rinuskoe Posted January 25, 2011 Posted January 25, 2011 I'm pretty sure that haku and follow-up haku count as two different moves so there shouldn't be any issue with repeat proration
Kenny tuty Posted January 25, 2011 Posted January 25, 2011 oh--, that's right huh? never mind then, in that case, the combo that LK showed will be bigger damage, yeah.
Kenny tuty Posted January 26, 2011 Posted January 26, 2011 got permission. Already told some people tho. The main set up 3 way ~6C-back kote-JBJCJB-6C-(D hold jump CB) kokushi ~6C-front kote-JBJCJB-6C-kokushi daisyarin ~6C-back kote-JB(JCJB)-(JB)JCJD-6C-daisyarin With stick 2A-5B-5C1-3C-delay tsubame-dash5B-JBJCJBJD-air hatsuchun-D2-dash 6C-ittsuC-JC-(hatsuchun or kote) only when it's really close. mainly after JB. J2D-dash 6C1-back kote-(dash 2C or dash 5B or dash 5B6B)-hatsu~ippatsuB-dash hatsu haku-chun-dash 5B-JBJCJB-dash 6C depends on charactor, change the () part. crossing 2C easy. ragna tager tao rachel bang litchi arakune carl hakumen hazama valk platinum Hard. Jin noel lamda tsubaki mu makoto against litchi and mu, J2D crouching hit doesn't connect to 6C Throw corner to close to corner 4throw-dash 6B(cross up hit)-dash 4D-front kote-haku~ippatsuB-hatsuhakuchun-6B-JBJCJB-main set ups mid 6throw-dash 6C-airdashJB-5B-2C-6D-dash5B-main set ups further than mid 4throw-dash ittsuA-dash front kote~ippatsuB-JBJCJB-main set ups close to the other side corner 4throw-dash ittsuA-dash front kote~ipaptsuA-back jump-front kote-JCJB-main set ups other side corner 4throw-4D-haku~ippatsu B-hatsuhakuchun-5B-main set ups 4D corner. Just do ippatsu combo. close to the other side corner 4D-dash 5D hold-haku-hatsu and release D-dash 5B-6D-dash 6B-JBJCJB-main set up(not the daisyarin one.) for daisyarin 4D-dash 5D hold-haku-hatsu and release D-dash 5B-6D-dash 6C1-back kote-5D hold-5B-JAJB-JB and release D-JC-6C-daisyarin mid to close to corner 4D-dash 5D hold-haku-hatsu and release D-(dash 5B)-6D-hatsu~ippatsuB-JBJCJB-main set ups mid combo using daisyarin ~2C-daisyarin6666-dash hatsuhaku-daisyarin last-dash under-hatsu haku~ippatsu B-5D hold(just hold it until it release automatic)-5B-hatsuchun-D1-JBJC-D2-6C-ittsuC-JC the last part could be ~D1-JB-delay JC-6C-6D or ~D1-dash JBJC-D2-6C-tsubame seems like we can improve this one. look like we also can use 3 way or kokushi. Maybe instead of 6C-ittsuC-JC, 6C-back kote-JBJCJB-6C? or just 6C-back kote-JB-JBJC-JD hold-falling JC. extra damage by using daisyarin ~JCJD-JC-6C1-daisyarin633993-(3C-haku)-hatsu x N-daisyarin last-6C2 or kokushi
Lord Knight Posted January 26, 2011 Author Posted January 26, 2011 (edited) !!! she's back! EDIT: the crossing 2C refers to the j2D combo right? EDITEDIT: nevermind, can't read Edited January 26, 2011 by Lord Knight
Kenny tuty Posted January 26, 2011 Posted January 26, 2011 >>LK In general, but mostly used for this combo.
rinuskoe Posted January 26, 2011 Posted January 26, 2011 That's some really nice stuff. Though the crossing hit 6b sounds like we will need to practice quite a bit to do consistently. But yeahhhh she's lOoking decent!
