fight you for this color if necesary Three way fight! I'm using that colour as well, same palette as my Noel colour http://www.dustloop.com/forums/showthread.php?8454-Noels-CS-Color-Chart&p=656560&viewfull=1#post656560 On topic though, 236a is pretty good to use after ending a combo with j.2c, locks them down and buys you time to set up steins.
PhoenonX Posted July 9, 2010 Posted July 9, 2010 After a long time thinking, I've decided to claim this Mu color as my own. No objections I assume?
Rageru Posted July 9, 2010 Posted July 9, 2010 On topic though, 236a is pretty good to use after ending a combo with j.2c, locks them down and buys you time to set up steins. Thats great to hear that! 236a is getting more uses now! =D
Maho Posted July 9, 2010 Posted July 9, 2010 I'm gonna start by one thing, i read quite a few posts saying that mu is easy to play, that really wrong IMO, taking full advantage of her drive will be a lot of work. The thing about his drive is that using it the best possible way will take a lot of improvisation, and you'll need to ba able to react fast to what setup you have and which possibilities you get from it. Let's take an exemple, you hit with a 6B and have 50% meter, close to corner it's pretty obvious you can 63214RC into corner loop, midscreen you can 632146C for decent damage. But with the las t exemple the okizeme is pretty limited as if you try to set orbs the opponent will have time to get away. Let's say you have one or more orbs on the field, and that the last one is a 5D one right behind the opponent (about 2 chars away max after 6B hit), you can do something like this : - 6B > 632146D > 66 2B > 5C > 3C > 2B > 5C > 6C > 5D~6D for 3.8k if you have one orb, you can get up to 4.5k with more orbs but you need to change the combo after the super due to proration by more laser hits. If the last orb is a low altitude j2D one (which will be right on the ground) then this can work with the orb more than halfscreen away. Then we have the same thing but we have a 5D in the right position but sadly it's not the last one you set, this combo can't work so what do we do? Well we can 6B > RC > 5C > 2C > 6C > 214D > 66B > 5C > 6C > 5D~6D, near 3.8k and same okizeme as before. You might ask this one look about the same situation than the previous one, why not always do this one, well actually you need to have the orb at a minimum distance behind the opponent for this combo, the super one can be done with the orb right on the opponent after 6B hit. Now if this orb is far away behind the opponent, you need to push him so you can hit with 214D, you can do 6B RC > 66 2B > 5B > 5C > 2C > 6C > 214D > 6C 5D~6D, does about 3.3k dmg. You can take out 5B and/or 2C depending on how much push you need, and 214D timing should be ajusted to hit as low as possible so you can do 5C > 6C (if it hits high do 6C directly). And last one you have no orb out but you like what i'll call the 6C okizeme (i explain this later) so you don't want to to use 632146C, what can you do? - 6B RC > 66 2B > 3C > 2B > 6A > j2C > 66 2B > 5C > 6C > 5D~6D, gives about 3K and oki. Now look at this, just from a 6B overhead hit we have all this possibilities to consider and need to react or plan ahead for, i might be wrong but i don't see any other character that have this much. And i didn't cover every situation, for exemple depending on the position, we can 214D hit into 66B > corner combo for 4.4k (from about 2P round start position), or what to do if you get 6B then [D] orb or 236D laser hit after it. Plus i got this game only 2 days back, i guess there are a lot more thing to discover just for this situation. I'll talk a bit about what i call 6C okizeme, at first i was going like almost everyone i saw in the vids, doing 6C > nD > j2C > nDx2, this looks nice with 3 orbs set. But well looking closely it's not that good, the first orb fires too soon, almost always not directly at the opponent, and the two other are way to late to hit meaty, so that gives the opponent some time to get away. Now let's sacrify some damage by not doing j2C, instead we just do 6C 5D~6D, what happens? The 5D fires just as the opponent can tech from the 6C and he can't jump away, so we can dash and get a blockstring. Now why did use 6D after 5D and not 2D or 4D? Try to cancel the 6D with a 236D and you'll see, the laser goes from Mu to the last orb and back in reverse order, so with no orb set before this combo the laser will hit the opponent 3 times and you get nice mixups possibilities. Having more orbs can get you up to 5 laser hits but that won't happen much (you need to have something like 5D~6D set about the same position as the one in the combo, so chances are pretty low. If you have one or two orbs anywhere else on screen, you'll probably get 3 hits with the last one having more delay, which is nice as it gives you more times to mix. But in the same time you have to know (or react very fast) on which timing the laser will hit so you can get the best out of it. Another interesting post 6C oki would be 5D~6[D], 5D laser hits as you dash in, you do 5B then you have a high/low mixup with 2B or j2C. - 2B > laser hits > 66 2B > 5C > 3C > 2B > 5C > 6C > 5D~6D. - j2C > laser hits > land 5A > 6A > jC > j2C. This combo isn't a easy one, you can do 5B 2C instead if the spacing is right for a little more damage but it's harder. In the same situation, you can try to go straight for 6B > laser hits > 2B > 5C > 2C > 6C > 5D~6D, you can add 214D after 6C then 6C again or corner combo for more damage if you have one orb set at the right place. That just some basic ideas, i think we have a lot of room here for great mixups, actually i think we might need a thread only for orbs setups and what we can with those. This can be complicated i think as two setups with the same orb positions but different order won't get you the same possibilities, think of Testament curses in GG, when you land one you can hope for the best that it will help you, or you can recognize the pattern and do the best mixups accordingly.
