Skye Posted September 12, 2010 Author Posted September 12, 2010 If 6B was comboable it would scale badly, it already does i think, since when i actually land a blue beat combo after that it doesn't lead to more than 2k damage or so. 100 p1, 90 p2 Does not compute.
huey253 Posted September 12, 2010 Posted September 12, 2010 you ALWAYS want to tech 6B, because if you don't he can easily combo off of it for more than 2k dmg.
lxMetalSonicxl Posted September 12, 2010 Posted September 12, 2010 We already know they are gonna make Jin top tier. He is THE main character.
Kyosuke Kagami Posted September 12, 2010 Posted September 12, 2010 hakumen is easier than bang Gawd NO HAKUMANZ lacking mobility and relatively easy high dmg BnB combos puts him above Bang (in terms of difficult to use, I mean).
Henaki Posted September 12, 2010 Posted September 12, 2010 We already know they are gonna make Jin top tier. He is THE main character. jin is the main character in the way im the best tager player in the us.
Hecatom Posted September 12, 2010 Posted September 12, 2010 but henakki, you ARE the best tager player in the usa
Spirit Juice Posted September 12, 2010 Posted September 12, 2010 Less talking about random bullshit and more about the loke test. If it continues I'll just lock the thread until the next loke test.
Nakkiel Posted September 12, 2010 Posted September 12, 2010 one time when I was playing in one of these a guy from our scene went to 7-11 and got food... and by the time he got back we still weren't done. hey that's me
Felicia Posted September 12, 2010 Posted September 12, 2010 In one of the videos Valk's wolf meter empties and the icon gets crossed out, then the meter starts to build up again. Looks like its similar to Carl's Nirvana meter. Yeah. Seems like you can just tap D to transform, tap D to go back or just hold D to enter wolf and release to return to human form. Beyond that; Valkenhayn looks pretty slow. 5B's got good range, 5C has incredible range, but both of them are fairly slow. His 5A doesn't appear to be 5 frames either, but just fast enough. It would seem that Valk could have some trouble with extremely long range zoners (Hazama, Lambda) and short-range characters (Noel) and maybe Bang, assuming he still has a 5-frame 5A when the balance patch comes out. I can definitely see why Japanese players are saying Valk is really strong or too strong right now, but I think that's a good thing. It's a good first impression of the character and certainly shows potential. I think it's too early to say what he'll be like against the current roster (and not the balance patch coming out later this year). There's a lot of crazy stuff that can go on and happen with each of the characters that could - and will - put Valkenhayn in his place. Just noting the few peculiarities behind Valkenhayn's movements; he can't dash, onlu hop like Haku-men. Which means air dashes could be easily bait-able characters with DPs or zoners. His wolf form moves very fast - mitigating his somewhat stunted mobility - but it can't block. He has a fairly damaging command throw and no mention (yet, or perhaps I missed it) of an overhead, so his throw is his main option in breaking turtling or for mix ups (beyond mids and lows). His 6C is a double kick press with a lot of start up, but guard crushes and is apparently safe on block; also seems to wall bounce... on counter hit? His air distortion looks like DP bait if it isn't combo'ed into. Though maybe there's invincibility frames in there? Still, it's work in progress. We won't know the final stuff until he's actually available. Got about 3 weeks until September is over, so he be available within that time.
Xtra_Zero Posted September 12, 2010 Posted September 12, 2010 そういえばレイチェルの調整でCT程ではないけど地Aロベの硬直が増加してたのを忘れてました A lobelia back to CT status? Someone translate ;______________; So did we figure out what this was?
Ben Reed Posted September 12, 2010 Posted September 12, 2010 Is there any video footage of loke test Bang yet? I wanna see the situation on the ground, such as it is. As long as they don't Rachelize him I'll probably keep him in my back pocket over my hack Tager, but I'm mostly looking at Valkenhayn right now as the long-awaited 3rd character in this entire game I deem cool enough for me to play (the other two, of course, being Bang and Tager). EDIT: Also, do we know that the command is for Valk's wolf-rush super (I hereby christen it "Wolf-funka"), or is that the hcb, f + whatever ground super? When the translation mentioned it was like one of Chipp's supers, I thought they meant the gimmicky one where he disappears and slashes back and forth across the screen.
Xtra_Zero Posted September 12, 2010 Posted September 12, 2010 jcc combos seem to be gone. It may be that jcc's are just gone http://www.youtube.com/watch?v=5hzoy9pxN7A 0:29 Mak uses j.cc.
Yukikaze Posted September 12, 2010 Posted September 12, 2010 He has a fairly damaging command throw and no mention (yet, or perhaps I missed it) of an overhead, so his throw is his main option in breaking turtling or for mix ups (beyond mids and lows). Im not seeing where the 'broken' opinion has come from but we haven't seen a decent player yet. In one of those vids his 'drop kick' hits a croucher so im assuming its an O/H unless that guy just wasnt blocking.
Seifuuku Posted September 12, 2010 Posted September 12, 2010 http://www.youtube.com/watch?v=5hzoy9pxN7A 0:29 Mak uses j.cc. isn't she special canceling to asteroid vision?
seyu Posted September 12, 2010 Posted September 12, 2010 no shes canceling AV with the jCC. still i wouldnt want to assume stuff to early here, maybe its just got less hitstun so jCC>5CC wont combo anymore
Yukikaze Posted September 12, 2010 Posted September 12, 2010 no shes canceling AV with the jCC. still i wouldnt want to assume stuff to early here, maybe its just got less hitstun so jCC>5CC wont combo anymore Why would they remove that? its nothing special.
seyu Posted September 12, 2010 Posted September 12, 2010 i know, but why would they lie? unless theire just scrubs that cant combo from jCC which is even more unlikely
Seifuuku Posted September 12, 2010 Posted September 12, 2010 ah.. i thought jcc meant jump cancel cancel instead of her j.C->j.C.. lol
Halcyone3 Posted September 12, 2010 Posted September 12, 2010 ah.. i thought jcc meant jump cancel cancel instead of her j.C->j.C.. lol it does. j.CC =/= jcc jcc is jump cancel cancel, in her case, that'd be the parry cancel. This is just a restatement of "parry loop gone", j.CC has no changes noted so far, is probably still the same
Skye Posted September 12, 2010 Author Posted September 12, 2010 Less talking about random bullshit and more about the loke test. If it continues I'll just lock the thread until the next loke test. Can I request this officially, because if so, then please do.
AdamNW Posted September 12, 2010 Posted September 12, 2010 Considering that her damage has gone mostly unchanged, it's an acceptable buff. I'd say it got nerfed since she lost her main combos.
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