Lord Cruxis Posted August 6, 2012 Posted August 6, 2012 Wouldn't that be involved with every button though? These new moves can only be done with A.Ah...You got me there. Then I haven't a clue. I just know his teleports used the same motions.
DaiAndOh Posted August 6, 2012 Author Posted August 6, 2012 So keeping up with the system changes, overdrive (somekinda hybrid XFactor/Rage Explosion?) gives unique power up to each character. FRKZ is this. 236236D I guess is his new super then seen when he drives his nail in?
huey253 Posted August 6, 2012 Posted August 6, 2012 I don't think i'll make a new thread unless this one gets cluttered with updates... I don't think it will happen but feel free to post anything :P
GenoWhirl Posted August 6, 2012 Posted August 6, 2012 Is steel rain being a normal move a good or bard thing?
YukiBlue Posted August 6, 2012 Posted August 6, 2012 Not sure how I feel about the FRKZ change. Despite the lack on info, I'm kind of pessimistic about it being as good as it is now. But if we can use it without 4 seals. FRKZ combos are going to be a 100% must for any Bang player now. Even poverty combos.
Vulcan422 Posted August 6, 2012 Posted August 6, 2012 Pretty sure they said FRKZ still required all 4 seals plus burst. I for one am quite excited about this. It will make winning with Bang even more awesome and, more importantly, you will feel MAXIMUM MANLY SATISFACTION when you do.
superscience890 Posted August 6, 2012 Posted August 6, 2012 (edited) So I was reading JP BBS about Bang. Some interesting/sadness 623B no longer wall bounces. j.623B wall stick is shortened 5D is not jump cancelable and doesn't combo into 623B either 6C > j.B > j.4C > j.C > 5A still works on Ragna For all 4 seals you need to get one of each move (!?) As for 22A, it's called ムササビ which means giant flying squirrel. Works the same way as Rachel's float with the umbrella. Edited August 6, 2012 by superscience890
BangisMyHomeboy Posted August 6, 2012 Posted August 6, 2012 So I was reading JP BBS about Bang. Some interesting/sadness 623B no longer wall bounces. j.623B wall stick is shortened 5D is not jump cancelable and doesn't combo into 623B either 6C > j.B > j.4C > j.C > 5A still works on Ragna For all 4 seals you need to get one of each move (!?) As for 22A, it's called ムササビ which means giant flying squirrel. Works the same way as Rachel's float with the umbrella. All these changes suck. That one the most.
kaeru Posted August 6, 2012 Posted August 6, 2012 (edited) Keep in mind seals are not needed for FRKZ anymore since it's an overdrive now. Also.... based on what Isuna said, everyones wall bounces got messed with and some replaced with wall sticks. I think this is going to be across the board and not Bang specific. Could be wrong ! We'll have to wait and see. I don't know how i feel about Overdrives yet. EDIT: In the video trailer, you see Bang get 2 seals off what seems to be 2 different 6Ds. So i don't think it's really a specific seal for EACH drive? Edited August 6, 2012 by kaeru
zeth07 Posted August 6, 2012 Posted August 6, 2012 Keep in mind seals are not needed for FRKZ anymore since it's an overdrive now. Also.... based on what Isuna said, everyones wall bounces got messed with and some replaced with wall sticks. I think this is going to be across the board and not Bang specific. Could be wrong ! We'll have to wait and see. I don't know how i feel about Overdrives yet. EDIT: In the video trailer, you see Bang get 2 seals off what seems to be 2 different 6Ds or a single 6D that hits twice. So i don't think it's really a specific seal for EACH drive? That seems correct. The first time he hits with 6D at 99 secs he gets a seal. Then at 96 secs he hits with 6D and gets another seal. Then followed by 2D for a seal and 5D for a seal. So really they weren't showing us much of anything from that trailer in terms of his drive, except the new distortion. Assuming Overdrives don't give an actual damage boost attribute itself and just act as a means of "strengthening" the character and being better in terms of duration at low health, I don't think I'll have a problem with them in terms of a system mechanic. I see FRKZ being used almost under the same circumstances you would use it already, like I doubt anyone is going to just activate Overdrive early in a round, I'd see it being used either when you or your opponent are at 50% at least. It taking away your burst is just part of it being risk/reward, so I'm ok with that I guess. Steel Rain now being meterless is interesting, I wonder if it is still going to take away all leftover nails and function the exact same way. I think it would actually become really good if it didn't use up the nails and was just a quick 1-2 sec thing just to allow him to get in a little better. Guess we'll find out sooner or later. 22A sounds like a gimmick or almost a joke, I'm wondering if the animation is the same as his intro poses: I'm guessing you could do it to bait out anti-airs then let go to drop and punish. I'm not going to even bother to think about the actual move/combo changes so far since it is way too early to worry about it.
YukiBlue Posted August 6, 2012 Posted August 6, 2012 All these changes look...Questionable. I don't believe them quite yet as those changes would hurt Bang a lot.
BangisMyHomeboy Posted August 6, 2012 Posted August 6, 2012 So wait, if you don't need seals for FRKZ anymore what are they used for? Do they make him stronger?
zeth07 Posted August 6, 2012 Posted August 6, 2012 So wait, if you don't need seals for FRKZ anymore what are they used for? Do they make him stronger? His new Distortion apparently requires them.
Seiki Posted August 6, 2012 Posted August 6, 2012 Everyone's install type distortion has become an overdrive and it seemed to get buffed, like Ragna's BK not degenerating health. Makes sense since you can only use it once per round. I hope Bang's FRKZ get's buffed as well. Removing the dash nerfs would be great.
kaeru Posted August 6, 2012 Posted August 6, 2012 the best buff they could do to FRKZ is to leave it exactly as it is. Im kind of sad to hear about the time limit that it will have to face since it will be in line with other Overdrives.
