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BBCS II Loctest Discussion ~not "Complaining"~


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Posted
lol @ Makoto's parry loop being removed. Niggas tryin' to holla at me that it was intentional. Get that shit out of here.

You win this round, Juice-man...

Posted
My guess is that 3C air hits are techable, not grounded ones. Kinda makes sense.

lol @ Makoto's parry loop being removed. Niggas tryin' to holla at me that it was intentional. Get that shit out of here.

intentionally makeing a counter move be her main offensive combo? :psyduck: some people will say crazy shit to keep their cheap shit

Posted
You already did once.

Hell, I had to LEARN a character, since in CT all I had to do was learn one combo and I won regardless of who I was fighting.

Sure is clap looping in here. :psyduck:

In all seriousness, though, I'll be happy with any or no changes, should be good regardless of what's changed. I'm still waiting to hear from people who are actually PLAYING the Loketest.

For you console players, it shouldn't matter because you can just keep it at 1.01 and play with all your familiar stuff. I'll be ready more than ever to play 1.02

Posted
ASW certainly knows how to stir up people with unnecessary buffs and retarded nerfs, I'm wondering if Capcom had a hand in this...?

Top tiers got nerfed, and bottom tiers got buffs. I don't see how those don't make sense. You do realize the whole point of the first loctests is just to screw things around intentionally to see which changes work and which don't. Posts like these just.... ugh.

Posted
Wait, is it berial or belial? I've been calling it belial edge :psyduck:

It's how my grandma would say Burial.

Welcome to Japan.

Posted

awww yeah get on that ragna nerf train

kinda wanna see what they did to make ID not wallbounce anymore, it was my favorite way to force emergency tech crossunders :psyduck:

Posted

It probably just makes the screen move... and if they're at a corner it probably just makes them fall at retarded angle.

Posted

For you console players, it shouldn't matter because you can just keep it at 1.01 and play with all your familiar stuff.

Don't get it mixed. Not all console players are fugg'n scrubs, just a select few who give us console players a bad name.

Posted
bang's average damage was stupid before hand.

2000 dmg combos are totally fair.

Tao can still do 4k meterless consistantly

What is this. It's not like we are talking about Tager or Hakumen. Tao doubling Bang's damage?

Bang's new combos better do at least 3K no matter what they look like. No one deserves to be the next Rachel. Saying Bang can win by doing 2K 5 times cause his pressure is so good is just like saying Rachel can win by doing 2K 5 times cause her zoning game is so good. Personal opinion *puts on flame shield*

Posted
JC'able even when whiff? What the heck?

He could be trolling.

You're an idiot Skye.

Saying stunedge is lying is like saying the system mechanics thread is trolling.

Posted
*reads Rachel's changes*

*orgasm*

There, there.

If anything, something's telling me it's too good to be true.

Then again, Arcsys has proven me wrong before. (Nothing has been said on 6A's hitboxes yet?)

Posted

Saying stunedge is lying is like saying the system mechanics thread is trolling.

I'm not doubting stunedge, I'm doubting you.

It's nothing to bunch panties over, if it's true it's true, if it's not, it's not. And if shit hits the fan, stunedge himself can confirm/deny it

Posted
What is this. It's not like we are talking about Tager or Hakumen. Tao doubling Bang's damage?

Bang's new combos better do at least 3K no matter what they look like. No one deserves to be the next Rachel. Saying Bang can win by doing 2K 5 times cause his pressure is so good is just like saying Rachel can win by doing 2K 5 times cause her zoning game is so good. Personal opinion *puts on flame shield*

Chipp doesn't do great damage. He does however have amazing mixup, and all his damage leads to more guessing games, and while he's not a *great* character, he certainly does pretty well.

Posted

what some bangs are forgetting is... even if we're doing 2k combos; how many seals are we getting at the same time? because right now you can easily combo into 3 seals or even do combos that net 2 seals and set you up with oki with a bumper for an easy 2nd chance to gather all the seals you need for frkz. and as for frkz... even the easiest combo nets you 4.7k meterless along with godlike mixup.

Posted
what some bangs are forgetting is... even if we're doing 2k combos; how many seals are we getting at the same time? because right now you can easily combo into 3 seals or even do combos that net 2 seals and set you up with oki with a bumper for an easy 2nd chance to gather all the seals you need for frkz. and as for frkz... even the easiest combo nets you 4.7k meterless along with godlike mixup.

shhh arc sys might remember that frkz is pretty gdlike

Posted
What is this. It's not like we are talking about Tager or Hakumen. Tao doubling Bang's damage?

Bang's new combos better do at least 3K no matter what they look like. No one deserves to be the next Rachel. Saying Bang can win by doing 2K 5 times cause his pressure is so good is just like saying Rachel can win by doing 2K 5 times cause her zoning game is so good. Personal opinion *puts on flame shield*

To get more specific, Taokaka with no taunts does 3.6k off 5B/grabs, 3.1k off j.B/j.C air-to-ground, 4.7k off 6C, 2C, 3C, and 3.7k-3.9k off random aerial CH j.B/j.C/j.D.

She never needed taunt loop in CS in the first place. But it ended up offsetting her HP nerf, and knockdown nerf, and the knockdown nerf seems to be going away if I read things right.

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