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Posted (edited)

I suppose killing her damage or her ability to link certain moves (reachX) would make a lot of people happy. It would also completely gimp her, though.

most players will bitch about any character that isn't their own because most people are stupid

However, isn't it a fact that maximum damage is corner damage? If your character isn't corner raping and maximizing damage output, you are very much at a disadvantage and are going to lose.

for most characters in fighting games? yes

i dont understand what you're saying/implying. are you saying that characters who dont have especially good corner combos or corner push are going to be bad? or are you saying that you cant win if you dont get them in the corner? or are you saying that players have to learn corner combos because they're so useful?

Edited by Mightfo
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Posted (edited)

Not really the first, but the second and third are a bit closer.

Wallbound/stick/bounce - commence rape - next round. Pretty much every Match. If you get hit, just burst because it's going to be about 40% damage with anyone worth a damn. Start over and maybe this time you'll learn not to get hit.

Then there are the folks that say BB is too defensive - I don't get it. To me it sounds like "not having a game based around autopilot".

Coming back to Litchi - It just feels like I'm supposed to hit something, Rape, repeat until I win. I just have to have the execution to make it past ReachA. Everything else is blocking. Really, this is how you guys want me to play her?

Edited by Star-Demon
Posted

Coming back to Litchi - It just feels like I'm supposed to hit something, Rape, repeat until I win. I just have to have the execution to make it past ReachA. Everything else is blocking. Really, this is how you guys want me to play her?

Well, with any character in any fighting game I think it's important to play the character you enjoy in whatever way you enjoy. Do what you find effective and if it's not super effective, then switch Pokem...er...change your tactics and try something else. Losing is no fun, after all. But winning can be done in a variety of ways.

Posted (edited)
Not really the first, but the second and third are a bit closer.

Wallbound/stick/bounce - commence rape - next round. Pretty much every Match. If you get hit, just burst because it's going to be about 40% damage with anyone worth a damn. Start over and maybe this time you'll learn not to get hit.

Then there are the folks that say BB is too defensive - I don't get it. To me it sounds like "not having a game based around autopilot".

Coming back to Litchi - It just feels like I'm supposed to hit something, Rape, repeat until I win. I just have to have the execution to make it past ReachA. Everything else is blocking. Really, this is how you guys want me to play her?

there are always matches in any fighter where someone wins by being successful in midscreen repeatedly

and of course people will always learn corner combos because they're useful, that's the definition of being competitive. getting more and more out of everything.

Burst baiting is always going to be important in situations like this. This is why burst-proof combos are useful, keeping your nerve and not bursting at a bad time is a useful skill, etc. I dont know what to tell you.

Um..hitting something is the challenging part. In fact, that's 80% of fighting games. It's not just about who has the bigger combo. Learning how to win in neutral is pretty much fighting games. I mean, yeah, you could sit down and go "Oh, fighting games are just about hitting them once and then hitting them more thanks to frame advantage." That's sort of a useless spin. That's like "So in chess you just want me to take a bunch of their pieces and get a huge positional advantage and then rape them repeatedly? That's it?" as if getting to that sort of position was mere scenery.

It's not like after you hit them once, you're guaranteed to get another hit. Without fuzzy guard, maybe weird setups off daisharin, instant overheads on tall characters, and maybe something else major I forget, there's not much mixup litchi has that is unreactable. Is her pressure flexible as hell? God yes. But someone who can block overheads, tech throws and knows a few things about her pressure can get out. And you can't autopilot neutral or pressure strings, or they'll figure you out and blow you up. Fighting games dont just turn into training mode once okizemi starts.

i dont know why im bothering to tell someone in a character specific thread that fighting games aren't just combos into oki where they "inevitably" get hit, let alone making like 3 paragraphs, but whatever

Edited by Mightfo
Posted

To me, fighting games and winning with them is a combination of you and your opponent's respective neutral games + how well can you hold a neutral game with your character and the given compromises of keep up with your opponent's.

Hi Litchi forums.

