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Posted (edited)

Some new BBCS:EX lab research---

ItsuuA combo routes

Position 0:

ItsuuA > 66[D] > haku ~ ]D[ > chun > staff2 > tk chun > 6B > dash 6D > hatsu > riichiA > ippatsu > tanki hatsu > 5D > chun > 6D > 6C(1) > 4kote > jB > djBCD > delay falling C > 6A.

3576 dmg, 56 meter.

-From 茶音 (Chaon/Chaoto)'s combo vid.

Position -1 ~ -4:

ItsuuA > 66D > haku > chun > staff2 > tk chun > dash 2C > 4D > 5D > iadC > staff2 > 6D > 5D > chun > 6D > 3C > 5D > 6C(2)~staff2 > ItsuuC > 7C > 5D.

3090 dmg, 57 meter.

- Do not hold D after the itsuuA. The corner carry on this is rediculous...

- After 6C(2) part, possible to also go into - 6D > 3C > 4kote (3089 dmg, 56 meter). This route gives you: high/low/throw/kokushi.

Postition 0 ~ +1:

ItsuuA > dash 6kote > haku > hatsu > riichiA > ippatsu > tanki hatsu > 5D > chun > staff2 > dash 6A > 6B[m] > 6D > 3C > 5D > 6C(2) > 6D > 3C > 4kote.

3211 dmg, 49 meter.

- Character specific.

Position +2 ~ +3:

ItsuuA > dash 6kote > haku > hatsu > riichiA > ippatsu > tanki hatsu > 5D > chun > staff2 > 6D > tk hatsu > haku > chun > 5B > 6C(1) > 4kote > jB > djBCD >

delay falling C > 6A.

3354 dmg, 53 meter.

Airthrow Combo - Position -1 ~ -2:

Airthrow > ItsuuC > [5D] > hatsu > chun ~ ]D[ > staff2 > tk chun > 2C > 6D > 5D > chun > staff2 > 6D > 3C > 5D > 6C(2) > 6D > 3C > 4kote.

3305 dmg, 54 meter.

-guaranteed corner carry w/o occasional side swap.

Midscreen 4D Combo - Position -3 ~ +3:

4D (RC) > jB > 6C(1) > delay air chun (side swap) > dash haku > hatsu > riichiA > ippatsu > tanki hatsu > 3C > 5D > hatsu > chun > 6C(2) > 6D.

2756 dmg, (requires 50 meter; net gains 27).

- worth the meter if it will be kill combo.

Edited by mynus
Posted

hmmmmm hello everyone i just started using lichi about a month ago when we got our copy BBCSEX but the truth i really wanted to use lichi when it was CT i think i was discourage at that time to use lichi but now i think i have the confidence to use lichi so i hope i can learn many things from you guys

Posted
hmmmmm hello everyone i just started using lichi about a month ago when we got our copy BBCSEX but the truth i really wanted to use lichi when it was CT i think i was discourage at that time to use lichi but now i think i have the confidence to use lichi so i hope i can learn many things from you guys

dont worry u'll get the hang of her, might take time, but everyone has to start somewhere

Posted

hello,i'm user litchi lol,E3vE3 WAZ HEA know me lol.in this litchi version the combo are difficult,pay attention to the distances of each combo, but now I understand how to do some combos

Posted
(requires 50 meter; net gains 27).

Sorry to nitpick, but this would mean that the combo itself gives 77 heat if there were a net gain of 27.
Posted

Quick question: can Litchi still do a cross-under 2C mixup from Daisharin in CS 2? And if so, what's the setup?

Posted

I've tried piecing things together myself on paper, carrying it around and looking at it and sitting down and trying it, but it's not working.

I'm really tired of not knowing what to practice in practice. There's just so much Litchi can go into from stuff but I haven't mastered a single combo yet and it's been years since I've started playing this character. I go from thinking I haven't remembered anything to thinking I physically can't do it. This is bad.

I'm not keeping pace with anyone else. This is very bad.

I'm not sure what to practice anymore. After failing to master one combo over 5 months on two consoles...there's only so many times I stare at myself doing the same thing over and over and not understanding what's wrong.

Posted (edited)

As there will probably be little to no more combo updates for CS2 Litchi, I closed the CS2 Litchi combo thread. It'll remain stickied until CSEX releases over here, then I'll be moving it to the archives.

