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Posted (edited)
Updated post. Last one is fatal only, others work without fatal.

Edit: Here is a fun combo that just looks cool:

Staff Release>6A/3C>236A>6D>6C>421D>D Release>j.5B>j.5C>6D>Standard Ender.

The horizontal staff midcombo just looks awesome.

i have something similar. near the corner

cross over j.2d 6c(1) 4kote 5d j.b j.c (staff 2) 6d ect ect.

it really does look cool and does decent damage

Edited by E3vE3 WAZ HEA
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Posted

you can do way better stuff off 5C FC

example

5C(fc) > jump forward 4CB > 236B > 426A > A > B > 236A 236B 426A > J2B > J236B 236A 236C > small hold 5D~release > 236C > 6D(2) > 5B 6C(1) 421D > ender

5C(fc) > jump forward 4CB > 236B > 426A > A > B > 2369B 236A 236C > 236A 236B 426A > J2B > small hold JD~release > J236C > 6D(2) > 5B 6C(1) > 421D > ender

5C(fc) > 421D or 623D > 236A 236B 426A > J2B > J236B 236A 236C > 6C(1) > 236C J236B RC > J236C > land 236B 426A > A x11-20 > neutral jump 421D JC JD falling JC > slide 6A

Posted (edited)

Can you link to a video of the first 2? I have trouble pulling those off =|

Strangely enough, it only took me a couple of tries to get the SMP combo down.

Edited by someonewhodied
Posted

no video, sorry

some of the combo parts might be in cha0t0's cmvs though

Posted

Awww dang =|.

Any tips for this combo?

When I use 623D to set it vertical, I can't get it to combo after the j.236B>236A>236C.

When I use 421D to set it horizontal, I can't seem to get it to combo from the staff hit into 236C.

Also I found a rather flashy fatal combo. Its useless unless it will be a kill combo.

5C> 63214B>5B>6B>5C>2C>3C>236A>236B>63214A>staff A>2~44j.B>j.236B>236A>236C>5B>6C(1)>421D>j.B>dj.B>j.C>j.D>falling j.C>(staff hit)>66A>Staff Set.

Posted (edited)

Trying for that one litchi achievement and ... while laughably pathetic... I have no idea how to manipulate her staff ~_~ can anyone shed some light on this?

using the Great wheel DD

nevermind-

Edited by Nemesis
Posted

Here is a fun combo to get you out of the corner and your opponent into it:

j.BC>44j.B(Crossover)>6D(2nd hit backwards)>665B>6C(1)>421D>j.b>dj.b>j.C>j.D>j.C>66A>Staff Set

It just looks cool when you are hitting with like 20 different crossup attacks.

Posted
Here is a fun combo to get you out of the corner and your opponent into it:

j.BC>44j.B(Crossover)>6D(2nd hit backwards)>665B>6C(1)>421D>j.b>dj.b>j.C>j.D>j.C>66A>Staff Set

It just looks cool when you are hitting with like 20 different crossup attacks.

now you are getting it *throws lao chu at you*

Posted
=(

I'm just trying to make my litchi the flashiest one ever.

what,you play litchi you need a lil lao chu to go with you

keep at it from what you are posting you seem to be working out fine with her.

Posted (edited)

Yuurrp. My thing with any character has always been flashy and unoptimal so I will always find a way to be flashy.

So I thought of a combo idea but it isn't working =|

3C (With staff)>RC>Crossover>j.2D(2nd hit only)

I can't get the j.2D to hit.

Edited by someonewhodied
Posted (edited)

Fun corner crossunder.

(Litchi in corner)

2(CH)>4D>236(it feels like 214 but meh)A>236B>63214A>staff.a>staff.B>D(Short Hold)>D Release>j.b>j.C>6D>5B>6C(1)>Standard ender. (3028 damage)

Also I am searching for a way to do a SMP combo with 6C(1) reps

I got this far:

5C(FC)>236A(1)>236B(2)>236C(3)>RC>j.236B(4)>236A(5)>236C(6)>236B(7)>63214A>staff.a(8)>staff.B(9)>D Release>236C>(10)>6D>[6C>623D Reps)

I can only get like 3 reps though.

Edited by someonewhodied
Posted
Fun corner crossunder.

(Litchi in corner)

2(CH)>4D>236(it feels like 214 but meh)A>236B>63214A>staff.a>staff.B>D(Short Hold)>D Release>j.b>j.C>6D>5B>6C(1)>Standard ender. (3028 damage)

Also I am searching for a way to do a SMP combo with 6C(1) reps

I got this far:

5C(FC)>236A(1)>236B(2)>236C(3)>RC>j.236B(4)>236A(5)>236C(6)>236B(7)>63214A>staff.a(8)>staff.B(9)>D Release>236C>(10)>6D>[6C>623D Reps)

I can only get like 3 reps though.

6c prorate is like 70 or 60, you won't get a lot of mileage out of that

Posted
6c prorate is like 70 or 60, you won't get a lot of mileage out of that

He said he didn't care - he's looking for swag, remember?

Posted (edited)

http://www.dustloop.com/wiki/index.php?title=Frame_Data_(Litchi_BBCSE)

1st hit has 89%, 70% Rep. Without the rep proration, I should be able to get at least 5 hits and still finish the combo but it just isn't working.

Also here is a fun fatal combo:

6A(Staff)(FC)>2C>4D>445C>236B>236A>236C>5B>6C(1)>421D>Standard Ender.

The beginning just looks cool.

Edited by someonewhodied
Posted

Here comes that moment where everyone realizes Litchi has a new rulebook yet again and everything you know about the game is worthless again. :O

Ah...there it is. Feels pretty bad, man.

Posted
Here comes that moment where everyone realizes Litchi has a new rulebook yet again and everything you know about the game is worthless again. :O

"everything"

neutral and pressure and defense is still mostly the same lol. combos changing, overdrive, many matchups changing a bit, and some move changes are major, but being better at bbcse still helps.

Posted (edited)
"everything"

neutral and pressure and defense is still mostly the same lol. combos changing, overdrive, many matchups changing a bit, and some move changes are major, but being better at bbcse still helps.

Bullshit. Those things are a function of experience and knowledge. When you start a new game you have to learn every character's stuff in order to understand what to do. I've spent a year on this and I still don't know. Now I have to move to en entirely new game. I'm completely fucked because I couldn't do any of those things after a year of training up. (or trying to) How many years will it take to get back to the still awful place I'm at now?

You know more about how to learn it this time around. EXPERIENCE

Not if you didn't manage to learn it the first 3 times!

Edited by Star-Demon
Posted

jesus christ man

anyone trying to talk to you is like them smashing their head against a brick wall

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