Posted
3 paragraphs

I don't think it's wasted, but I'm playing devil's advocate, here, with all this. I'd like to understand plainly, but everyone has opinions and I don't particularly have much to think about from one-liners I usually get.

If what you say is true, then I have an actually good neutral game, and to say I'm good is just silly. We can't have that.

There's a lot you can do on Litchi to mindgames people and I enjoy that. But when people tell me "I have no fear of being CH by you", it means I need to play more standard and do the things that make people rage, because that's what they lose to, and that's how I win.. I'm kinda tired of being stuck at 30% just because everyone says Litchi is easy. I suppose it helps if I have the game and can play it so Litchi gets easier for me.

Either that or the four people that play CT more and longer than me have me totally downloaded and outskilled. The only reason I've been winning CS is I know more about reading our local Carl is that the local Carl can't yomi my yomi, the others don't know how to play safe versus my Litchi, etc.

Posted (edited)

If what you say is true, then I have an actually good neutral game, and to say I'm good is just silly. We can't have that.

good is relative to who you fight

i am done with you. i really enjoy teaching people things and playing along with arguments but this was just boring especially since i got to say like nothing interesting

in lighter news, i still have that new recent batch of litchi bbcse footage to watch~

Edited by Mightfo
Posted (edited)

i am done with you. i really enjoy teaching people things and playing along with arguments but this was just boring especially since i got to say like nothing interesting

Okaaaayyy....?

Tell me something you think is interesting.

Edited by Star-Demon
Posted

mightfo es #1 huehue

star-demon I think it would benefit you substantially and possibly completely change your mindset to hook up with the local CS2 scene for your wide area and attend an upcoming large tournament for CS2. Let people say Litchi is easy. It doesn't matter and they're likely saying it because they're salty about losing or they just flat-out don't understand the character or any of the work that is needed to be successful with her against fellow strong players.

Posted

Actually, this usually comes from Litchis. Only other person I know that plays Litchi doesn't play anymore - when he sees me play he's like "too much work" and now plays platinum.

I was thinking of going to Next Level for the 29th, but it really is an all-day thing for me - Train and subway tickets and food are going to hurt my wallet.

I'd also have no team for BB and would only do Doritos Len for MBAA. :P

Posted
mightfo es #1 huehue

asdf im sorry if i came across as super arrogant or something

i will never consider myself good at this fighting games except maybe when i get to move to PNW(aka a more competitive scene) in 2 years

Posted

i wasn't being sarcastic, i agree with a lot of what you said

Actually, this usually comes from Litchis.

I doubt anyone worth their salt would be saying that.

Posted

OH MY GOD SEVEN HUNDRED AND SIXTY NINE PSR.

Thirteen orphans looks like it has faster startup? Maybe I'm all slow.

PS: That litchi is good stuff.

Posted (edited)

if he lived in tokyo he'd be 400 psr at most

EDIT: by the way, they found where litchi's bonus prorate on ippatsu went. . . it's on the 2nd hit of 6d.

Edited by Lord Knight
Posted

EDIT: by the way, they found where litchi's bonus prorate on ippatsu went. . . it's on the 2nd hit of 6d.

holy shit lol

Posted

Good shit from Hane and Poppo in these sets. Hell, there is even a Litchi mirror with the two in there as well. You can also see 6D[m] getting used more in combos. It looks like they are trying to figure out how to get better benefits from the proration change LK mentioned.

Not too familiar with M shi honestly but more footage is always cool.

Posted

I thought the new j.D is just the old j.D but faster and with more hitstun. Could be wrong.

Posted

Correct, the new is referring to that change to JD. kinda like "OMG the new and improved J.D that has less recovery." I was spazzing out when I first read it thinking it meant a new animation or launch trajectory myself.

Posted
Correct, the new is referring to that change to JD. kinda like "OMG the new and improved J.D that has less recovery." I was spazzing out when I first read it thinking it meant a new animation or launch trajectory myself.

Me too, honestly I was hoping we'd get a hard knockdown afterwards so we could do Hazama 6C style combos using j.D[m]. =/ Less recovery is still a good thing though, it makes sj.D a better escape tool.

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