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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?


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Posted

Also, I want my guard points back from CT, I prefer those more than CS sped up version of the guard points :/.

QFT.

I so want the damn blocked drive jc's back.

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Posted

Lol. Bang isn't getting BUFFED guys, you won't be getting better guard points. The GP nerf was very much intentional, they wanted them to be a high risk counter. They're still amazing.

Posted
Tao is not harder than Chipp I'd high levels I'm pretty sure. Chipp's oki game has so much possibility and technicality. j.1k cancels ug. And of course the magical nature of FRCs. Combo wise, Tao is harder from what I've seen, mostly due to having more inputs.

And I doubt Robo is easier than Hakumen. I suck at links and was doing Haku's combos (probably because they're not SFIV type :P), his zoning was pretty natural and intuitive for me, and his pressure is really simple. I think with patience and meter management, Hakumen may not even be in the later half of characters when it comes to difficulty.

Robo isn't very hard either I'll admit....outside of FRCs that is. Throw those in, and that pushes him over the edge of Hakumen imo. 5hs frc I have trouble in a match or even combos, so fast.

Doesn't spark play Roboky and Hakumen at really really high level? Wouldn't he know? o-o

Posted
Lol. Bang isn't getting BUFFED guys, you won't be getting better guard points. The GP nerf was very much intentional, they wanted them to be a high risk counter. They're still amazing.

I thought they BUFFED his guard points in CS? Made them way faster and less punishable or something. Big change was not being able to jump cancel it. Which made it funner imo :P

Posted

Lol less punishable, but you can't punish a CT guard point; jump cancellable means it's unpunishable, only interrupt-able.

But yes, it's faster. It was still overall a nerf.

Posted
Doesn't spark play Roboky and Hakumen at really really high level? Wouldn't he know? o-o

Well I didn't even know he played Robo. But either way, what's hard for some people isn't hard for others I guess.

Fuck I still have trouble doing proper DP motions on the 2P side, and I've been playing fighting games in arcades since I was 3.

Posted
On the 2P Side? Man that side is so easy, 1P difficulty is where it's at

I'm left handed yo, get at me.

Posted
Well I didn't even know he played Robo. But either way, what's hard for some people isn't hard for others I guess.

Fuck I still have trouble doing proper DP motions on the 2P side, and I've been playing fighting games in arcades since I was 3.

just wiggle the corner scrub

Posted

I'm pretty good with inputs...other than fucking 632146. Every game that it's in, that input rapes me on a regular basis. (RIP old steel rain and FRKZ inputs)

Posted
I'm pretty good with inputs...other than fucking 632146. Every game that it's in, that input rapes me on a regular basis. (RIP old steel rain and FRKZ inputs)

"NICE, Nice, Furinkazan, the best"

Posted

Broskis was there some sort of 4seal combo in the other "BANG" thread b4 it got nuked? I cant seem to find it :toot:

Help a brotha out~~~

Posted
I hope CS2 bang will be based more on getting seals and FRKZ

I don't. I liked CT Bang and still CS Bang because you could/can in fact play him in different ways if you choose to.

Making him be reliant on FRKZ to be truly successful wouldn't be nearly as fun since it would be the "proper" play style to win. I like it being an optional play style, much like Ragna's Blood Kain combos, Hakumen's Mugen, etc.

Posted
robo ky's frcs are a joke. apparently his hit confirms aren't hard in comparison to hakumen's.

bang forums are cool

Yeah, easiest FRCs in the game other than OS's charge FRC imho.

Posted

To me Slayer has the easiest group imo. I can actually use visuals for the ones that matter.

Easiest one still goes to Faust. If you can't hit that, go back to Madden.

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