pochp Posted August 11, 2011 Posted August 11, 2011 naw you guys missed the point. cancelling air steins into reversals. Mind = blown. Unless they change other stuff, I think the barrier change is going to be to mu's advantage. Easier to get out of pressure, but with cancelling 5C into 236A we might just get better pressure ourselves if people are consistently using barrier.
Zeromus_X Posted August 11, 2011 Posted August 11, 2011 Reading the main changes thread, Cirno translated the 214D change as "can be charged". Now this is making me think we can hold down the button to make a stronger/bigger explosion or something. Oh man I want to see these changes in action.
SolarMisae Posted August 11, 2011 Posted August 11, 2011 Air steins into DP sounds insanely hype. And I'm INCREDIBLY excited to see what charged habakiri does.
pochp Posted August 11, 2011 Posted August 11, 2011 Ragna : carnage scissors has projectile invuln. Sadface, no more habayaa>scissors. I wonder if you can do some ambiguous crossups or maybe even unblockable setups with air yata no kagami. Unblockable in the sense that if they hold back it crosses up and if they hold forward it doesn't cross up. (like this : http://www.youtube.com/watch?v=COIrpJrts6s)
HIGEKING42 Posted August 11, 2011 Posted August 11, 2011 ok i guess i'll try to learn mu but my zoning capabilities are very low
YukiBlue Posted August 11, 2011 Posted August 11, 2011 I'm thinking of how the 214D can be charged, I'd like it to be for as long as we hold down D. But I can imagine if it's for a set time, 214D combo's are still going to be incredibly specific. I can only see it being gdlk if we manage to land your opponent in the corner with 3-4 Steins, Hold D and apply pressure (6B, SoD, 2A whatever.), You could really rape his primers and he could do shit except burst.
Aile Posted August 11, 2011 Posted August 11, 2011 So I'm trying to learn Mu. Si far I'm trying to get used to her playstyle. Any tips on how to approach (or anything, really) ono?
pochp Posted August 11, 2011 Posted August 11, 2011 Time your approach with either a stein (charge or uncharged), or preferably a command laser (236D). Reset your pressure by cancelling a blocked C move into 236A. Use 236A as an anti-air, air-to-air, keepaway tool, rushdown tool, oki, just not in combos. But mostly you'll want to keep away by safely placing Ds, one at a time, anti-air their jump in, use 236A a lot. Only start rushing down when you feel really confident about it, or if your opponent is lambda or hazama. DO NOT IAD j.C A GROUNDED OPPONENT FOR NO VALID REASON.
SolarMisae Posted August 11, 2011 Posted August 11, 2011 j.B is a much better jump in if you feel the need to do so. It's hitbox is incredibly surprising, actually.
Zeromus_X Posted August 12, 2011 Posted August 12, 2011 (edited) Transcription of the two 9k videos: http://www.youtube.com/watch?v=WBA7XAnjxxo (Midscreen) 6CFC > 6[D] > [9] A+B+C+D > dash 6A > 5[D] (6[D] hits) > 5[D] > SJC jC > j2C > j4[D] (5[D] hits) > airdash cancel jC > j2C (j4[D] hits) > 5[D] > SoD > dash 6A > 2[D] (5[D] hits) > SJC jC > j2C > 3C > JC j2C (2[D] hits) > 3C > 632146D > 5D > 214D > 3C > 632146C (needs 30 meter to start, builds 70 meter, 9681 damage) http://www.youtube.com/watch?v=5ks4VOQtxQ0 (Corner) 6CFC > 5[D] > [9] A+B+C+D > 6A > 5[D] (5[D] hits) > JC jC > j2C > j2[D] (5[D] hits) > dash 6A > JC j2C > j2[D] (j2[D] hits) > dash 6A > JC jC > j2C > j2[D] (j2[D] hits) > SoD > 6A > JC jC > j2C (j2[D] hits) > dash 3C > 632146D > 3C > 632146C (needs 30 meter to start, builds 70 meter, 9824 damage) Kind of hard to tell which offscreen stein it is in the second one, but I think it's j2[D]. Definitely gonna practice these later cause they look a lot easier/more practical than the other 9k combos and they kill Carl/Tao in one shot lol. Would love to use this on someone in a real match. Edited August 13, 2011 by Zeromus_X
YukiBlue Posted August 12, 2011 Posted August 12, 2011 That's hype. Considering selling my 3DS for money towards the Vita.
