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Posted

Here's hoping Alex and Hugo get a turn next time. I want my Hulkomania VS Andre the Giant back.

  • 2 weeks later...
  • 3 weeks later...
Posted
Broken = Sales Pitch

Balance = Fanbase

Makes sense to me.

that doesn't make sense at all. so balance, a good thing can't get easy sales but bs mechanics and claims of "just like SF2" gets them money fast. fuck...I may not want to get into making games anymore if trying to make it actually good results in no sales. SSF4 is an alright game, but saying SF3 was too hard to figure out is bullshit to me.

Posted

You have to understand Devs have to sell something, whether it's good or bad. And in the arcade scene, they just want you to put the quarter in, they don't care if things are unfair (or at least they don't if it's going to be profitable either way, and in some cases unbalanced characters lead to more sales, this is also why the original Guilty Gear is considered a cult classic, BECAUSE it was so broken).

When a game is balanced, especially for console, it's usually done based on feedback from the players, this is mostly an appeal to the fanbase and the demographics they know for sure will buy the game.

You also have to consider the size of the userbase, the more players playing the game, the less likely they need to worry about sales. Street Fighter's userbase is huge. In BlazBlue's case, every sale counts, so rebalancing is critical to that kind of game's development and how it goes over with the consumers.

Posted
that doesn't make sense at all. so balance, a good thing can't get easy sales but bs mechanics and claims of "just like SF2" gets them money fast. fuck...I may not want to get into making games anymore if trying to make it actually good results in no sales.

lol, this is Capcom's business plan, not the entire Dev world's. Capcom can afford to put out shit on a stick because they spent the last 3 generations making great titles and building a loyal fanbase. But in this era they have grown arrogant and lazy (just like Square Enix) and believe that anything will do because you're going to buy it anyways (which most will, if only because they have no idea, they merely see "oh a new SF/MvC" and assume they're getting more of the best)

Posted
that doesn't make sense at all. so balance, a good thing can't get easy sales but bs mechanics and claims of "just like SF2" gets them money fast. fuck...I may not want to get into making games anymore if trying to make it actually good results in no sales. SSF4 is an alright game, but saying SF3 was too hard to figure out is bullshit to me.

Personally, I think Street Fighter 3 was possibly the best Street Fighter out there. Complex, interesting, and characters with interesting designs. Personally, I'm a guy who loves balance and even complain about if a my character has a move that's too good.

However, Blade is right. They are trying to make sales. Honestly, Crapcom's marketing methods lately (Though people are so damned ignorant to notice) seems to be dragging in by the charts of fanboyism appeal and nostalgia. So instead of making something new and interesting, they made Street Fighter 4 and it sold to the huge amounts of pricks who left the fighting game genre in the first place. What brought them in?

Nostalgia and the fact that they thought they were good at the game. When Street Fighter 4 came out, everyone would choose shotos mostly. It was a bit annoying cause people would defend Street Fighter 4's balance and horribly thought out gameplay. They added a damage scaling system, making combo characters much weaker, and kept Street Fighter 4 too close to Street Fighter 2. They kept a lot of things in SF4 that made SF2 unbalanced in the first place.

Honestly, I think Capcom is going downhill. The problem is, people are continuing to buy from them.

Marvel Vs Capcom 3 came out and people were getting hyped about it. Not because of it's gameplay, but because familiar faces were being thrown in everyone's favorite, crappy game. I still hear shit about how Marvel Vs Capcom 2 was the greatest fighting game ever (A stab to the heart for me from lowly, idiots who don't even know how to do a 3 hit combo, let alone what mixing up is.)

(Quantity vs Quality. My friend and I played it for fun, that lasted 2 hours total. We spent 7 on Guilty Gear afterwards realizing the game gets boring and some of the characters are just not fun to play at all, so the list was drawn down significantly.)

Anyhow, it doesn't matter how good the game is, how complex it is and all that to the majority. They want to see their favorite characters and to feel like they're good at the game.

P.S.

Don't criticize me about my post. At least take my comments as a possibility.

Games that look like or were pretty crappy, or possibly tried nostalgia and simplicity:

Resident Evil 5 (Goodbye Shinji Mikami : ( )

Devil May Cry (The new one coming out)

Street Fighter 4 (Obvious reasons)

Marvel Vs Capcom 3 (Obvious again)

You know, I see something similar about these games besides them being made by Capcom.

  • 2 weeks later...
Posted (edited)

AE is cool but it doesn't have enough additional content that gets me hype for the release. Speaking of EVO is just watched King of Kong and it inspired me to do a documentary about the fighting game scene. I don't have much experience with marketing and design though so I'm checking out companies online that specialize in that area. I check out this company, tracecommunications.com but I want to compare with some others first. Any advice?

Edited by Retsu20
  • 3 weeks later...
Posted

Well, for what it's worth, BBCS has beginner mode, and that got penalized by not being able to Burst and ODs have to be held down to work. lol

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