Lord Knight Posted January 26, 2011 Author Posted January 26, 2011 (edited) just tried the j2d combo i ha d to use 100 meter for it to work, but it works in CS1 , it does 3956. Dunno about J2D's P1 in CS2, but this is definitely better than the 3.6k combo the wiki has listed. It's also really fun to do lollll If you wanna try it set the cpu to force counter hit, then do J2D(2nd hit) > RC > that combo Also, you'll have to RC the chun. EDIT: I haven't hit 6C > 4Kote > cross under 2C a single time yet. Edited January 26, 2011 by Lord Knight
Kenny tuty Posted January 26, 2011 Posted January 26, 2011 >>LK It'll be 4-4.3K in CS2, depends on the 2C or 5B part. The set up after is significantly better than the wiki one too. and to do the 6C-4 kote-crossing 2C, you can't actually "go under." the crossing 2C is like you hit them by litchi's head. You know that 2C goes a little forward, we use that.
Lord Knight Posted January 26, 2011 Author Posted January 26, 2011 ah, so its what i thought then, but how do you follow up with hatsu? jump cancel?
kenn305 Posted January 26, 2011 Posted January 26, 2011 lord knight can we have some casuals? i just got back into blazblue again and since atg has an arab connection -just playing and my brother is muslim- i miss fighting litchis i cant beat . I even fought a litchi at Zero Ping and i wanted him to be my sensei but i beat him twice so im looking for another master. i was planning on going back to cs when cs2 comes to us but that will be no time soon and i miss playing with bewbs :3
Lord Knight Posted January 26, 2011 Author Posted January 26, 2011 (edited) I don't mind playing as long as the connection is ok. EDIT: 6C(1) > Dash cross under 2C isn't that bad, but I have no idea how Hatsu is supposed to connect after it Edited January 26, 2011 by Lord Knight
Nini Heart Posted January 26, 2011 Posted January 26, 2011 i just got back into blazblue again and since atg has an arab connection How come everyone knows about ATG's connection being Arab? Is he using rez internet or something?
Lord Knight Posted January 26, 2011 Author Posted January 26, 2011 I can never play him, connection is so terrible.
Kenny tuty Posted January 26, 2011 Posted January 26, 2011 >>LK jc hatsu, I guess you need to wait a little?
Lord Knight Posted January 27, 2011 Author Posted January 27, 2011 Found it! Can't just do jc hatsu, gotta do 2147B for it to work very cool!
Kenny tuty Posted January 27, 2011 Posted January 27, 2011 oh, so hatsu actually hit cross too? sounds pretty cool. Since socal has big CS2 tourney, I should start practicing in CS too like LK.
Lord Knight Posted January 27, 2011 Author Posted January 27, 2011 There's a date for it already? Or they are just going to have one when it comes out? Back throw > dash 6B[m] works (obviously it doesn't wallbounce) but it looks dumb as hell. 2A > 5B > 5C(1) > 3C > Delay tsubame, I assume in CS2 only the first part hits? You can do most of that combo, but they cut the recovery of jD, so it'll be much easier in CS2. In CS1 it is near impossible, lol.
Urichinan Posted January 27, 2011 Posted January 27, 2011 For practicing her 4D > 5D/2D combos you can hit them with CH j.C[m] > Land 2D > 5D > etc.
Lord Knight Posted January 27, 2011 Author Posted January 27, 2011 oh, so hatsu actually hit cross too? sounds pretty cool. Since socal has big CS2 tourney, I should start practicing in CS too like LK. hatsu doesnt cross, she'll turn around
Kenny tuty Posted January 27, 2011 Posted January 27, 2011 >>LK How interesting. And the tourney is on June in LA.
Diveman Posted January 28, 2011 Posted January 28, 2011 I just saw this...I think its Fio: http://www.youtube.com/watch?v=mXZp4zCylJ0&feature=feedu 4k+ combo after Tsubame CH...lol seriously? also, there's a "new" combo into daisharin that could possibly mean a way of 3/4 screen carry in the vs makoto match
Nakkiel Posted January 28, 2011 Posted January 28, 2011 (edited) Definitely Fio. And the Daisharin combo is actually pretty old, I guess. It's been used at basically the start of CS2 (though the followup he went for the second time looked newer), it seems like she has much more optimal stuff now but there are yet to be videos of anyone doing said stuff. Make sure to watch NSB2 on Sunday, we might catch Chou playing Edited January 28, 2011 by sG
Diveman Posted January 28, 2011 Posted January 28, 2011 yeah, I think she's got the potential, no doubt about it. I like where she's going now, now we need someone doing the combos from the last page and we're set. oh is it this sunday? where can I watch it?
Nakkiel Posted January 28, 2011 Posted January 28, 2011 Link will more than likely get posted in the video thread, keep an eye out.
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