Kayahtic Posted August 12, 2011 Posted August 12, 2011 Transcription of the two 9k videos: http://www.youtube.com/watch?v=WBA7X...el_video_title (Midscreen) 6CFC > 6[D] > [9] A+B+C+D > dash 6A > 5[D] (6[D] hits) > 5[D] > SJC jC > j2C > j4[D] (5[D] hits) > airdash cancel jC > j2C (j4[D] hits) > 5[D] > SoD > dash 6A > 2[D] (5[D] hits) > SJC jC > j2C > 3C > JC j2C (2[D] hits) > 3C > 632146D > 5D > 214D > 3C > 632146C (needs 30 meter to start, builds 70 meter, 9681 damage) http://www.youtube.com/watch?v=5ks4V...el_video_title (Corner) 6CFC > 5[D] > [9] A+B+C+D > 6A > 5[D] (5[D] hits) > JC jC > j2C > j2[D] (5[D] hits) > dash 6A > JC j2C > j2[D] (j2[D] hits) > dash 6A > JC jC > j2C > j2[D] (j2[D] hits) > SoD > 6A > JC jC > j2C (j2[D] hits) > dash 3C > 632146D > 3C > 632146C (needs 30 meter to start, builds 70 meter, 9824 damage) Kind of hard to tell which offscreen stein it is in the second one, but I think it's j2[D]. Definitely gonna practice these later cause they look a lot easier/more practical than the other 9k combos and they kill Carl/Tao in one shot lol. Would love to use this on someone in a real match. The URL contained a malformed video ID. Sorry about that. Cant see. D:
YukiBlue Posted August 12, 2011 Posted August 12, 2011 (edited) 214D Delay Shenanigans. X > 6C > 5C > 4C > 214D Pokerface I can see that working miracles on Hakumen, Either way he eats explosions and a Combo (If he tries to drive early) Or loses a Primer. And he would waste 4 Magatama on Yukikaze. Because that's how he rolls. (ED: You would need to SJ xD that shit) I was also thinking that if it is like SoD, Would they take 2 Primers? Or would that lead to setups that would even mess up Tagers primers? Fuck, Bursting against Mu isn't worth it, anymore. Edited August 12, 2011 by YukiBlue
YukiBlue Posted August 12, 2011 Posted August 12, 2011 Hotaru through the Explosions? I know it's Godlike but surely making that happen would be...Very Slim?
BloodyRootBeers Posted August 12, 2011 Posted August 12, 2011 during the charging period, and im guessing if you get hit out of it, explosions don't happen, just like now.
YukiBlue Posted August 12, 2011 Posted August 12, 2011 He wouldn't be in Range to hit you with Hotaru? Possibly 4C, Though.
BloodyRootBeers Posted August 12, 2011 Posted August 12, 2011 hopcanceled hotaru should be able to reach 4c would work, and he might get a lucky void as well
YukiBlue Posted August 12, 2011 Posted August 12, 2011 I think it would Whiff into a CH. But I don't know, I don't fight Hakumen that much.
FlyingVe Posted August 12, 2011 Posted August 12, 2011 It all depends on how the charge actually works, how much time between the release and the 'splosion.
GenoWhirl Posted August 13, 2011 Posted August 13, 2011 The URL contained a malformed video ID. Sorry about that. Cant see. D: Holyt shit I thought you were me
Kayahtic Posted August 13, 2011 Posted August 13, 2011 Holyt shit I thought you were me xD Yours is better. <3 :3
C0R Posted August 13, 2011 Posted August 13, 2011 214D Delay Shenanigans. X > 6C > 5C > 4C > 214D Pokerface I can see that working miracles on Hakumen, Either way he eats explosions and a Combo (If he tries to drive early) Or loses a Primer. And he would waste 4 Magatama on Yukikaze. Because that's how he rolls. (ED: You would need to SJ xD that shit) I was also thinking that if it is like SoD, Would they take 2 Primers? Or would that lead to setups that would even mess up Tagers primers? Fuck, Bursting against Mu isn't worth it, anymore. Kishuu is now projectile invunerable, he can just punch you in the gut for free.
LunaKage Posted August 13, 2011 Posted August 13, 2011 Hey guys, WolfKrone is thinking of picking up BB and Mu, wish me luck in converting him.
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