I started the EX combo thread. Just like CS1, please bear with the thread being empty for a little while until I figure out the best way to organize the combos. As usual, the inputs are overwhelming enough - I don't want to have a massive, meaningless list of combos to accompany that.

Star-Demon, don't give up. Why not try simpler variations of what you're trying for now?

EDIT: I need a new avatar, lol.

EDITEDIT: After some consideration, I'm leaving the EX Litchi combo thread open for discussion. As usual, please stay on topic blah blah blah

Edited by Lord Knight
Posted
I've tried piecing things together myself on paper, carrying it around and looking at it and sitting down and trying it, but it's not working.

I'm really tired of not knowing what to practice in practice. There's just so much Litchi can go into from stuff but I haven't mastered a single combo yet and it's been years since I've started playing this character. I go from thinking I haven't remembered anything to thinking I physically can't do it. This is bad.

I'm not keeping pace with anyone else. This is very bad.

I'm not sure what to practice anymore. After failing to master one combo over 5 months on two consoles...there's only so many times I stare at myself doing the same thing over and over and not understanding what's wrong.

Try this: (Opener) 2C[m] 6D Hatsu Riichi A Ippatsu A Ippatsu B Hatsu Haku Chuun 5B 6C(1) 4kote j.B dj.BCD falling j.C 6C(2)

It's incredibly easy and works off of almost every hit so you can have a lot of opportunities to practice it during matches. It is quite a bit easier than the j.2B version of this combo and the damage is pretty close. If you're dropping part of it, let me know. It takes me forever to learn combos so I have a tendency to become very familiar with the ways that you can mess them up.

Posted

^ Are we completely replacing 6C (2) after falling jC with 6A? And out of curiosity how optimal is the j2B combo in CSEX (I came back from a long break of no BB and I can't do it anymore >_> I'll probably get it back with practice after a while but after reading and watching a lot of CSEX stuff it seems like everyone either does the above combo or does stuff with 6B feints and multiple 6D's)?

Posted

Again, the J2B combo is only practical off a couple of starters (specifically 6b[m]).

This time, there isn't just one ender, there are multiple enders depending on what okizeme you want to use.

Posted
Try this: (Opener) 2C[m] 6D Hatsu Riichi A Ippatsu A Ippatsu B Hatsu Haku Chuun 5B 6C(1) 4kote j.B dj.BCD falling j.C 6C(2)

I

What opener? 5B?

Posted
What opener? 5B?

well if u get like a 5a or 2 a you can do a 5b then follow the rest of the notations (2c[m] ect ect ect) using 5b[m] to 2c[m] alone without 5/2a is fine too basically get a hit that will conform you into that combo

Posted
well if u get like a 5a or 2 a you can do a 5b then follow the rest of the notations (2c[m] ect ect ect) using 5b[m] to 2c[m] alone without 5/2a is fine too basically get a hit that will conform you into that combo

You should have mentioned to do this in corner. 6D sends them across the screen, and this is CS2 Challenge 9 or 10, I think.

I can't get them to stop teching after I get on the stick. I also have a hard time connecting after hitting d and starting 6C(2). They tech and it resets.

Posted

I can't seem to hit haku chun in the corner.

If I delay it, the character recovers. If I do it too fast, the move doesn't come out.

What am I doing wrong?

Posted

At what point in the combo are you trying to do it at? There's no real trick so it's possible you're invoking repeat proration during your combo or proration is too low for Haku > Chun to connect.

Posted

Trial 8 is what combo I'm doing. I figured doing the trials I'd be able to grasp the basics of litchi. Then I'd move on to the more practical combos.

5b 2c 6d hatsu 63214a a b hatsu haku chun 5b 6c[1] 4 kote ect.

I can't seem to connect haku chun after hatsu.

Posted (edited)

For the combo 5B > 2C > 6D > hatsu > haku > chun > haku > hatsu > RiichiA > IppatsuA > IpaatsuB > D > 6A/chun

Any tips for landing the last part? D > 6A/chun. They always tech before the 6A or chun hits, and is it chun or tk chun?

Edited by Atreides
Posted

Hold D for a slight few frames before releasing it, that way Litchi will have recovered closer the time of D connecting.

Ground and TK both work, just use ground chun for now.

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