Ashen Posted October 24, 2010 Posted October 24, 2010 Yeah, the solution for his better mixups is a command throw. Kinda similar to bang or hazama's command throw. They're able to perform much better mixups. Jin has good close range ground to air mixups since they'll need to try to jump out to avoid the throw. A command throw will help Jin's lack of a good overhead. Maybe it could be a half circle motion, just a thought.
Leaf Posted October 24, 2010 Posted October 24, 2010 dumb question but does the inclusion of 2B>5B mean he can no longer do 5B>2B?
Partialartist Posted October 24, 2010 Posted October 24, 2010 I assumed it was back and forth, forever.
Alzarath Posted October 24, 2010 Posted October 24, 2010 You can't chain them back into each other. 5b > 2b, or 2b > 5b. No 5b > 2b > 5b > 2b x N
J-KT21 Posted October 24, 2010 Author Posted October 24, 2010 Yeah, Jin definitely needs better mixup. I think his mixup might have been damaged because of 6A no longer special cancelling. The new 6A better be good (in terms of startup, proration, frame advantage, etc.) Can Jin still combo into 236D? It led into his best mixup options... If I remember correctly, there was a post mentioning that 3C > 236D was possible on the whole cast. Then again, that is if his 3C changes stay (floats).
smooshman Posted October 24, 2010 Posted October 24, 2010 You can't chain them back into each other. 5b > 2b, or 2b > 5b. No 5b > 2b > 5b > 2b x N awwww.... that woulda been lol, what with 5B vacuum effect.
Linear04 Posted October 24, 2010 Posted October 24, 2010 lol pseudo infinites if that worked that would be the greatest timer scam ever
xlolxlolx Posted October 25, 2010 Posted October 25, 2010 loketest 4: http://www40.atwiki.jp/blazblue/pages/858.html back throw buffed forward throw cannot be cancelled 2D startup even slower yukikaze comes out faster and bigger hitbox
Dragkonias Posted October 26, 2010 Posted October 26, 2010 I really hope they don't make 2D useless again.
Nov Ganon Posted October 26, 2010 Posted October 26, 2010 *Random *if im not mistake doesn't jin in cs2 have a 5b>6a if not dont pay me any mind plz lol
Jourdal Posted October 26, 2010 Posted October 26, 2010 *Random *if im not mistake doesn't jin in cs2 have a 5b>6a if not dont pay me any mind plz lol Since all the changes stack, then yes.
xlolxlolx Posted October 26, 2010 Posted October 26, 2010 6A will be useless unless you can follow up with 2A on hit since there's no more special cancel property on it and no one will land CH 6A.
Nov Ganon Posted October 26, 2010 Posted October 26, 2010 wtf is the point i actually like to use 6a smh so we just hit them with 6a and stand there and look dum great.....
Roldy Posted October 27, 2010 Posted October 27, 2010 I think Jin will no longer be able to mixup after all of these changes. He might become a pure counter / poke type character. No reward for going high? Dumbest shit ever. Although people might block high even less now due to the fact that they may know we have no point in going high... Which means we can troll 6A them to death. Lol.
smooshman Posted October 27, 2010 Posted October 27, 2010 arcsys sucks at balancing. yep, they managed to balance a game after 10~ years by just throwing a bunch of random stuff in it... but seriously the nerfs are just counterproductive "you can gatling 6A now, but you can'd do anything after it" honestly I'd give up the safe on block to just combo after it.
xlolxlolx Posted October 27, 2010 Posted October 27, 2010 hopefully you can do something like 6A>2A>5C>6C>2D>6C>DC>5C>6C>DC>j.C>JC>j.2C>j.214D>6C>214C on regular hit, should be possible since 6A is going to be safe of block so there's probably not that many recovery frames, but still this is only a prediction since there's not that much info
J-KT21 Posted October 27, 2010 Author Posted October 27, 2010 I think Jin will no longer be able to mixup after all of these changes. He might become a pure counter / poke type character. No reward for going high? Dumbest shit ever. Although people might block high even less now due to the fact that they may know we have no point in going high... Which means we can troll 6A them to death. Lol. Means that B/C air unblockables are just too good against Jin, right? We won't be seeing a lot of JC Crossups I guess? This sucks, being a pure counter / poke type character... Ugh. If I wanted that, I'd play Hakumen.
Ice Cube Posted October 27, 2010 Posted October 27, 2010 6A is not cancelable but its attack level went up, its hard to say whether this is a buff or nerf, i think it works as Order-Sol's 2HS now stunedge was at SBO, so he is better than everyone of you guys. And he has actually played the new game, so you guys' opinions are shit compared to his. And people who think that high/low is the only mix-up there is probably need to actually learn the game before posting. Especially in BBCS2 when jumping is no longer free. Stop whining.
Roldy Posted October 27, 2010 Posted October 27, 2010 You may be right. I guess we might have to just try to catch an opponent who makes the mistake of not using air-barrier. So...we're trying to force the opponent to jump...hmm, 236C maybe?
Ashen Posted October 27, 2010 Posted October 27, 2010 stunedge was at SBO, so he is better than everyone of you guys. And he has actually played the new game, so you guys' opinions are shit compared to his. And people who think that high/low is the only mix-up there is probably need to actually learn the game before posting. Especially in BBCS2 when jumping is no longer free. Stop whining. No idea how you brought stunedge into this discussion. We never disrespected him for a second. I know he is a great player and that his opinions are probably more correct than most players. Stunedge hasn't posted for 3-4 pages so why are you talking about him? You're coming in here and just talking shit and insulting everyone. On that note, Jin builds meter fast so a RC from 6A should be no problem. Now the question is how well will 6A prorate to make it worth the RC.
Linear04 Posted October 27, 2010 Posted October 27, 2010 50 meter for something like 3k damage? i dont think so at least i wouldnt, lol, it might prorate even less because overhead
Ashen Posted October 27, 2010 Posted October 27, 2010 50 meter for 3k damage is better than 25 heat for 700 damage. Like the 214D -> 6C -> 214C ender that costs 25 heat. People add supers to the end of combos that only do 1k damage for 50 meter. 3k for 50 heat is not bad... assuming it is 3k, if it's worse than that though, then i don't really know.
smooshman Posted October 27, 2010 Posted October 27, 2010 50 meter for 3k damage is better than 25 heat for 700 damage. Like the 214D -> 6C -> 214C ender that costs 25 heat. People add supers to the end of combos that only do 1k damage for 50 meter. 3k for 50 heat is not bad... assuming it is 3k, if it's worse than that though, then i don't really know. eh. depends on if it's above 3.5K, or below, if it's above maybe... but if it's below, no way. you can get like 4-5K with 50 meter. I'm sure it can be worked with.
Nov Ganon Posted October 27, 2010 Posted October 27, 2010 No idea how you brought stunedge into this discussion. We never disrespected him for a second. I know he is a great player and that his opinions are probably more correct than most players. Stunedge hasn't posted for 3-4 pages so why are you talking about him? You're coming in here and just talking shit and insulting everyone. On that note, Jin builds meter fast so a RC from 6A should be no problem. Now the question is how well will 6A prorate to make it worth the RC. i agree with everything you just said lol but in the end i think we need just to all try stuff out and figure out all these changes bcuz none of them are final yet so there is still hope
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