GenoWhirl Posted July 9, 2010 Posted July 9, 2010 Must marry Maho and have his/her babies. The possibilities are endless, specially with 236D hype
FormerlyUnknown Posted July 10, 2010 Posted July 10, 2010 huh, with all that thought put into it, mu really is more like testament than venom after all =O thanks for all the info, extremely helpfull
Devdan Posted July 10, 2010 Posted July 10, 2010 After a long time thinking, I've decided to claim this Mu color as my own. No objections I assume? I'm using it until a better one comes along, but I don't plan on fighting you for it. Mu has a distinct shortage of good palettes. I also like the light blue and white ones, but they make her skin a little too pale, assuming I'm not just imagining. Either way, I like the pink hair.
Silfer Posted July 12, 2010 Posted July 12, 2010 Hey guys, I was wondering: who would be the closest character gameplay wise to MU in CT? I only play with tao on CT and dont really play much with the other characters. But seeing that tao will probably be useless to me on CS (I only play online and get mostly blue connections) I decided to give MU a look. So basically I'm wondering who should I practice with in CT that will give me a closer experience as to what MU will be (combo wise and strategy wise)?
Mizzet Posted July 12, 2010 Posted July 12, 2010 Almost no one, if you ask me, she is pretty distinct from Nu who looks like she would play like her. Sort of, I don't know, Nu and Ara's playstyles together. There really is no good substitute haha, the only significant thing she shares with a member of the previous cast (Lambda) is her throw (dash) 6a link, which is pretty important to learn.
Silfer Posted July 12, 2010 Posted July 12, 2010 Almost no one, if you ask me, she is pretty distinct from Nu who looks like she would play like her. Sort of, I don't know, Nu and Ara's playstyles together. There really is no good substitute haha, the only significant thing she shares with a member of the previous cast (Lambda) is her throw (dash) 6a link, which is pretty important to learn. Would practicing the throw -> dash with mu work?, I understand that she is different from the rest (well, they're all different from each other anyways) and I know that my question is rather tricky XD. Basically, I should practice dash canceling into a move? -btw- tks for the quick reply!
Mizzet Posted July 12, 2010 Posted July 12, 2010 I haven't touched CT for ages so I forget if Nu had the same thing, I think her throw combos are different. Don't lose too much sleep over it though, it's something you can probably learn in 30 mins tops, more importantly you need match experience to make sure you don't choke doing it in a real match. At the least you can watch the Mu vids people are putting up, good for getting a sense of how her moves flow into each other and her general playstyle, always useful.
Silfer Posted July 12, 2010 Posted July 12, 2010 I haven't touched CT for ages so I forget if Nu had the same thing, I think her throw combos are different. Don't lose too much sleep over it though, it's something you can probably learn in 30 mins tops, more importantly you need match experience to make sure you don't choke doing it in a real match. At the least you can watch the Mu vids people are putting up, good for getting a sense of how her moves flow into each other and her general playstyle, always useful. Tks for the info!, I've watched every video I could come across, liking her more every second :3, she kinda reminds me of Dizzy.
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