Seiki Posted August 6, 2012 Posted August 6, 2012 the best buff they could do to FRKZ is to leave it exactly as it is. Im kind of sad to hear about the time limit that it will have to face since it will be in line with other Overdrives. With everyone's install being buffed, FRKZ being the way it is right now would put Bang's overdrive utility behind other characters'. In Extend you can't really take advantage of the added mobility because of the shortened dashes it makes him float slightly off the ground when he does diagonals in the air and this makes him play kind of slow. Giving him his CS1 dashes would make it more useful outside of combos. Keep the invulnerability nerf from CS2 but give him the dashes back to compensate for the time limit it now has.
SlyStrife Posted August 7, 2012 Posted August 7, 2012 So I was reading JP BBS about Bang. Some interesting/sadness 623B no longer wall bounces. j.623B wall stick is shortened 5D is not jump cancelable and doesn't combo into 623B either 6C > j.B > j.4C > j.C > 5A still works on Ragna For all 4 seals you need to get one of each move (!?) As for 22A, it's called ムササビ which means giant flying squirrel. Works the same way as Rachel's float with the umbrella. Whuuuuuh? Do you mean that 623B just doesn't wall bounce on fatal counter anymore? Or that it doesn't even wallbound in the corner anymore? D: 5D isn't jump cancelable at all? Not even on hit? How the fuck are we supposed to use it then? I'm not sure how I feel about Furinkazan being on a time limit now. Just when I was starting to land combos consistently! T__T
zeth07 Posted August 7, 2012 Posted August 7, 2012 Whuuuuuh? Do you mean that 623B just doesn't wall bounce on fatal counter anymore? Or that it doesn't even wallbound in the corner anymore? D: 5D isn't jump cancelable at all? Not even on hit? How the fuck are we supposed to use it then? I'm not sure how I feel about Furinkazan being on a time limit now. Just when I was starting to land combos consistently! T__T Some of those seem questionable to begin with in terms of what they were before already. -623B no longer wall bounces = It doesn't wall bounce in Extend either unless you're near the corner or it is FC. So we can only guess that it doesn't do it at all, but the question is does it still send them towards the corner like now or does it just cause hitstun. I think one of the Unlimited Bangs had a move (I think off the rekkas) where a 623B style attack just caused hitstun and didn't send them flying. Maybe it is the same as that. -5D not being jump cancelable and doesn't combo into 623B = It isn't jump cancelable on block already but if it isn't even on hit then that is weird. As for it not comboing into 623B that is more of a question of can he still at least cancel into it on block, cause you wouldn't really "combo into it" anyway on hit. -The needing all 4 different seals we already questioned through the trailer, so we'll definitely need to confirm/deny that. I'm going with that not being true. -j.623B not wall sticking as much I'm going to guess means it doesn't knock them as far off the wall meaning it has less bounce. From what I've read (for other characters) it actually seems more like a wall stick instead of bounce now that they are going with. This is one that we will have to see or at least hear more about.
DaiAndOh Posted August 7, 2012 Author Posted August 7, 2012 The best idea I can think of for j.22a is doing 228a and acting out of it for superfast overheads. Doesn't Plat have something kinda similar with j.c IIRC?
iw2ma Posted August 7, 2012 Posted August 7, 2012 22A makes me think of things like Konoha's float cancel stuff in AH3.
superscience890 Posted August 7, 2012 Posted August 7, 2012 From what Dora said, apparently 22A is similar to swallow moon, so I assume usage would be quite similar, baiting anti-airs, and giving Bang more mobility options in the air. Which without a doubt its fucking annoying for everyone else ^^
YukiBlue Posted August 8, 2012 Posted August 8, 2012 xx > 6C > j.D > Anything No longer works. Discuss.
zeth07 Posted August 8, 2012 Posted August 8, 2012 (edited) xx > 6C > j.D > Anything No longer works. Discuss. The relaunch combos still seem to work, and the IAD j.4C stuff still "works", but we don't know if seal combos still work since it looked like he messed it up during that fight against Amane (he got j.C). It still sucks though since that takes away some of the combo variety. These kinda changes I'm not gonna stress over until we know they are finalized. I'm more interested in how we can effectively use the "new" Steel Rain and air 22A, both of which are either going to be real gimmicky or open up some new opportunities for Bang. superscience mentioned that the Steel Rain takes up 4 nails now, and from what I saw Bang seems to recover fast enough to do something while they are still in blockstun. To me this means we might be able to get some real oki in the corner if they are forced to block the Steel Rain after a knockdown, of course we are still limited by nails. So maybe in the corner we can do knockdown>Steel Rain>air 22A>mix-up. I guess if they are in Steel Rains blockstun we could get any mix-up, so the air 22A wouldn't really be needed unless it helps make it more ambiguous. Or things like jump in>(they try to anti-air)>air 22A>punish their anti-air. Can't wait to see more videos, hopefully with people trying to utilize the new stuff. Edited August 8, 2012 by zeth07
YukiBlue Posted August 8, 2012 Posted August 8, 2012 I cant imagine why they would decide to alter his extend iteration to such a degree. I just hope Japan Bang players speak up and correct any nonsense. Slightly worried. But optimistic these drastic changes wont stay. Steel Rain has always been a gimmick, a meterless version seems...weirder?
destruction_adv Posted August 9, 2012 Posted August 9, 2012 Hmmm...no wallbounce= maiming Bullet...I already miss bang
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now