stunedge Posted October 14, 2010 Posted October 14, 2010 lol, this forum is too intense for me to post, i just suck at reading long paragraphs the general idea of CS2 balancing is to make "Corner pressure" more scary than it was before so they pretty much nerfed everybody's mid screen combo and throw (except Carl and Valkenhayn atm) mid-screen combos in this game were too gdlike in my opnion i mentioned changes made to this character "make sense" cuz i think these changes matches CS2 game concept
LordSpectreX Posted October 14, 2010 Posted October 14, 2010 That's kind of unfair though. Especially when you consider Hakumen does 1.8k just off his throw. Tsubaki gets that much from a full throw combo.
eirei Posted October 14, 2010 Posted October 14, 2010 But Tsubaki is blind, whereas Hakumen has plenty of eyes.
MacArthur Blunts Posted October 14, 2010 Posted October 14, 2010 This thread was a good read while I was stoned. Zidane, you're the man.
Eclipse Posted October 14, 2010 Posted October 14, 2010 *sigh* Someone should just close this thread now. Whoever the Hazama section mod should probably delete a lot of these cluttered threads. Pointless arguments... Too many threads made about the same questions that could have easily been asked in another section. I miss when the console version wasn't out, and only a select few talked about the characters. Whatever... Hopefully someone can handle all of this immature folly. (Remember my friends, "Where ignorance is bliss, tis' folly to be wise.")
ZONG_one Posted October 14, 2010 Posted October 14, 2010 Hopefully someone can handle all of this immature folly. (Remember my friends, "Where ignorance is bliss, tis' folly to be wise.") *snickers* Not at the joke. Just at how gay that was.
Eclipse Posted October 15, 2010 Posted October 15, 2010 Come on, ZONG_one. As an Arakune main, I assumed you would appreciate the quote for his specific level. I'm not trying to be a jerk or anything. I just think less arguing would be nice. ZhePrime really shouldn't be making judgments when Hazama isn't his main though...
ZONG_one Posted October 15, 2010 Posted October 15, 2010 Haha that joke was just bad.. like something one of my friends would say.. and I would definitely look at them like this for it. >.>
Eclipse Posted October 16, 2010 Posted October 16, 2010 Haha, it was. But I'm one of those people who laughs at bad jokes. Ah well.
wuku Posted October 19, 2010 Posted October 19, 2010 Hazama changes for 3rd locketest. It basically describes the changes from 2nd locketest. - 5B/5C: air-unblockable now. You need a barrier to block this on air. - 3C: still can’t connect to 214DC. You can still do 214DA and 214DB but there is no follow up combo after then. You can do follow up combo only after 3C - Jayoku Houtenjin. - 2C: 2C – 5C now connects.(not confirmed) - 6A/6C: downs opponent on hit. - Air Throw: Air throw – 2DD – 214DC works. - Ouroboros: 1 stock gets back once guard. Misc: - Beside Jayoku Houtenjin and 214DC, you have no way to do aerial combo beginning with ground hit - JB > JCx2 > jc > JCx5 > J214B works smoothly. Meter gain is 16% ~ 17% - DA cancel is way faster than 2nd locketest. Mid range Zoning is strengthened. - Anti air 5B > 5C > 4DD> JB > JCx2 > jc > JCx5 > J214B works. Approx 2,500 Dmg. Meter gain is 24% ~ 27%
zdravkelja Posted October 19, 2010 Posted October 19, 2010 We need just one normal that leads into somethin that leads into air combo and wee will be ok...
stunedge Posted October 19, 2010 Posted October 19, 2010 add to above: - 2C>5C is real, hit confirm of anti-air from 2C normal hit becomes much easier - Ouroboros: NO STOCK REGAIN when blocked - 6A and 6C have knockdown property now, 214DC>6C>dash 2B>5C>2C>jyayoku>2DD>aircombo does approx 3800 - jyayoku has same move proration, jyayokux2 combo does much less damage (7k -> 5k)
wuku Posted October 19, 2010 Posted October 19, 2010 - Ouroboros: NO STOCK REGAIN when blocked Really o_O? I heard it has changed at 3rd test to 1 stock regain once blocked
stunedge Posted October 19, 2010 Posted October 19, 2010 Really o_O? I heard it has changed at 3rd test to 1 stock regain once blocked nah, i wish they did it too, but it still doesn't get back stock just like last loketest.
Klaige Posted October 20, 2010 Posted October 20, 2010 I saw the combo that starts with 214D-C a couple times now, but is there any reliable way to hit with it anymore now that you can't combo into it from 3C?
OreoTheWolf Posted October 21, 2010 Posted October 21, 2010 Yeah, my main worry won't be doing combos, but rather poking to start combos and how to go from there.
HypothermiaFML Posted October 22, 2010 Posted October 22, 2010 -6A and 6C have knockdown property now, 214DC>6C>dash 2B>5C>2C>jyayoku>2DD>aircombo does approx 3800 0_o tasty
zdravkelja Posted October 22, 2010 Posted October 22, 2010 Well it's over midnight in my timezone, I'm of to sleep now... And I hope I'll see good stuff when I wake up
Aksiot Posted October 23, 2010 Posted October 23, 2010 Do we have any idea of what his bnbs will be? I use 3C>214DC in the vast majority of my combos. ugh its not as though you don't already have to work hard to deal continuous damage as it is.
Warhound Posted October 23, 2010 Posted October 23, 2010 ^ What are you talking about? His normals were so money, Haz didn't have to work that hard to get damage. As far as we know, there's nothing that Hazama can do from the ground to directly launch into an air combo. If he already hits the opponent out of air, then he's eligible for an air combo and decent heat gain. If you didn't use Jayoku during a combo before, you sure as hell will now.
Zidane Posted October 24, 2010 Posted October 24, 2010 Do we have any idea of what his bnbs will be? I use 3C>214DC in the vast majority of my combos. ugh its not as though you don't already have to work hard to deal continuous damage as it is. Shoutouts for "working hard" even being typed in the Hazama forums. Stay funny dustloop.
Tetra - K Posted October 24, 2010 Posted October 24, 2010 Shoutouts for "working hard" even being typed in the Blazblue forums Stay funny dustloop. Fixed.
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